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Enchantments are modifiers that can be applied to [[Mystic Sword|Mystic Swords]], [[Mystic Pants]], and [[Mystic Bow|Mystic Bows]]. Each one changes the game in certain situations.
'''Enchantments''' (enchants) are modifiers on [[Mystic Items|mystic items]]: swords, bows and pants. Each one changes how the item behaves in certain situations, and choosing a combination of enchants is a big part of building a loadout.
===OBTAINING===
----
Enchantments can be applied to [[Mystic Items]] at the [[Mystic Well]].
===ABILITIES===
----
Below is a full list of the current enchantments in the game.
====UNIVERSAL====
*[[Sweaty]]
*[[Gold Boost]]
*[[Gold Bump]]
*[[Moctezuma]]
*[[XP Boost]]
*[[XP Bump]]


====BOWS====
==How enchanting works==
======RARES======
*Every mystic item has 3 enchant slots, and enchants go from tier I to tier III.
*[[Aim Assist]]
*Bring a fresh mystic sword, bow or pants to the Mystic Well. Pay coins to add a random enchant to the item, up to 3 times (one per enchant slot). The three rolls cost $1,000, $2,000 and $3,000, and later rolls can also upgrade enchants already on the item (for example, the second roll has a 75% chance to raise a tier I enchant to tier II).
*[[Chipping]]
*The first time you discover an enchant it is permanently unlocked, and from then on it can be applied to, or swapped onto, any item at any time.
*[[Explosive]]
*[[Prestige|Prestige 1]] unlocks enchant selection through the Enchantment Catalogue, and [[Prestige|Prestige 5]] unlocks the Enchant Unlocker, which sells random enchants for gold. The Mystic Artisan [[Renown]] upgrade halves the price of custom enchant selections.
*[[Faster Than Their Shadows]]
*From [[Prestige|Prestige 50]], a rare Magical Resurrector can add a random RES! enchant in a new fourth slot on a [[Mystic Items#Magical Resurrector|Jewel item]] that already has 3 enchants, for $100,000,000. The item's enchants are then permanently locked.
*[[Fletching]]
*[[Lucky Shot]]
*[[Mega Long Bow]]
*[[Pin Down]]
*[[Pullbow]]
*[[Push Comes To Shove]]
*[[Sprint Drain]]
*[[Telebow]]
*[[True Shot]]
*[[Volley]]
*[[Wasp]]


====PANTS====
==Rarities==
{| class="wikitable"
! Rarity !! Description
|-
| <span style="color:#5555FF">Regular</span> || Standard enchants from the Mystic Well.
|-
| <span style="color:#FF55FF">RARE!</span> || Stronger enchants, often with special mechanics. The number an item can hold is limited.
|-
| <span style="color:#FFFF55">RES!</span> || Resurrector enchants for the fourth slot, unlocked in the endgame.
|-
| <span style="color:#C34DFF">ANCIENT!</span> || An alternate tier of enchants that comes from [[Bosses|boss]] drops.
|-
| Resource || Enchants that raise XP, coins and other rewards.
|}


