Enchantments (enchants) are modifiers on mystic items: swords, bows and pants. Each one changes how the item behaves in certain situations, and choosing a combination of enchants is a big part of building a loadout.
How enchanting works[edit]
- Every mystic item has 3 enchant slots, and enchants go from tier I to tier III.
- Bring a fresh mystic sword, bow or pants to the Mystic Well. Pay coins to add a random enchant to the item, up to 3 times (one per enchant slot). The three rolls cost $1,000, $2,000 and $3,000, and later rolls can also upgrade enchants already on the item (for example, the second roll has a 75% chance to raise a tier I enchant to tier II).
- The first time you discover an enchant it is permanently unlocked, and from then on it can be applied to, or swapped onto, any item at any time.
- Prestige 1 unlocks enchant selection through the Enchantment Catalogue, and Prestige 5 unlocks the Enchant Unlocker, which sells random enchants for gold. The Mystic Artisan Renown upgrade halves the price of custom enchant selections.
- From Prestige 50, a rare Magical Resurrector can add a random RES! enchant in a new fourth slot on a Jewel item that already has 3 enchants, for $100,000,000. The item's enchants are then permanently locked.
Rarities[edit]
| Rarity | Description |
|---|---|
| Regular | Standard enchants from the Mystic Well. |
| RARE! | Stronger enchants, often with special mechanics. The number an item can hold is limited. |
| RES! | Resurrector enchants for the fourth slot, unlocked in the endgame. |
| ANCIENT! | An alternate tier of enchants that comes from boss drops. |
| Resource | Enchants that raise XP, coins and other rewards. |
Sword enchants[edit]
| Enchant | Rarity | Summary |
|---|---|---|
| Beat the Spammers | Regular | Deal bonus damage to players holding a bow. |
| Berserker | Regular | Chance to critically strike while on the ground. |
| Blockbuster | Regular | Block one hit and retaliate with very true damage. |
| Bullet Time | Regular | Block to destroy incoming arrows and heal. |
| Combo: Damage | Regular | Every Nth strike in a combo deals bonus damage. |
| Combo: Heal | Regular | Every Nth strike heals you and grants absorption. |
| Combo: Swift | Regular | Every Nth strike grants Speed boost. |
| Diamond Stomp | Regular | Deal bonus damage to diamond armor wearers. |
| False Gold | Regular | Deal bonus damage to targets with absorption hearts. |
| Fancy Raider | Regular | Deal bonus damage to leather armor wearers. |
| Gildstorm | Regular | Killing a Lucky Bot deals AoE damage to all bots nearby. |
| Gold and Boosted | Regular | Consume 2 hearts on hit to gain stacking damage. |
| Hunt the Hunter | Regular | Deal bonus damage to players using the Khanate killstreak. |
| King Buster | Regular | Deal bonus damage to players above 50% HP. |
| Knockback | Regular | Hits knock enemies further back. |
| Lifesteal | Regular | Heal a percentage of damage dealt (max 2–2.5 hearts). |
| Pain Focus | Regular | Deal bonus damage per heart you're missing. |
| Punisher | Regular | Deal bonus damage to players below 50% HP. |
| Red Realtor | Regular | Deal bonus damage based on enemy's current hearts. |
| Shark | Regular | Deal bonus damage per nearby player below 6 hearts. |
| Sharp | Regular | Critical hits deal bonus damage. |
| Billionaire | RARE! | Deal massive bonus damage but pay gold per bot hit ($50–$200). |
| Combo: Perun's Wrath | RARE! | Every few hits strikes lightning that deals true damage, with extra damage per diamond armor piece the victim wears at higher tiers. |
| Executioner | RARE! | Instantly kill enemies below a health threshold. |
| Gamble | RARE! | 50% chance to deal true damage to target; 50% to yourself (2x dealt to bots). |
| Healer | RARE! | Hit heals you and the target (1s cd). |
| Hemorrhage | RARE! | Strikes inflict bleed: reduces healing and applies slowness (12/10/8/7s cd). |
| Inferno | RARE! | Hitting a boss builds Infernal energy; at 100% unleash amplified damage and burn. |
| Lucky Hit | RARE! | Chance for a strike to deal massively increased damage. |
| Adaptive Output | RES! | Deal true damage based on enemy's remaining health (capped vs players/bots). |
| Bruiser | RES! | Blocking empowers your next strike and reduces incoming damage. |
| Charged Crowd | RES! | Chance for hits to also strike several nearby entities. |
| Combo: Seeing Red | RES! | Every Nth hit steals absorption hearts from the target. |
| Combo: Stun | RES! | Combo strike stuns the target (can only stun every 7s). |
| Generosity | RES! | Deal bonus damage but every hit costs $20,000. |
| Longsword | RES! | Hits deal AoE damage to all nearby bots. |
| Revengeance | RES! | Deal bonus damage to the last player who killed you (90s expiry). |
