Megastreaks

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Megastreaks are powerful buffs that activate when your streak reaches a set number, and stay active until you die. Every megastreak also brings drawbacks that grow as the streak gets longer.

How megastreaks work[edit]

  • You select one megastreak at a time in the Upgrades menu at Rocky. It activates when your streak reaches its activation number, and the server announces it.
  • Overdrive is free and always available. Every other megastreak must first be unlocked in the Mastery Tree with Mastery Points, then bought with coins in the Upgrades menu. The Mastery Tree unlock is permanent, but coin purchases are reset when you prestige (your selection goes back to Overdrive), so each megastreak has to be bought again after every prestige.
  • Choosing No Megastreak avoids all megastreak buffs and penalties.
  • Your choice shapes your whole build: each megastreak has its own branch of Mastery Tree nodes, most of which only work while it is active (listed under each megastreak below).
  • Most drawbacks are extra damage taken, shown as "Megastreak Bonus" damage. The Renown upgrade Reflection turns part of that bonus into extra damage dealt.
  • The Mastery Tree cannot be opened while you are on a megastreak.
  • Some megastreaks interact with the Renown upgrade Promotion: dying on Gilded, Made of Time or Riftwalker costs two Promotion uses, and Promotion does not work on Uberstreak below 400 streak or on Apocalyptic Uberstreak below 2,500 streak.
Megastreak Mastery Tree unlock Coin price Prestige Activation
Overdrive Always unlocked Free 0 25 streak
Highlander 1 point $50,000 0 50 streak
To the Moon 2 points $150,000 0 100 streak
Nightmare 3 points $250,000 15 75 streak
Uberstreak 3 points $250,000 20 100 streak
Hermit 3 points $500,000 25 150 streak
Highroller 3 points $1,000,000 30 75 streak
Frostburn 3 points $750,000 35 75 streak
Soulshredder 5 points $1,000,000 40 1,000 streak
Gilded 6 points $5,000,000 45 250 streak
Made of Time 6 points $5,000,000 50 250 streak
Apocalyptic Uberstreak 20 points $20,000,000 50 200 streak
Riftwalker 20 points $40,000,000 60 100 streak

Coin prices are before the Renown upgrade Scam Artist. Node costs are in Mastery Points; see Mastery Tree for how to earn them.

Overdrive[edit]

Cost: Free | Prestige: 0 | Activation: 25 streak

Effect Value
Permanent Speed I On activation
XP from kills +100%
Coins from kills +50%
Kill rewards Most kills give 75% less; some are lucky kills (see below)
Very true damage taken +0.1 for every 5 streak
On death 85% chance of 100 to 4,000 XP, otherwise 10,000 XP

The starting megastreak. It trades lower base rewards for large XP and coin bonuses and the chance of lucky kills. The 75% cut applies from the moment Overdrive is selected, even before it activates; the lucky kills and the XP and coin bonuses only start at 25 streak.

Once active, each kill rolls its base rewards:

Chance Kill Base rewards
90% Normal x0.25
4% Lucky Kill x2.5
3% Super Lucky Kill x5
2.5% Ultra Lucky Kill x10
0.5% Overdrive Kill x50

Mastery Nodes:

  • Overkill (5 tiers, 1 point each): +5% damage per tier while Overdrive is active.
  • Increased Assets (3 tiers, 1 point each): +5% coins and XP per tier.
  • Nitroholic (2 tiers, 1 point each): +1 Speed level per tier at 70+ streak.
  • Scrumptious! (3 tiers, 1 point each): 5% chance per tier to double kill rewards.

Highlander[edit]

Cost: $50,000 | Prestige: 0 | Activation: 50 streak

Effect Value
Coins from kills +100%
Permanent Speed I On activation
Damage to bountied players +20%
Damage taken +3% for every 5 streak above 50
Maximum bounty +$100,000
On death Receive your own bounty

A coin megastreak built around bounties: you deal more damage to bountied players, and you cash in your own bounty when you die.