====SWORDS====
==Sword enchants==
*[[Beat the Spammers]]
{| class="wikitable sortable"
*[[Berserker]]
! Enchant !! Rarity !! Summary
*[[Billionaire]]
|-
*[[Blockbuster]]
| [[Beat the Spammers]] || Regular || Deal bonus damage to players holding a bow.
*[[Bruiser]]
|-
*[[Bullet Time]]
| [[Berserker]] || Regular || Chance to critically strike while on the ground.
*[[Combo: Perun's Wrath]]
|-
*[[Combo: Stun]]
| [[Blockbuster]] || Regular || Block one hit and retaliate with very true damage.
*[[Combo Damage]]
|-
*[[Combo Heal]]
| [[Bullet Time]] || Regular || Block to destroy incoming arrows and heal.
*[[Combo Swift]]
|-
*[[Diamond Stomp]]
| [[Combo: Damage]] || Regular || Every Nth strike in a combo deals bonus damage.
*[[Executioner]]
|-
*[[Fancy Raider]]
| [[Combo: Heal]] || Regular || Every Nth strike heals you and grants absorption.
*[[Gamble]]
|-
*[[Gold and Boosted]]
| [[Combo: Swift]] || Regular || Every Nth strike grants Speed boost.
*[[Healer]]
|-
*[[Hemmorrhage]]
| [[Diamond Stomp]] || Regular || Deal bonus damage to diamond armor wearers.
*[[Hunt the Hunter]]
|-
*[[King Buster]]
| [[False Gold]] || Regular || Deal bonus damage to targets with absorption hearts.
*[[Knockback]]
|-
*[[Lifesteal]]
| [[Fancy Raider]] || Regular || Deal bonus damage to leather armor wearers.
*[[Lucky Hit]]
|-
*[[Painfocus]]
| [[Gildstorm]] || Regular || Killing a Lucky Bot deals AoE damage to all bots nearby.
*[[Punisher]]
|-
*[[Shark]]
| [[Gold and Boosted]] || Regular || Consume 2 hearts on hit to gain stacking damage.
*[[Sharp]]
|-
| [[Hunt the Hunter]] || Regular || Deal bonus damage to players using the Khanate killstreak.
|-
| [[King Buster]] || Regular || Deal bonus damage to players above 50% HP.
|-
| [[Knockback]] || Regular || Hits knock enemies further back.
|-
| [[Lifesteal]] || Regular || Heal a percentage of damage dealt (max 2–2.5 hearts).
|-
| [[Pain Focus]] || Regular || Deal bonus damage per heart you're missing.
|-
| [[Punisher]] || Regular || Deal bonus damage to players below 50% HP.
|-
| [[Red Realtor]] || Regular || Deal bonus damage based on enemy's current hearts.
|-
| [[Shark]] || Regular || Deal bonus damage per nearby player below 6 hearts.
|-
| [[Sharp]] || Regular || Critical hits deal bonus damage.
|-
| [[Billionaire]] || <span style="color:#FF55FF">RARE!</span> || Deal massive bonus damage but pay gold per bot hit ($50–$200).
|-
| [[Combo: Perun's Wrath]] || <span style="color:#FF55FF">RARE!</span> || Every few hits strikes lightning that deals true damage, with extra damage per diamond armor piece the victim wears at higher tiers.
|-
| [[Executioner]] || <span style="color:#FF55FF">RARE!</span> || Instantly kill enemies below a health threshold.
|-
| [[Gamble]] || <span style="color:#FF55FF">RARE!</span> || 50% chance to deal true damage to target; 50% to yourself (2x dealt to bots).
|-
| [[Healer]] || <span style="color:#FF55FF">RARE!</span> || Hit heals you and the target (1s cd).
|-
| [[Hemorrhage]] || <span style="color:#FF55FF">RARE!</span> || Strikes inflict bleed: reduces healing and applies slowness (12/10/8/7s cd).
|-
| [[Inferno]] || <span style="color:#FF55FF">RARE!</span> || Hitting a boss builds Infernal energy; at 100% unleash amplified damage and burn.
|-
| [[Lucky Hit]] || <span style="color:#FF55FF">RARE!</span> || Chance for a strike to deal massively increased damage.
|-
| [[Adaptive Output]] || <span style="color:#FFFF55">RES!</span> || Deal true damage based on enemy's remaining health (capped vs players/bots).
|-
| [[Bruiser]] || <span style="color:#FFFF55">RES!</span> || Blocking empowers your next strike and reduces incoming damage.
|-
| [[Charged Crowd]] || <span style="color:#FFFF55">RES!</span> || Chance for hits to also strike several nearby entities.
|-
| [[Combo: Seeing Red]] || <span style="color:#FFFF55">RES!</span> || Every Nth hit steals absorption hearts from the target.
|-
| [[Combo: Stun]] || <span style="color:#FFFF55">RES!</span> || Combo strike stuns the target (can only stun every 7s).
|-
| [[Generosity]] || <span style="color:#FFFF55">RES!</span> || Deal bonus damage but every hit costs $20,000.
|-
| [[Longsword]] || <span style="color:#FFFF55">RES!</span> || Hits deal AoE damage to all nearby bots.
|-
| [[Revengeance]] || <span style="color:#FFFF55">RES!</span> || Deal bonus damage to the last player who killed you (90s expiry).
|-
| [[Selfish]] || <span style="color:#FFFF55">RES!</span> || Hits cause enemy kills to count for 0 streak (5s cd).
|-
| [[Shred]] || <span style="color:#FFFF55">RES!</span> || If the target is blocking, unblock them and deal amplified damage.
|-
| [[Soul Scythe]] || <span style="color:#FFFF55">RES!</span> || Kills with The Pact active amplify soul shard gain and death penalty.
|-
| [[Combo: Annihilate]] || <span style="color:#C34DFF">ANCIENT!</span> || Land consecutive hits on same target without taking damage for massive true damage burst.
|-
| [[Momentum]] || <span style="color:#C34DFF">ANCIENT!</span> || Each hit increases speed; resets when you take damage.
|-
| [[Nightcloak]] || <span style="color:#C34DFF">ANCIENT!</span> || Deal massive bonus damage when hitting from behind.
|-
| [[Pierce]] || <span style="color:#C34DFF">ANCIENT!</span> || Critical hits deal bonus very true damage (bypasses all defenses).
|-
| [[Quadrillionaire]] || <span style="color:#C34DFF">ANCIENT!</span> || Deal bonus damage scaling with your wealth; costs $1,000–2,000 per hit.
|-
| [[Refraction]] || <span style="color:#C34DFF">ANCIENT!</span> || Blocking deflects arrows in your look direction, maintaining enchant effects; II+ amplifies damage.
|-
| [[Siphon]] || <span style="color:#C34DFF">ANCIENT!</span> || Hits apply siphon stacks that reduce enemy lifesteal against you and heal you for that amount.
|-
| [[Soulripper]] || <span style="color:#C34DFF">ANCIENT!</span> || Killing a bot that was below a health threshold rips souls from nearby bots.
|-
| [[Superconductor]] || <span style="color:#C34DFF">ANCIENT!</span> || Deal bonus true damage to bots on every hit.
|}
 