| Selfish | RES! | Hits cause enemy kills to count for 0 streak (5s cd). |
| Shred | RES! | If the target is blocking, unblock them and deal amplified damage. |
| Soul Scythe | RES! | Kills with The Pact active amplify soul shard gain and death penalty. |
| Combo: Annihilate | ANCIENT! | Land consecutive hits on same target without taking damage for massive true damage burst. |
| Momentum | ANCIENT! | Each hit increases speed; resets when you take damage. |
| Nightcloak | ANCIENT! | Deal massive bonus damage when hitting from behind. |
| Pierce | ANCIENT! | Critical hits deal bonus very true damage (bypasses all defenses). |
| Quadrillionaire | ANCIENT! | Deal bonus damage scaling with your wealth; costs $1,000–2,000 per hit. |
| Refraction | ANCIENT! | Blocking deflects arrows in your look direction, maintaining enchant effects; II+ amplifies damage. |
| Siphon | ANCIENT! | Hits apply siphon stacks that reduce enemy lifesteal against you and heal you for that amount. |
| Soulripper | ANCIENT! | Killing a bot that was below a health threshold rips souls from nearby bots. |
| Superconductor | ANCIENT! | Deal bonus true damage to bots on every hit. |
Bow enchants[edit]
| Enchant | Rarity | Summary |
|---|---|---|
| Chipping | Regular | Arrows deal bonus true damage. |
| Faster than their shadow | Regular | Consecutive arrow hits grant escalating speed. |
| Fletching | Regular | Deal bonus bow damage. |
| Parasite | Regular | Heal on arrow hit. |
| Pin down | Regular | Fully charged shots pin victim, preventing speed/jump boosts and halving custom speed. |
| Push comes to shove | Regular | Every Nth shot applies Punch knockback. |
| Sprint Drain | Regular | Arrows grant you Speed; II+ also reduces victim's Speed (II–III: -I, IV: -II). |
| Wasp | Regular | Arrows apply Weakness to hit targets. |
| Aim Assist | RARE! | Missing fully charged shots charges your next arrow to home. |
| Devil Chicks | RARE! | Arrows spawn chickens that explode on contact. |
| Explosive | RARE! | Arrows explode on impact dealing AoE damage. |
| Lucky Shot | RARE! | Chance for an arrow to deal massively amplified damage. |
| Mega Longbow | RARE! | Shoot fully charged arrows every second; grants Jump Boost. |
| Pullbow | RARE! | Hit pulls the target toward you (Tier IV also disables target's Telebow for 4s). |
| Sticky Bomb | RARE! | Melee hits load a sticky bomb into your bow; on landing it explodes for true damage in 3-block radius. |
| Telebow | RARE! | Sneak-shoot to fire a teleport arrow; teleport to where it lands. |
| True Shot | RARE! | A portion of arrow damage is dealt as true damage. |
| Volley | RARE! | Shoot multiple arrows per shot. |
| Certain Sight | RES! | Arrow hits grant +1 tier of Speed (8s cd). |
| First Strike | RES! | First sword hit after an arrow hit deals bonus damage (7s cd). |
| Golden Glitter | RES! | Arrow hits steal absorption from the target. |
| Instancy | RES! | Left-click to instantly fire a fully charged arrow. |
| Punch | RES! | Arrows apply extra knockback (2s cd). |
| Swap | RES! | Hitting a player with an arrow swaps your locations. |
| TNT | RES! | Arrows plant an explosive where they land: 4 hearts very true damage in 5 blocks after 2s (-2s cd on player hit). |
| Uncertain Strike | RES! | Arrow hits knock the player in a random direction (5s cd). |
| Apothecary | ANCIENT! | Arrows apply a cocktail of potion effects to yourself and the target. |
| Combo: Artillery | ANCIENT! | Land consecutive hits to fire a volley of homing arrows at 50% damage. |
| Rend | ANCIENT! | Arrows embed in targets; left-click to rip them out and heal. |
| Vortex | ANCIENT! | Arrows create a vortex pulling enemies toward impact point. |
Pants enchants[edit]
| Enchant | Rarity | Summary |
|---|---|---|
| Absorber | Regular | Chance to convert 70% of incoming damage to absorption hearts instead. |
| Artisan | Regular | Dealing enough damage to a boss grants bonus token drops. |
| Boo-boo | Regular | Passively regenerate health over time. |
| Connoisseur | Regular | Yummy Bread gives bonus XP. |
| Critically Funky | Regular | Incoming crits are weakened; tier II+ also charges up your next attack. |
| David and Goliath | Regular | Take less damage from players with $1,000+ bounty. |
| Electrolytes | Regular | Gain bonus Speed duration on kill (halved for Speed II+). |
| Fractional Reserve | Regular | Take less damage per digit in your coin count. |
| Golden Heart | Regular | Gain absorption hearts on kill. |
| Last Stand | Regular | When dropping to 4 hearts, gain Resistance. |
| Mirror | Regular | Protects you from true damage; from tier III you are immune to it. |
| Not Gladiator | Regular | Take less damage per nearby player. |
| Peroxide | Regular | Heal when hit. |