Mastery Nodes:

  • There Can Be Only One (5 tiers, 3 points each, toggleable): Highlander activates 40 streak later per tier, but its bonus damage to bountied players rises by 2% per tier.
  • On the Run (4 tiers, 2 points each): +$100,000 maximum bounty per tier, whatever megastreak you use.
  • Cash-in (3 tiers, 3 points each): +100% self bounty cash-in on Highlander per tier.
  • Sword Dance (5 tiers, 2 points each): kills have a 5% chance per tier to make your next bot kill instant.
  • Raising the Roof (4 tiers, 3 points each): +25 Coin Cap per tier on Highlander.
  • Goldilocked (3 tiers, 2 points each): store 5% per tier of all coins earned on your Highlander streak, and receive them on death.
  • Time-waster (4 tiers, 2 points each): +5% coins per tier for the first 30 seconds after Highlander activates.

To the Moon[edit]

Cost: $150,000 | Prestige: 0 | Activation: 100 streak

Effect Value
XP from kills +10%
XP Cap +100
Stored XP A copy of the XP from every kill is stored
Damage taken +10% for every 15 streak above 100
True damage taken +0.1 for every 20 streak above 200
On death Earn the stored XP, multiplied by 0.005x for every streak above 100, rounded down to the nearest 0.1x (up to 2x). Dying below 120 streak pays nothing.

An XP megastreak that pays out on death: the longer the streak, the bigger the multiplier on everything you stored.

Mastery Nodes:

  • Exponential Investment (5 tiers, 2 points each): +0.1x maximum death multiplier per tier.
  • Shining Blade (5 tiers, 1 point each): +10% Free Shot CPS per tier.
  • Pay Rise (5 tiers, 2 points each): +4% XP and +20 XP Cap per tier.
  • Market Domination (3 tiers, 1 point each): take 10% less damage per tier.

Nightmare[edit]

Cost: $250,000 | Prestige: 15 | Activation: 75 streak

Effect Value
During the night: permanent Speed III Always
Mastery XP from kills +1 on kills that give Mastery XP
During the night, from 2,000 streak Kills have a 25% chance to give Mastery XP even while its cooldown is running
During the day Each kill brings the night 0.1 seconds closer
Damage taken +5% for every 50 streak above 75
Very true damage taken (from 2,000 streak) +0.1 per tick for every 100 streak
On death 500 coins; above 200 streak, a 20% chance of a Night Shard

Nightmare follows the server's day and night cycle, and its night bonuses are built around earning Mastery XP.

Mastery Nodes:

  • Nocturnal (3 tiers, 2 points each): earn Mastery XP 10% faster per tier during the night.
  • Nine to Five (10 tiers, 1 point each): daytime kills bring the night 5% faster per tier.
  • Spirit Surge (5 tiers, 3 points each): every 75 Mastery XP earned activates Spirit Surge for 10 seconds (+2 seconds per tier). While it is active, killstreaks activate 1.2x faster.
  • Horrors Beyond Comprehension (3 tiers, 2 points each): when the Nightmare death bonus gives a Night Shard, a 15% chance per tier to double the bonus.
  • Face your Fear (4 tiers, 3 points each): every 100 Mastery XP earned on Nightmare gives +5 bonus Mastery XP per tier.

Uberstreak[edit]

Cost: $250,000 | Prestige: 20 | Activation: 100 streak

Effect Value
Shards Kills have a 4% chance to drop 8 to 12 Shards (none while an Uber Bot is alive)
Checkpoints At 200, 400, 700 and 1,100 streak, and so on (each gap is 100 streak longer than the last)
At a checkpoint Bank your Shards for an Uberdrop, or move to the next phase for +0.5x multiplier and more afflictions
Each new phase Summons an Uber Bot with increasingly dangerous attacks; you cannot progress until it falls
Uberdrop tier Banked Shards × multiplier: 200 for 1★, 500 for 2★, 1,000 for 3★, 2,000 for 4★, 14,000 for 5★
Damage to bots and Prestige 0 players -40%
On death Only 25% of your Shards and 25% of your bonus multiplier are kept
Super Eggs Stop charging past 400 streak
Movement You are locked into mid for the whole streak

Uberstreak is a push-your-luck run for Uberdrops. Each checkpoint asks whether to bank what you have, which ends the run, sends you to spawn and opens an Uberdrop of the star tier your Shards reach, or to brave another phase. Each phase raises the bank multiplier but adds afflictions: stacks of lower max health (-1❤ each), more damage taken (+25% each), faster bot attacks, less healing and less absorption. The number of new afflictions grows with each phase.