==Bow enchants==
{| class="wikitable sortable"
! Enchant !! Rarity !! Summary
|-
| [[Chipping]] || Regular || Arrows deal bonus true damage.
|-
| [[Faster than their shadow]] || Regular || Consecutive arrow hits grant escalating speed.
|-
| [[Fletching]] || Regular || Deal bonus bow damage.
|-
| [[Parasite]] || Regular || Heal on arrow hit.
|-
| [[Pin down]] || Regular || Fully charged shots pin victim, preventing speed/jump boosts and halving custom speed.
|-
| [[Push comes to shove]] || Regular || Every Nth shot applies Punch knockback.
|-
| [[Sprint Drain]] || Regular || Arrows grant you Speed; II+ also reduces victim's Speed (II–III: -I, IV: -II).
|-
| [[Wasp]] || Regular || Arrows apply Weakness to hit targets.
|-
| [[Aim Assist]] || <span style="color:#FF55FF">RARE!</span> || Missing fully charged shots charges your next arrow to home.
|-
| [[Devil Chicks]] || <span style="color:#FF55FF">RARE!</span> || Arrows spawn chickens that explode on contact.
|-
| [[Explosive]] || <span style="color:#FF55FF">RARE!</span> || Arrows explode on impact dealing AoE damage.
|-
| [[Lucky Shot]] || <span style="color:#FF55FF">RARE!</span> || Chance for an arrow to deal massively amplified damage.
|-
| [[Mega Longbow]] || <span style="color:#FF55FF">RARE!</span> || Shoot fully charged arrows every second; grants Jump Boost.
|-
| [[Pullbow]] || <span style="color:#FF55FF">RARE!</span> || Hit pulls the target toward you (Tier IV also disables target's Telebow for 4s).
|-
| [[Sticky Bomb]] || <span style="color:#FF55FF">RARE!</span> || Melee hits load a sticky bomb into your bow; on landing it explodes for true damage in 3-block radius.
|-
| [[Telebow]] || <span style="color:#FF55FF">RARE!</span> || Sneak-shoot to fire a teleport arrow; teleport to where it lands.
|-
| [[True Shot]] || <span style="color:#FF55FF">RARE!</span> || A portion of arrow damage is dealt as true damage.
|-
| [[Volley]] || <span style="color:#FF55FF">RARE!</span> || Shoot multiple arrows per shot.
|-
| [[Certain Sight]] || <span style="color:#FFFF55">RES!</span> || Arrow hits grant +1 tier of Speed (8s cd).
|-
| [[First Strike]] || <span style="color:#FFFF55">RES!</span> || First sword hit after an arrow hit deals bonus damage (7s cd).
|-
| [[Golden Glitter]] || <span style="color:#FFFF55">RES!</span> || Arrow hits steal absorption from the target.
|-
| [[Instancy]] || <span style="color:#FFFF55">RES!</span> || Left-click to instantly fire a fully charged arrow.
|-
| [[Punch]] || <span style="color:#FFFF55">RES!</span> || Arrows apply extra knockback (2s cd).
|-
| [[Swap]] || <span style="color:#FFFF55">RES!</span> || Hitting a player with an arrow swaps your locations.
|-
| [[TNT]] || <span style="color:#FFFF55">RES!</span> || Arrows plant an explosive where they land: 4 hearts very true damage in 5 blocks after 2s (-2s cd on player hit).
|-
| [[Uncertain Strike]] || <span style="color:#FFFF55">RES!</span> || Arrow hits knock the player in a random direction (5s cd).
|-
| [[Apothecary]] || <span style="color:#C34DFF">ANCIENT!</span> || Arrows apply a cocktail of potion effects to yourself and the target.
|-
| [[Combo: Artillery]] || <span style="color:#C34DFF">ANCIENT!</span> || Land consecutive hits to fire a volley of homing arrows at 50% damage.
|-
| [[Rend]] || <span style="color:#C34DFF">ANCIENT!</span> || Arrows embed in targets; left-click to rip them out and heal.
|-
| [[Vortex]] || <span style="color:#C34DFF">ANCIENT!</span> || Arrows create a vortex pulling enemies toward impact point.
|}
 
