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===Quickshot=== | ===Quickshot=== | ||
*I: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of <span style ="color:#55FF55"> 1 </span> nearby player, dealing <span style ="color:#FF5555"> 50% </span> of the arrow damage. | *I: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of <span style ="color:#55FF55"> 1 </span> nearby player, dealing <span style ="color:#FF5555"> 50% </span> of the arrow damage. | ||
*II: | *II: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of <span style ="color:#55FF55"> 2 </span> nearby player, dealing <span style ="color:#FF5555"> 50% </span> of the arrow damage. | ||
*III: | *III: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of <span style ="color:#55FF55"> 3 </span> nearby player, dealing <span style ="color:#FF5555"> 50% </span> of the arrow damage. |
Revision as of 14:37, 23 August 2025
Quickshot
- I: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of 1 nearby player, dealing 50% of the arrow damage.
- II: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of 2 nearby player, dealing 50% of the arrow damage.
- III: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of 3 nearby player, dealing 50% of the arrow damage.