Mastery Nodes:

  • Catharsis (5 tiers, 2 points each): when you bank, each active affliction stack becomes +1 Shard per tier.
  • Double Down (3 tiers, 3 points each): at a checkpoint, take the next phase for double the multiplier step but double the afflictions. 1 use per run per tier.
  • Clean Kill (3 tiers, 5 points each): kill an Uber Bot without being hit to cleanse 1 affliction and earn 12 Shards per tier.
  • Feast of Ruin (5 tiers, 3 points each): each active affliction stack raises your Shard drop chance by 0.15% per tier.
  • Reckless Greed (5 tiers, 4 points each, toggleable): Shards drop 6% larger per tier, but every phase adds 3 extra afflictions.
  • Overflow (5 tiers, 4 points each): every 2,000 effective Shards past the top star tier has an 8% chance per tier to grant a bonus Uberdrop reward.
  • Compound Interest (5 tiers, 3 points each): each phase raises the multiplier by an extra 0.05x per tier (0.55x per phase at tier 1, up to 0.75x).
  • Golden Parachute (5 tiers, 3 points each): dying keeps 30% of your hoard, +5% per tier (up to 50%).

Hermit[edit]

Cost: $500,000 | Prestige: 25 | Activation: 150 streak

Effect Value
Coins from kills +75%
XP from kills +75%
Hermit Blocks 1 per kill; placed blocks last 2x as long
Permanent Resistance I Always
Vermin Attract Vermin, which drop unique loot
Shared kills Other players' kills can also reward you; the more complete your ring, the more often
Hermit Blocks around mid Up to 25% bonus resources for every player, depending on how complete the ring is
Permanent Slowness II Always
Mirror enchant Cannot be used
Hermit Blocks Decay over time
Bot hits Each hit also deals 1❤ of very true damage for every 100 streak above 150
On death Receive 16 Hermit's Blocks

Hermit plays very differently from the other megastreaks. You build and repair a ring of Hermit Blocks around mid, which grants bonus rewards to the other players, and you share in some of their kills. Over time, Vermin spawn and eat the ring. There are many types of Vermin, each with its own loot; players knock them out of the ring and squash them. One of the Vermin is a miniboss with very rare, very powerful loot. Right-click Hermit in the Upgrades menu or the Mastery Tree for more information.

Mastery Nodes:

  • Benevolent Bonus (5 tiers, 3 points each): shared kills are 30% more common per tier.
  • Calm and Collected (3 tiers, 5 points each): +1 max ❤ per tier on Hermit.
  • Infestation (10 tiers, 2 points each): +1% double Vermin chance per tier.
  • Tank (5 tiers, 2 points each): bot hits have a 20% chance per tier to be blocked completely, with no damage or knockback (every hit at tier 5).
  • Vermin Mutation (5 tiers, 3 points each, toggleable): Vermin have a 2% chance per tier to be Demonic. Demonic Vermin are deadly but can drop extremely valuable rewards.
  • A Challenger Approaches (5 tiers, 2 points each): when a Vermin spawns, receive Speed II for 30 seconds and 1❤ absorption per tier.

Highroller[edit]

Cost: $1,000,000 | Prestige: 30 | Activation: 75 streak

Effect Value
Coins from kills +100%
Coin Cap +25
Coin scaling +10% coins every 500 streak
The pot All coins from kills are stored in a pot
Every 400 streak The pot shatters, paying out 0.5x to 2.5x its stored value
On death Coins still in the pot are lost
Damage taken +20% for every 100 streak
Healing -20% for every 500 streak (no healing at all from 2,575 streak)

A gambling megastreak: your coin income is delayed and randomized.

Mastery Nodes:

  • Initial Investment (5 tiers, 2 points each): +10% coins and +10 Coin Cap per tier.
  • Coin Machine (3 tiers, 2 points each): 10% chance per tier, when the pot shatters, to roll an extra 1.25x to 1.5x multiplier.
  • Seven-billion-leaf-clover (7 tiers, 2 points each): +0.7% coins per tier for every 7 in the final number when the pot shatters.
  • Cashback (2 tiers, 5 points each): 5% of the pot per tier carries over to your next pot.