==Pants enchants==
{| class="wikitable sortable"
! Enchant !! Rarity !! Summary
|-
| [[Absorber]] || Regular || Chance to convert 70% of incoming damage to absorption hearts instead.
|-
| [[Artisan]] || Regular || Dealing enough damage to a boss grants bonus token drops.
|-
| [[Boo-boo]] || Regular || Passively regenerate health over time.
|-
| [[Connoisseur]] || Regular || Yummy Bread gives bonus XP.
|-
| [[Critically Funky]] || Regular || Incoming crits are weakened; tier II+ also charges up your next attack.
|-
| [[David and Goliath]] || Regular || Take less damage from players with $1,000+ bounty.
|-
| [[Electrolytes]] || Regular || Gain bonus Speed duration on kill (halved for Speed II+).
|-
| [[Fractional Reserve]] || Regular || Take less damage per digit in your coin count.
|-
| [[Golden Heart]] || Regular || Gain absorption hearts on kill.
|-
| [[Last Stand]] || Regular || When dropping to 4 hearts, gain Resistance.
|-
| [[Mirror]] || Regular || Protects you from true damage; from tier III you are immune to it.
|-
| [[Not Gladiator]] || Regular || Take less damage per nearby player.
|-
| [[Peroxide]] || Regular || Heal when hit.
|-
| [[Prick]] || Regular || Enemies take true damage when they hit you; higher tiers also reduce incoming damage.
|-
| [[Protection]] || Regular || Take reduced damage from all sources.
|-
| [[Ring Armor]] || Regular || Chance to completely cancel incoming arrow damage (including true damage).
|-
| [[Sugar Rush]] || Regular || Move faster when out of combat.
|-
| [[Vermin Hunter]] || Regular || Increased Vermin loot from Hermit megastreak.
|-
| [[Assassin]] || <span style="color:#FF55FF">RARE!</span> || I: sneaking teleports behind players bowing you; II+: teleports behind your attacker.
|-
| [[Combo: Ladder]] || <span style="color:#FF55FF">RARE!</span> || Each hit on same target deals more damage; resets if they hit you back.
|-
| [[Dewcatcher]] || <span style="color:#FF55FF">RARE!</span> || Increased chance to earn Dewdrops from kills.
|-
| [[Divine Miracle]] || <span style="color:#FF55FF">RARE!</span> || Chance to save item lives on death (does NOT save lives while holding an Inventory Beacon).
|-
| [[Insurmountable]] || <span style="color:#FF55FF">RARE!</span> || Reaching 10,000 streak on Riftwalker grants chance for bonus drops.
|-
| [[Resistance]] || <span style="color:#FF55FF">RARE!</span> || Take small constant very true damage per hit but massively reduce all other damage.
|-
| [[Retro-Gravity Microcosm]] || <span style="color:#FF55FF">RARE!</span> || When hit from above repeatedly: heal, gain damage bonus, deal true damage.
|-
| [[Self-checkout]] || <span style="color:#FF55FF">RARE!</span> || At a $25,000 bounty or more, clear your own bounty for a multiple of its value plus Mastery XP; each use costs two lives.
|-
| [[Solitude]] || <span style="color:#FF55FF">RARE!</span> || I: reduced damage when only 1 player within 7 blocks; II+: when 2 or fewer players within 7 blocks.
|-
| [[Anti-Dote]] || <span style="color:#FFFF55">RES!</span> || All negative potion effects are reduced in tier.
|-
| [[Arctic Assault]] || <span style="color:#FFFF55">RES!</span> || Right-click sword to dash forward; freeze the ground where you land.
|-
| [[Attractive]] || <span style="color:#FFFF55">RES!</span> || Sneak to magnetically pull nearby players toward you.
|-
| [[Backspace]] || <span style="color:#FFFF55">RES!</span> || Double-sneak to mark your position; double-sneak again to teleport back.
|-
| [[Bounty Bottler]] || <span style="color:#FFFF55">RES!</span> || Drastically reduce bounty accumulation and take less damage from bountied players.
|-
| [[Heal Void]] || <span style="color:#FFFF55">RES!</span> || Double right-click to splash a void zone that cuts enemy healing.
|-
| [[Hearts]] || <span style="color:#FFFF55">RES!</span> || Gain permanent extra max health.
|-
| [[Infernal Ritual]] || <span style="color:#FFFF55">RES!</span> || Hold sneak 1.25s to activate: gain speed and leave a fire trail dealing 1.5–2.75 hearts very true damage/s. Disabled in mid (no charging, no trail, no speed, no damage to players in mid).
|-
| [[Pacifism]] || <span style="color:#FFFF55">RES!</span> || While in mid, massively reduce megastreak bonus damage taken.
|-
| [[Paparazzi]] || <span style="color:#FFFF55">RES!</span> || Bonus rewards from major events (costs 3 mystic lives per event).
|-
| [[Phoenix]] || <span style="color:#FFFF55">RES!</span> || On death, revive with health and a damage boost; 2–3.5s immunity (costs 1 mystic life).
|-
| [[Reborn]] || <span style="color:#FFFF55">RES!</span> || Kill heals to full and plants a Heavenly Flower (15s) that buffs nearby allies with damage, speed, healing, and regen.
|-
| [[Repulse]] || <span style="color:#FFFF55">RES!</span> || Sneak to push all nearby players away.
|-
| [[Shadowdance]] || <span style="color:#FFFF55">RES!</span> || Chance on hit to phase out and gain a speed burst.
|-
| [[Glass Cannon]] || <span style="color:#C34DFF">ANCIENT!</span> || Every hit you land also deals true damage.
|-
| [[Index Fund]] || <span style="color:#C34DFF">ANCIENT!</span> || Increase your coin cap based on how many digits are in your held coins.
|-
| [[Introspection]] || <span style="color:#C34DFF">ANCIENT!</span> || Multiply all XP earned and your XP cap.
|-
| [[Reinforce]] || <span style="color:#C34DFF">ANCIENT!</span> || Periodically block 80% of incoming damage.
|}
 