| Prick | Regular | Enemies take true damage when they hit you; higher tiers also reduce incoming damage. |
| Protection | Regular | Take reduced damage from all sources. |
| Ring Armor | Regular | Chance to completely cancel incoming arrow damage (including true damage). |
| Sugar Rush | Regular | Move faster when out of combat. |
| Vermin Hunter | Regular | Increased Vermin loot from Hermit megastreak. |
| Assassin | RARE! | I: sneaking teleports behind players bowing you; II+: teleports behind your attacker. |
| Combo: Ladder | RARE! | Each hit on same target deals more damage; resets if they hit you back. |
| Dewcatcher | RARE! | Increased chance to earn Dewdrops from kills. |
| Divine Miracle | RARE! | Chance to save item lives on death (does NOT save lives while holding an Inventory Beacon). |
| Insurmountable | RARE! | Reaching 10,000 streak on Riftwalker grants chance for bonus drops. |
| Resistance | RARE! | Take small constant very true damage per hit but massively reduce all other damage. |
| Retro-Gravity Microcosm | RARE! | When hit from above repeatedly: heal, gain damage bonus, deal true damage. |
| Self-checkout | RARE! | At a $25,000 bounty or more, clear your own bounty for a multiple of its value plus Mastery XP; each use costs two lives. |
| Solitude | RARE! | I: reduced damage when only 1 player within 7 blocks; II+: when 2 or fewer players within 7 blocks. |
| Anti-Dote | RES! | All negative potion effects are reduced in tier. |
| Arctic Assault | RES! | Right-click sword to dash forward; freeze the ground where you land. |
| Attractive | RES! | Sneak to magnetically pull nearby players toward you. |
| Backspace | RES! | Double-sneak to mark your position; double-sneak again to teleport back. |
| Bounty Bottler | RES! | Drastically reduce bounty accumulation and take less damage from bountied players. |
| Heal Void | RES! | Double right-click to splash a void zone that cuts enemy healing. |
| Hearts | RES! | Gain permanent extra max health. |
| Infernal Ritual | RES! | Hold sneak 1.25s to activate: gain speed and leave a fire trail dealing 1.5–2.75 hearts very true damage/s. Disabled in mid (no charging, no trail, no speed, no damage to players in mid). |
| Pacifism | RES! | While in mid, massively reduce megastreak bonus damage taken. |
| Paparazzi | RES! | Bonus rewards from major events (costs 3 mystic lives per event). |
| Phoenix | RES! | On death, revive with health and a damage boost; 2–3.5s immunity (costs 1 mystic life). |
| Reborn | RES! | Kill heals to full and plants a Heavenly Flower (15s) that buffs nearby allies with damage, speed, healing, and regen. |
| Repulse | RES! | Sneak to push all nearby players away. |
| Shadowdance | RES! | Chance on hit to phase out and gain a speed burst. |
| Glass Cannon | ANCIENT! | Every hit you land also deals true damage. |
| Index Fund | ANCIENT! | Increase your coin cap based on how many digits are in your held coins. |
| Introspection | ANCIENT! | Multiply all XP earned and your XP cap. |
| Reinforce | ANCIENT! | Periodically block 80% of incoming damage. |
Resource enchants[edit]
Resource enchants raise the coins, XP or other rewards you earn. They can go on any mystic item.
| Enchant | Rarity | Summary |
|---|---|---|
| Egocentrism | Regular | Bonus resources per player currently in mid. |
| Gold Boost | Regular | Bonus coins from kills. |
| Gold Bump | Regular | Flat bonus coins per kill. |
| Hidden Jewel | Regular | Kill players to progressively unlock it; once complete, the item recycles into a powerful item with a tier III enchant. |
| Moctezuma | Regular | Flat bonus coins on kill (assists excluded). |
| Sweaty | Regular | Bonus XP from your streak XP bonus and, from tier II, a higher max XP per kill. |
| XP Boost | Regular | Bonus XP from kills. |
| XP Bump | Regular | Flat bonus XP and increased max XP. |
| Aspirant | ANCIENT! | Massive XP bonus and max XP per kill that stacks every 1,000 kills on your streak. |
| Cuauhtémoc | ANCIENT! | Earn flat coins on every kill (assists excluded). |
Fishing enchants[edit]
Fishing enchants are found on Aqua Pants, which are caught while fishing.
| Enchant | Rarity | Summary |
|---|---|---|
| Club Rod | Regular | Grants a free fishing rod. |
| Conversion Rate | Regular | Earn coins for every fishing XP gained. |
| Harpoon | Regular | Hooks deal true damage to players. |
| Monster Hunter | Regular | Increased chance to fish up monsters. |
| Rodback | Regular | Hooks deal increased knockback. |
| Skillful | Regular | Bonus skill XP from fishing/mining/farming. |
| Leapfrog | RARE! | Rod acts as a grappling hook. |
| Silent and Sticky | RARE! | Silent fish stay catchable slightly longer. |
| Trying Harder | RARE! | Chance to fish up a Tryhard Bot. |