Pin down: Difference between revisions

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(Created page with "===Pin down=== *I: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by 50% (2s) *II: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by 50% (2.5s) *III: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by 50% (3s)")
 
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===Pin down===
===Pin down===
*I: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by 50% (2s)
*I: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by <span style ="color:#0000FF"> 50% </span> (2s)
*II: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by 50% (2.5s)
*II: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by <span style ="color:#0000FF"> 50% </span> (2.5s)
*III: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by 50% (3s)
*III: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by <span style ="color:#0000FF"> 50% </span> (3s)

Latest revision as of 22:56, 28 July 2025

Pin down

  • I: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by 50% (2s)
  • II: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by 50% (2.5s)
  • III: Fully charged shots pin the victim down, preventing them from gaining Speed or Jump Boost and halving custom speed by 50% (3s)