==Resource enchants==
Resource enchants raise the coins, XP or other rewards you earn. They can go on any mystic item.
 
{| class="wikitable sortable"
! Enchant !! Rarity !! Summary
|-
| [[Egocentrism]] || Regular || Bonus resources per player currently in mid.
|-
| [[Gold Boost]] || Regular || Bonus coins from kills.
|-
| [[Gold Bump]] || Regular || Flat bonus coins per kill.
|-
| [[Hidden Jewel]] || Regular || Kill players to progressively unlock it; once complete, the item recycles into a powerful item with a tier III enchant.
|-
| [[Moctezuma]] || Regular || Flat bonus coins on kill (assists excluded).
|-
| [[Sweaty]] || Regular || Bonus XP from your streak XP bonus and, from tier II, a higher max XP per kill.
|-
| [[XP Boost]] || Regular || Bonus XP from kills.
|-
| [[XP Bump]] || Regular || Flat bonus XP and increased max XP.
|-
| [[Aspirant]] || <span style="color:#C34DFF">ANCIENT!</span> || Massive XP bonus and max XP per kill that stacks every 1,000 kills on your streak.
|-
| [[Cuauhtémoc]] || <span style="color:#C34DFF">ANCIENT!</span> || Earn flat coins on every kill (assists excluded).
|}
 
==Fishing enchants==
Fishing enchants are found on Aqua Pants, which are caught while [[Skills#Fishing|fishing]].
 
{| class="wikitable sortable"
! Enchant !! Rarity !! Summary
|-
| [[Club Rod]] || Regular || Grants a free fishing rod.
|-
| [[Conversion Rate]] || Regular || Earn coins for every fishing XP gained.
|-
| [[Harpoon]] || Regular || Hooks deal true damage to players.
|-
| [[Monster Hunter]] || Regular || Increased chance to fish up monsters.
|-
| [[Rodback]] || Regular || Hooks deal increased knockback.
|-
| [[Skillful]] || Regular || Bonus skill XP from fishing/mining/farming.
|-
| [[Leapfrog]] || <span style="color:#FF55FF">RARE!</span> || Rod acts as a grappling hook.
|-
| [[Silent and Sticky]] || <span style="color:#FF55FF">RARE!</span> || Silent fish stay catchable slightly longer.
|-
| [[Trying Harder]] || <span style="color:#FF55FF">RARE!</span> || Chance to fish up a Tryhard Bot.
|}
 
[[Category:Pit Sandbox]]
[[Category:Enchantments]]

Latest revision as of 17:21, 16 October 2026

Enchantments (enchants) are modifiers on mystic items: swords, bows and pants. Each one changes how the item behaves in certain situations, and choosing a combination of enchants is a big part of building a loadout.