Frostburn[edit]

Cost: $750,000 | Prestige: 35 | Activation: 75 streak

Effect Value
XP from kills +150%
XP Cap +100
XP scaling +5% XP every 200 streak
Coins from kills +75%
Frozen ❄ Start with 10 Frost; each Frost lowers Speed and healing by 2.5%; XP earned is stored
Each kill 5% chance to remove 1 Frost
At 0 Frost Become Thawed ☀ for 15 seconds
Thawed ☀ 2x XP and XP Cap, +50% speed, a trail of fire that damages bots, a 60% chance per hit on a bot to Electrify it (like the Super Egg ability), and 0.05x of your stored XP paid out every second
Damage taken +10% for every 250 streak
Frost penalty +1% for every 500 streak
Freezing mid A section of mid freezes every 8 seconds; standing on it gives Slowness II and deals 1❤ of very true damage four times a second

A cycle megastreak: you alternate between being Frozen (weakened) and Thawed (heavily boosted).

Mastery Nodes:

  • Frozen Treasure (5 tiers, 1 point each): while Thawed, 5% chance per tier to double the rewards from stored XP.
  • Final Breath (4 tiers, 3 points each): while Thawed, kills have a 0.5% chance per tier to extend Thawed by 1 second.
  • Fight The Cold (3 tiers, 2 points each): Thawed lasts 1 second longer per tier.
  • Raging Warmth (5 tiers, 2 points each): +0.5% chance per tier for kills to remove Frost.
  • Melted (3 tiers, 3 points each): +10% XP and +20 XP Cap per tier.

Soulshredder[edit]

Cost: $1,000,000 | Prestige: 40 | Activation: 1,000 streak

Effect Value
The Pact Enabled automatically if it is not already active
Soul Shards in mid 10 Soul Shards for every 30 seconds you survive in mid
Soul Shards from kills Twice the usual drop chance, and the wait between shard drops is halved
Debuffs 2 random debuffs at a time, swapping every 20 seconds
Extra debuffs +1 for every 5,000 streak (up to 4)

An endurance megastreak for farming Soul Shards for Xaroth. The debuffs it can roll are:

  • Burning Circles: lava appears in a 5-block area every 4 seconds. If you are still in it when the warning ends, you lose all absorption and half your health, then take 2❤ of very true damage ten times over 2 seconds.
  • Half Healing: all healing is halved.
  • Floor Falling: a patch of blocks moves around mid hunting you. Standing on it deals 1❤ every tick, and kills you once you are at 2❤ or less.
  • Swarm: the patch splits up; treading on any piece hurts the same way.
  • Golden Getaway: Lucky Bots steal 2 max ❤ per second; kill one to restore your max health.
  • Two Tryhards: two Tryhard Bots hunt you. Kill them for rewards or survive until the debuff ends.

Right-click Soulshredder in the Upgrades menu or the Mastery Tree to see the debuffs you have met so far.

Mastery Nodes:

  • Backup Supply (10 tiers, 5 points each): 3% chance per tier for +1 Soul Shard from kills.
  • Little Extra (10 tiers, 4 points each): while you stand in the very centre of mid on Soulshredder, an 8% chance every 2 seconds to receive 1 Soul Shard per tier.
  • Willing Souls (8 tiers, 4 points each): while The Pact is active, activating any megastreak has a 5% chance to give 5 Soul Shards per tier.
  • Challenge Accepted (5 tiers, 15 points each, Prestige 67, toggleable): earn Soul Shards 25% faster per tier, but you receive a second debuff type and a snake on fire.
  • Soul Searching (10 tiers, 5 points each, Prestige 69): 2% chance per tier for Soul Shards from kills to be doubled, whatever megastreak you use.
  • Straight to the Bank (10 tiers, 7 points each, Prestige 70): 3% chance per tier for Soul Shards from kills to be banked instantly, whatever megastreak you use.

