(Created page with "===Pin down=== *I: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by 50% (2s) *II: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by 50% (2.5s) *III: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by 50% (3s)") |
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===Pin down=== | ===Pin down=== | ||
*I: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by 50% (2s) | *I: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by <span style ="color:#0000FF"> 50% </span> (2s) | ||
*II: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by 50% (2.5s) | *II: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by <span style ="color:#0000FF"> 50% </span> (2.5s) | ||
*III: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by 50% (3s) | *III: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by <span style ="color:#0000FF"> 50% </span> (3s) |
Latest revision as of 22:56, 28 July 2025
Pin down
- I: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by 50% (2s)
- II: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by 50% (2.5s)
- III: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by 50% (3s)