How enchanting works[edit]

  • Every mystic item has 3 enchant slots, and enchants go from tier I to tier III.
  • Bring a fresh mystic sword, bow or pants to the Mystic Well. Pay coins to add a random enchant to the item, up to 3 times (one per enchant slot). The three rolls cost $1,000, $2,000 and $3,000, and later rolls can also upgrade enchants already on the item (for example, the second roll has a 75% chance to raise a tier I enchant to tier II).
  • The first time you discover an enchant it is permanently unlocked, and from then on it can be applied to, or swapped onto, any item at any time.
  • Prestige 1 unlocks enchant selection through the Enchantment Catalogue, and Prestige 5 unlocks the Enchant Unlocker, which sells random enchants for gold. The Mystic Artisan Renown upgrade halves the price of custom enchant selections.
  • From Prestige 50, a rare Magical Resurrector can add a random RES! enchant in a new fourth slot on a Jewel item that already has 3 enchants, for $100,000,000. The item's enchants are then permanently locked.

Rarities[edit]

Rarity Description
Regular Standard enchants from the Mystic Well.
RARE! Stronger enchants, often with special mechanics. The number an item can hold is limited.
RES! Resurrector enchants for the fourth slot, unlocked in the endgame.
ANCIENT! An alternate tier of enchants that comes from boss drops.
Resource Enchants that raise XP, coins and other rewards.

Sword enchants[edit]

Enchant Rarity Summary
Beat the Spammers Regular Deal bonus damage to players holding a bow.
Berserker Regular Chance to critically strike while on the ground.
Blockbuster Regular Block one hit and retaliate with very true damage.
Bullet Time Regular Block to destroy incoming arrows and heal.
Combo: Damage Regular Every Nth strike in a combo deals bonus damage.
Combo: Heal Regular Every Nth strike heals you and grants absorption.
Combo: Swift Regular Every Nth strike grants Speed boost.
Diamond Stomp Regular Deal bonus damage to diamond armor wearers.
False Gold Regular Deal bonus damage to targets with absorption hearts.
Fancy Raider Regular Deal bonus damage to leather armor wearers.
Gildstorm Regular Killing a Lucky Bot deals AoE damage to all bots nearby.
Gold and Boosted Regular Consume 2 hearts on hit to gain stacking damage.
Hunt the Hunter Regular Deal bonus damage to players using the Khanate killstreak.
King Buster Regular Deal bonus damage to players above 50% HP.
Knockback Regular Hits knock enemies further back.
Lifesteal Regular Heal a percentage of damage dealt (max 2–2.5 hearts).
Pain Focus Regular Deal bonus damage per heart you're missing.
Punisher Regular Deal bonus damage to players below 50% HP.
Red Realtor Regular Deal bonus damage based on enemy's current hearts.
Shark Regular Deal bonus damage per nearby player below 6 hearts.
Sharp Regular Critical hits deal bonus damage.
Billionaire RARE! Deal massive bonus damage but pay gold per bot hit ($50–$200).
Combo: Perun's Wrath RARE! Every few hits strikes lightning that deals true damage, with extra damage per diamond armor piece the victim wears at higher tiers.
Executioner RARE! Instantly kill enemies below a health threshold.
Gamble RARE! 50% chance to deal true damage to target; 50% to yourself (2x dealt to bots).
Healer RARE! Hit heals you and the target (1s cd).
Hemorrhage RARE! Strikes inflict bleed: reduces healing and applies slowness (12/10/8/7s cd).
Inferno RARE! Hitting a boss builds Infernal energy; at 100% unleash amplified damage and burn.
Lucky Hit RARE! Chance for a strike to deal massively increased damage.
Adaptive Output RES! Deal true damage based on enemy's remaining health (capped vs players/bots).
Bruiser RES! Blocking empowers your next strike and reduces incoming damage.
Charged Crowd RES! Chance for hits to also strike several nearby entities.
Combo: Seeing Red RES! Every Nth hit steals absorption hearts from the target.
Combo: Stun RES! Combo strike stuns the target (can only stun every 7s).
Generosity RES! Deal bonus damage but every hit costs $20,000.
Longsword RES! Hits deal AoE damage to all nearby bots.
Revengeance RES! Deal bonus damage to the last player who killed you (90s expiry).
Selfish RES! Hits cause enemy kills to count for 0 streak (5s cd).
Shred RES! If the target is blocking, unblock them and deal amplified damage.
Soul Scythe RES! Kills with The Pact active amplify soul shard gain and death penalty.
Combo: Annihilate ANCIENT! Land consecutive hits on same target without taking damage for massive true damage burst.
Momentum ANCIENT! Each hit increases speed; resets when you take damage.
Nightcloak ANCIENT! Deal massive bonus damage when hitting from behind.
Pierce ANCIENT! Critical hits deal bonus very true damage (bypasses all defenses).
Quadrillionaire ANCIENT! Deal bonus damage scaling with your wealth; costs $1,000–2,000 per hit.
Refraction ANCIENT! Blocking deflects arrows in your look direction, maintaining enchant effects; II+ amplifies damage.
Siphon ANCIENT! Hits apply siphon stacks that reduce enemy lifesteal against you and heal you for that amount.
Soulripper ANCIENT! Killing a bot that was below a health threshold rips souls from nearby bots.
Superconductor ANCIENT! Deal bonus true damage to bots on every hit.

