(Redirected from Runecrafter)
Runes are armor upgrades that give a stat bonus or a special effect. They are applied to diamond armor through Runecrafting, which is unlocked with a Renown upgrade.
Unlocking Runecrafting[edit]
The Runecrafting renown upgrade unlocks at Prestige 8:
- Tier I (25 Renown): fish up monsters, and apply and use runes.
- Tier II (125 Renown): unlocks Rune Sacrificing.
Runes on your armor are disabled if you do not own Runecrafting. The Runecrafting menu is opened from the same NPC that sells fishing rods.
Getting runes[edit]
- Runes are found while fishing. Which rarities you can find depends on your Fishing level (see below).
- Monsters you fish up can drop rune containers when killed, and better monsters drop better containers.
- Runes and rune containers are also given by Daily Rewards and Riftwalker sacrifices.
Rarities[edit]
Better rarities can only be found once your Fishing level is high enough.
| Rarity | Found from |
|---|---|
| Uncommon | Always |
| Rare | Fishing Level 25 |
| Epic | Fishing Level 35 |
| Legendary | Fishing Level 46 |
| Shiny | Fishing Level 46 |
Shiny runes have the same effects as Legendary runes. The Crossbow and Double Cross runes only exist as Legendary or Shiny.
Applying runes[edit]
- A rune can go on a diamond helmet, diamond chestplate or diamond boots, one rune per piece. Leggings cannot hold runes. A Riftslayer Crown with the Rune Slot attribute can also hold one (see Riftslayer Crowns).
- Runes of the same type on several pieces stack.
- Legendary and Shiny runes are soulbound once applied: only you can use them.
| Rarity | Cost to apply | Cost to remove |
|---|---|---|
| Uncommon | $25,000 | $40,000 |
| Rare | $175,000 | $250,000 |
| Epic | $2,000,000 | $1,000,000 |
| Legendary | $5,000,000 | $3,000,000 |
| Shiny | $250,000,000 | $500,000,000 |
Rune list[edit]
| Rune | Effect | Uncommon | Rare | Epic | Legendary / Shiny |
|---|---|---|---|---|---|
| Unholy | Deal more damage for every bot within 5 blocks of you | +0.01% | +0.02% | +0.05% | +0.1% |
| Warrior | Deal more critical hit damage | +1% | +2% | +5% | +10% |
| Archer | Deal more arrow damage | +1% | +2% | +5% | +10% |
| Fortification | Take less damage | -0.5% | -1% | -1.5% | -3% |
| Dash | Increase base speed | +1% | +2% | +3.5% | +5% |
| Justice | Deal more damage to players over a 50 streak, but take more damage from bots | +2% dealt, +5% taken | +3%, +10% | +5%, +15% | +10%, +20% |
| Haymaker | Absorb and store a share of damage taken. At 2.5❤ stored, release it on your next hit | 3% | 5% | 6% | 8% |
| Breakthrough | Chance on hit to remove your enemy's Resistance and stop them getting it for 4s | 1% | 2% | 3% | 5% |
| Weakening | Hits apply Weakness for 2 seconds (3s cooldown). Extra Weakening runes add Weakness levels | Weakness I, +0.5 levels per extra rune | Weakness II, +1 | Weakness III, +1.5 | Weakness IV, +2 |
| Endurance | Weakness is less effective on you | 10% | 15% | 20% | 25% |
| Toxicity | Hits on players drain your opponent's healing. Caps at -30%, plus -5% per extra Toxicity rune. The reduction decays by 8% every 5 seconds | 0.48% | 0.96% | 1.44% | 2.4% |
| Dazed | Chance on hit to remove your opponent's Speed and apply Slowness I for 2s | 2.5% | 5% | 10% | 20% |
| Undefeated | When hit, chance to lose Slowness | 7% | 14% | 20% | 35% |
| Poison | Melee hits on players stack Poison (max 8). Each stack refreshes the 5s duration, with 1s between hits. When it expires or reaches 8 stacks, it deals very true damage per stack. Adds with other Poison runes | 0.02❤ per stack | 0.025❤ | 0.035❤ | 0.05❤ |
| Power Hunter | Deal a share of your enemy's health as true damage per hit, up to a cap per rune | 1% (max 0.5❤) | 2% (max 1❤) | 3% (max 1.5❤) | 5% (max 2❤) |
| Piercing | When hitting a bot, chance to also hit a bot near it | 1% | 2% | 5% | 10% |
| Controller | You are moved less by enemy control effects | 4% | 8% | 12% | 20% |
| Heal Beam | Hold right-click to heal your target. Uses 20 energy per second and recharges 10 energy per second plus some per attack, up to 100 energy | 0.4❤/s, +1 energy per attack | 1❤/s, +1 | 1.5❤/s, +2 | 2.5❤/s, +4 |
| Crossbow | Your arrows home to the nearest player within 2.5 blocks. Each extra armor piece with this rune adds 0.3 blocks | — | — | — | Legendary / Shiny only |
| Double Cross | Immunity from Crossbow, and +10% damage against Crossbow users | — | — | — | Legendary / Shiny only |
Rune Sacrificing[edit]
With Runecrafting Tier II, you can sacrifice runes of the same rarity for one random rune of the same rarity or higher. Shiny runes cannot be sacrificed.
- Below Fishing Level 62 a sacrifice takes 5 runes. From Fishing Level 62, 3-Rune Sacrificing unlocks and it takes only 3.
- There is a 30% chance that the new rune is one of the types you sacrificed.
| Rarity sacrificed | Cost | Same rarity | One rarity higher |
|---|---|---|---|
| Uncommon | $60,000 | 35% | 65% (Rare) |
| Rare | $250,000 | 52% | 48% (Epic) |
| Epic | $1,000,000 | 82% | 18% (Legendary) |
| Legendary | $5,000,000 | 100% | — |
Rune containers[edit]
- A Random Rune Container gives 1 rune: 8% Legendary, 13% Epic, 22% Rare, 57% Uncommon.
- A Mega Rune Container holds 10 unrevealed runes, each rolled with the same odds.
- Rarity containers (Uncommon, Rare, Epic, Legendary, Shiny) give 1 guaranteed rune of that rarity.