Gilded[edit]

Cost: $5,000,000 | Prestige: 45 | Activation: 250 streak

Effect Value
Coins from kills +150%
Coin Cap +80
Gilds Gain 1 Gild every 750 streak after activation (at 1,000, 1,750, 2,500 streak and so on)
Per Gild +100% coins and +7% Coin Cap (up to +175% Coin Cap)
At 1 Gild Slowness II, and you lose Resistance
At 2 Gilds Weakness III, and 2❤ of very true damage every 0.5 seconds
Each Gild after the first +150% damage taken
On death Costs 2 Promotion uses

An extreme coin-farming megastreak with harsher punishment for every Gild.

Mastery Nodes:

  • Greed (3 tiers, 5 points each): +5% Coin Cap per tier on Gilded.
  • Encroaching Kleptocracy (4 tiers, 5 points each): 1% chance per tier for a new Gild to count double.
  • Delaying the Inevitable (5 tiers, 7 points each): 4% less damage taken per Gild per tier.
  • Wealthy Whirl (3 tiers, 10 points each): 4% chance per tier on kill to instantly kill a nearby bot.
  • Loophole (4 tiers, 5 points each): each time Gilded or Made of Time activates, that megastreak's base resource bonus rises by 2% per tier, up to +50%. The bonus is lost when you switch megastreaks or change server.
  • Gild Boost (10 tiers, 3 points each, toggleable): each Gild needs 20 fewer streak per tier.
  • Shared with Made of Time: Synergy, Injected and Gradual Refinement (see Made of Time).

Made of Time[edit]

Cost: $5,000,000 | Prestige: 50 | Activation: 250 streak

Effect Value
XP and XP Cap +400%
XP scaling +25% XP every 40 streak
The Clock Starts ticking when the megastreak activates
Damage taken per tick +5%
Very true damage per tick 2❤
Every 10 ticks A random effect, such as Slowness III, Weakness III, Resistance III or Strength I (10 seconds each)
On death Costs 2 Promotion uses

An XP megastreak against the clock: the longer you survive, the more each tick hurts.

Mastery Nodes:

  • Race against Time (9 tiers, 4 points each): every 1,000 kills on Made of Time, +0.5% XP Cap per tier.
  • Time Dilation (10 tiers, 6 points each): lowers the damage added per tick by 0.2% per tier.
  • Time Warp (8 tiers, 10 points each): stores the XP you earn in a Time Rift and pays out 0.0125x of its contents per tier every second. The Time Rift resets whenever you roll a random effect.
  • Ahead of the Clock (10 tiers, 8 points each): 2% chance per kill to gain +5 streak per tier (at most once per second).
  • Synergy (3 tiers, 3 points each): every 20 streak on Gilded or Made of Time raises the other megastreak's resources and caps by 1% per tier on your next streak (up to 100%). Resets on death.
  • Injected (3 tiers, 8 points each): +10% Free Shot hitboxes and range per tier on Made of Time or Gilded.
  • Gradual Refinement (10 tiers, 5 points each): raises the base resource bonuses of Made of Time and Gilded by 2.5% per tier, multiplicative.
  • Shared with Gilded: Loophole (see Gilded).

Apocalyptic Uberstreak[edit]

Cost: $20,000,000 | Prestige: 50 | Activation: 200 streak

Effect Value
Every 200 streak 33% chance of a random buff, otherwise a random debuff
Buffs Instant +50 streak, permanent Speed II, or Strength I for 10 seconds (once per streak)
Debuffs Super Eggs disabled, -2 max ❤ (up to 3 times), permanent Weakness IV, +50% damage taken, absorption disabled, smited for 6❤, or Tryhard Bot spawning enabled. The damage and smite debuffs can roll more than once and stack.
After 2,500 streak You no longer gain health
On death above 1,000 streak A random Apocalyptic Uberdrop (untradeable if the streak was under 2,500)
Daily uses 9 per day
Promotion Disabled below 2,500 streak

An endgame loot-farming megastreak. Its remaining daily uses are shown in the Upgrades menu.