Bow enchants[edit]

Enchant Rarity Summary
Chipping Regular Arrows deal bonus true damage.
Faster than their shadow Regular Consecutive arrow hits grant escalating speed.
Fletching Regular Deal bonus bow damage.
Parasite Regular Heal on arrow hit.
Pin down Regular Fully charged shots pin victim, preventing speed/jump boosts and halving custom speed.
Push comes to shove Regular Every Nth shot applies Punch knockback.
Sprint Drain Regular Arrows grant you Speed; II+ also reduces victim's Speed (II–III: -I, IV: -II).
Wasp Regular Arrows apply Weakness to hit targets.
Aim Assist RARE! Missing fully charged shots charges your next arrow to home.
Devil Chicks RARE! Arrows spawn chickens that explode on contact.
Explosive RARE! Arrows explode on impact dealing AoE damage.
Lucky Shot RARE! Chance for an arrow to deal massively amplified damage.
Mega Longbow RARE! Shoot fully charged arrows every second; grants Jump Boost.
Pullbow RARE! Hit pulls the target toward you (Tier IV also disables target's Telebow for 4s).
Sticky Bomb RARE! Melee hits load a sticky bomb into your bow; on landing it explodes for true damage in 3-block radius.
Telebow RARE! Sneak-shoot to fire a teleport arrow; teleport to where it lands.
True Shot RARE! A portion of arrow damage is dealt as true damage.
Volley RARE! Shoot multiple arrows per shot.
Certain Sight RES! Arrow hits grant +1 tier of Speed (8s cd).
First Strike RES! First sword hit after an arrow hit deals bonus damage (7s cd).
Golden Glitter RES! Arrow hits steal absorption from the target.
Instancy RES! Left-click to instantly fire a fully charged arrow.
Punch RES! Arrows apply extra knockback (2s cd).
Swap RES! Hitting a player with an arrow swaps your locations.
TNT RES! Arrows plant an explosive where they land: 4 hearts very true damage in 5 blocks after 2s (-2s cd on player hit).
Uncertain Strike RES! Arrow hits knock the player in a random direction (5s cd).
Apothecary ANCIENT! Arrows apply a cocktail of potion effects to yourself and the target.
Combo: Artillery ANCIENT! Land consecutive hits to fire a volley of homing arrows at 50% damage.
Rend ANCIENT! Arrows embed in targets; left-click to rip them out and heal.
Vortex ANCIENT! Arrows create a vortex pulling enemies toward impact point.

Pants enchants[edit]

