The Hunting Talent Tree is a tree of 16 passive upgrades that make you better at fighting bosses. It is opened from Gareth or from the Hunting skill menu (also with /huntingskilltree).
Talent Points[edit]
Nodes are bought with Hunting Talent Points. You get 1 point every time your Hunting skill levels up, and 1 more for each Starborn Scroll you read (up to 5). Each node has a cost per tier and can be upgraded several times. Buying every tier of every node costs 169 points, more than you can earn, so you have to choose.
Slayer is the starting node. Every other node needs the node listed under "Requires" before you can buy it.
You can reset the tree for 1,000,000 coins, which refunds all of your spent Talent Points.
Nodes[edit]
| Node | Type | Effect | Max tier | Cost per tier | Requires |
|---|---|---|---|---|---|
| Slayer | Upgrade | Deal +5% damage to bosses per tier. | 5 | 1 | Starting node |
| Guardian | Upgrade | Take -2.5% damage from boss special attacks per tier. | 6 | 1 | Slayer |
| Swift Step | Upgrade | Move faster while fighting bosses: +6% at tier I, then +5% per tier (+21% at tier IV). | 4 | 2 | Guardian |
| Time Warp | Upgrade | Killing any boss takes 20 seconds per tier off the recharge time of all your altars. | 3 | 2 | Guardian |
| Sycophant | Upgrade | While in a boss fight, your total healing reduction is 5% lower per tier. | 4 | 2 | Swift Step |
| Invigorate | Upgrade | Activating a boss altar gives you and players within 17 blocks +4% damage against bosses per tier for 30s. | 3 | 3 | Sycophant |
| Purify | Upgrade | Resist 1 boss status effect. Recharges every 10 seconds, 1 second faster per tier (9s at tier I, 5s at tier V). | 5 | 3 | Invigorate |
| Assassin | Major | Deal +20% damage to bosses per tier. But: take 1.75x damage from their special attacks. | 3 | 4 | Purify |
| Unyielding | Major | Take 0.5❤ less damage from boss special attacks per tier. But: move 50% slower during boss fights. | 3 | 4 | Purify |
| Endless Fortune | Upgrade | Bosses drop rare items 2% more often per tier. | 10 | 2 | Time Warp |
| Bounty Hunting | Upgrade | The first boss you slay each day gives 2x Hunting XP, coins, XP, Starless Ash and boss materials. +1 boss per tier. | 2 | 3 | Endless Fortune |
| Challenger | Upgrade | Bosses have a 10% chance per tier to spawn with an extra modifier. | 5 | 3 | Endless Fortune |
| Greed | Major | Bosses' rare drop chances are multiplied by 1.1x, +0.1x per tier. But: deal -30% damage to bosses and take 1.6x damage from their special attacks. | 3 | 4 | Challenger |
| Fast Learner | Upgrade | Earn +2% Hunting XP from slaying bosses per tier. | 10 | 2 | Bounty Hunting |
| Gathering Expertise | Upgrade | Bosses have a 25% chance per tier to drop +1 of their Starless Ash and material drops. | 3 | 2 | Fast Learner |
| Diamond Collector | Upgrade | Earn +1 Mastery XP for every 100 Hunting XP you get from killing a boss, per tier. | 3 | 3 | Fast Learner |
Notes[edit]
- Major nodes (coal blocks, gold blocks once maxed) have a strong effect and a drawback. Upgrade nodes are coal, turning into gold ingots once maxed.
- The Challenger extra modifier is announced in chat when it triggers.
- Bounty Hunting's uses refill every 24 hours.