Mastery Nodes:

  • Mutation (10 tiers, 5 points each): +2.5% damage against bots per tier while Apocalyptic Uberstreak is active.
  • Faith in the Apocalypse (10 tiers, 5 points each): 1% chance per tier for +1 bonus Uberdrop when completing an Apocalyptic Uberstreak.
  • Sisyphus (5 tiers, 10 points each, toggleable): on reaching 2,500 streak, a 1% chance per tier to reset your streak to 0. A streak reset this way awards +2 Apocalyptic Uberdrops on completion.
  • Super Streaker (10 tiers, 3 points each): the instant streak buff gives +5 more streak per tier.
  • Additional Supplements (10 tiers, 5 points each): 1% chance per tier for an Ultimate Uberdrop when completing an Apocalyptic Uberstreak.
  • Apocalyptic Tryhard (3 tiers, 20 points each): +1 daily Apocalyptic Uberstreak use per tier.

Riftwalker[edit]

Cost: $40,000,000 | Prestige: 60 | Activation: 100 streak

The most complex megastreak, alternating between two phases. See Riftwalker for the full guide.

Phase Effects
✽ HARMONY (default) A random Riftwalker Ability is selected: Earth Shatter (coins), Frost Nova (XP), Celestial Cascade (damage) or Sacred Surge (true damage). Earning enough of its resource upgrades it. Every 1,000 streak you enter CHAOS.
⚘ CHAOS (20 seconds) Enter The Rift and become intangible to everything outside it. External healing is disabled, bonus hearts are divided by 4 and max health drops by 4❤. Endure 2 random Rift Attacks (+1 per 5,000 streak, up to 5). Kills earn 2x League Score. Afterwards you return to HARMONY.

Above 3,000 streak you can sacrifice yourself to The Rift every 2,000 streak for random rewards, or keep going at your own risk. Riftwalker needs Rift Energy: you gain 1 every 4 hours, up to 4. Reaching 100 streak on Riftwalker with no Rift Energy kills you. Rift drops are some of the most powerful items in the game.

Mastery Nodes:

  • Earth Mastery, Lightning Mastery, Ice Mastery and Fire Mastery (10 tiers, 5 points each): +10% Energy gain per tier for Earth Shatter, Sacred Surge, Frost Nova and Celestial Cascade respectively.
  • Fend Off The Storm (5 tiers, 10 points each, Prestige 62): the Rift Storm is delayed by 1,000 streak per tier.
  • Energetic (5 tiers, 15 points each, Prestige 63): a 5% chance per tier (up to 25%) to earn 2x ability upgrade progress in a HARMONY phase.
  • Out of Time (10 tiers, 7 points each, Prestige 64): CHAOS lasts 0.5 seconds less per tier.
  • Long Live the Riftslayer (10 tiers, 9 points each, Prestige 66): dropped Riftslayer Crowns have a 1% chance per tier to be Tier II.
  • Rollback (3 tiers, 20 points each, needs Riftwalker and Additional Supplements unlocked): if a Riftwalker run fails above 3,000 streak, recover 20% per tier of the rewards from your last possible Sacrifice.
  • Deal with the Devil (6 tiers, 6 points each, toggleable): in HARMONY, kills have a 6.66% chance to give +6 streak per tier.

Megacharges[edit]

From Prestige 32, every megastreak you have unlocked has its own bank of Megacharges. Riftwalker is the exception: it uses Rift Energy instead.

  • Activating a megastreak spends one of its charges automatically. That run earns 2x XP and 1.5x coins from kills until you die.
  • Charges refill one at a time in real time, including while you are offline. Banks carry over through prestige.
  • To save charges for later runs, turn off automatic use with the ⚡ Megacharges star at the top of the megastreak menu.
  • Overdrive does not spend a charge while the Auto OOF setting is on.
  • Each megastreak's description in the menu shows its current charges and the time until the next one.
  • A megacharged player has a ⚡ next to their megastreak tag, their sidebar status and their megastreak activation broadcast.
  • Players who are offline get a Discord message when all their spent charges are full again. This can be turned off under Settings, Notifications.
  • The Team Destroy event keeps your Megacharge when it restores your streak afterwards.
Prestige Charges per megastreak Refill time (per charge)
32 1 20 hours
34 1 16 hours
37 2 (all banks refilled on reaching it) 16 hours
52 3 (all banks refilled on reaching it) 16 hours
54 3 12 hours

See also[edit]