Enchant Rarity Summary
Absorber Regular Chance to convert 70% of incoming damage to absorption hearts instead.
Artisan Regular Dealing enough damage to a boss grants bonus token drops.
Boo-boo Regular Passively regenerate health over time.
Connoisseur Regular Yummy Bread gives bonus XP.
Critically Funky Regular Incoming crits are weakened; tier II+ also charges up your next attack.
David and Goliath Regular Take less damage from players with $1,000+ bounty.
Electrolytes Regular Gain bonus Speed duration on kill (halved for Speed II+).
Fractional Reserve Regular Take less damage per digit in your coin count.
Golden Heart Regular Gain absorption hearts on kill.
Last Stand Regular When dropping to 4 hearts, gain Resistance.
Mirror Regular Protects you from true damage; from tier III you are immune to it.
Not Gladiator Regular Take less damage per nearby player.
Peroxide Regular Heal when hit.
Prick Regular Enemies take true damage when they hit you; higher tiers also reduce incoming damage.
Protection Regular Take reduced damage from all sources.
Ring Armor Regular Chance to completely cancel incoming arrow damage (including true damage).
Sugar Rush Regular Move faster when out of combat.
Vermin Hunter Regular Increased Vermin loot from Hermit megastreak.
Assassin RARE! I: sneaking teleports behind players bowing you; II+: teleports behind your attacker.
Combo: Ladder RARE! Each hit on same target deals more damage; resets if they hit you back.
Dewcatcher RARE! Increased chance to earn Dewdrops from kills.
Divine Miracle RARE! Chance to save item lives on death (does NOT save lives while holding an Inventory Beacon).
Insurmountable RARE! Reaching 10,000 streak on Riftwalker grants chance for bonus drops.
Resistance RARE! Take small constant very true damage per hit but massively reduce all other damage.
Retro-Gravity Microcosm RARE! When hit from above repeatedly: heal, gain damage bonus, deal true damage.
Self-checkout RARE! At a $25,000 bounty or more, clear your own bounty for a multiple of its value plus Mastery XP; each use costs two lives.
Solitude RARE! I: reduced damage when only 1 player within 7 blocks; II+: when 2 or fewer players within 7 blocks.
Anti-Dote RES! All negative potion effects are reduced in tier.
Arctic Assault RES! Right-click sword to dash forward; freeze the ground where you land.
Attractive RES! Sneak to magnetically pull nearby players toward you.
Backspace RES! Double-sneak to mark your position; double-sneak again to teleport back.
Bounty Bottler RES! Drastically reduce bounty accumulation and take less damage from bountied players.
Heal Void RES! Double right-click to splash a void zone that cuts enemy healing.
Hearts RES! Gain permanent extra max health.
Infernal Ritual RES! Hold sneak 1.25s to activate: gain speed and leave a fire trail dealing 1.5–2.75 hearts very true damage/s. Disabled in mid (no charging, no trail, no speed, no damage to players in mid).
Pacifism RES! While in mid, massively reduce megastreak bonus damage taken.
Paparazzi RES! Bonus rewards from major events (costs 3 mystic lives per event).
Phoenix RES! On death, revive with health and a damage boost; 2–3.5s immunity (costs 1 mystic life).
Reborn RES! Kill heals to full and plants a Heavenly Flower (15s) that buffs nearby allies with damage, speed, healing, and regen.
Repulse RES! Sneak to push all nearby players away.
Shadowdance RES! Chance on hit to phase out and gain a speed burst.
Glass Cannon ANCIENT! Every hit you land also deals true damage.
Index Fund ANCIENT! Increase your coin cap based on how many digits are in your held coins.
Introspection ANCIENT! Multiply all XP earned and your XP cap.
Reinforce ANCIENT! Periodically block 80% of incoming damage.

Resource enchants[edit]

Resource enchants raise the coins, XP or other rewards you earn. They can go on any mystic item.

Enchant Rarity Summary
Egocentrism Regular Bonus resources per player currently in mid.
Gold Boost Regular Bonus coins from kills.
Gold Bump Regular Flat bonus coins per kill.
Hidden Jewel Regular Kill players to progressively unlock it; once complete, the item recycles into a powerful item with a tier III enchant.
Moctezuma Regular Flat bonus coins on kill (assists excluded).
Sweaty Regular Bonus XP from your streak XP bonus and, from tier II, a higher max XP per kill.
XP Boost Regular Bonus XP from kills.
XP Bump Regular Flat bonus XP and increased max XP.
Aspirant ANCIENT! Massive XP bonus and max XP per kill that stacks every 1,000 kills on your streak.
Cuauhtémoc ANCIENT! Earn flat coins on every kill (assists excluded).

Fishing enchants[edit]

Fishing enchants are found on Aqua Pants, which are caught while fishing.

Enchant Rarity Summary
Club Rod Regular Grants a free fishing rod.
Conversion Rate Regular Earn coins for every fishing XP gained.
Harpoon Regular Hooks deal true damage to players.
Monster Hunter Regular Increased chance to fish up monsters.
Rodback Regular Hooks deal increased knockback.
Skillful Regular Bonus skill XP from fishing/mining/farming.
Leapfrog RARE! Rod acts as a grappling hook.
Silent and Sticky RARE! Silent fish stay catchable slightly longer.
Trying Harder RARE! Chance to fish up a Tryhard Bot.