Bosses

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Bosses are AI-controlled enemies that you summon at boss altars around the map and fight for boss materials, rare loot and Hunting XP. Boss hunting is run by the NPC Gareth, who also offers Curse Crafting, the Boss Catalogue and the Hunting Talent Tree.

Altars are personal: each player loads and summons their own boss, so several players can fight separate bosses at the same altar at the same time. Only the players in a fight can damage its boss, so other players cannot attack your boss unless they are in your party.

Killing bosses levels up your Hunting skill. Each Hunting level gives a Talent Point for the Hunting Talent Tree, and boss materials are spent at the Obelisk.

Fighting a boss[edit]

  • You can only be in one boss fight at a time, and you cannot summon a boss within 5 seconds of being hit (unless The Pact is active). After anyone summons a boss at an altar, that altar is locked for everyone for 10 seconds.
  • While you are fighting a boss you cannot hit other players and they cannot hit you. The exception is a boss with the Cthonic modifier.
  • Each boss has a time limit (see Boss Types). If it runs out, or every player in the fight dies or leaves, the boss despawns.
  • If you die or log out during a fight you are removed from it.
  • Bosses cannot be damaged by arrows, and many special attacks make the boss immune while they run.
  • Special attacks deal true damage that ignores armour, and every special attack that hits you is listed in chat with a VIEW RECAP button that breaks down the damage.
  • Bosses reduce your healing. Every boss has a base 20% healing reduction while you fight it, and each special attack that hits you adds more for the rest of the fight (2.5% or 5% for most attacks; a Plasma Nuke that detonates adds 100%). Passives such as Rot and Hunter's Mark add their own reductions.
  • You must deal at least 10 damage to a boss to get any rewards from it.

Spawner System[edit]

  • Each map has 4 altars at fixed places, for example Temple, Farm, Forest and Beach on Yggdrasil, Winter, Spring, Summer and Autumn on Seasons, and City, Port, Forest and Farm on Castle.
  • Right-click an altar to load a boss into it. The boss is chosen at random: 50% Uncommon, 30% Rare or 20% Epic, then an even pick between the two bosses of that rarity. Its attacks and modifiers are rolled when it is loaded. Open the altar again to see its health, passive, attacks, modifiers and rewards (attacks you have not discovered in the Catalogue yet show only their name), then click to summon it.
  • Each altar has 4 charges per player. A summon uses one charge. Used charges return one at a time, 40 minutes each, and summoning again restarts that altar's timer. The altar hologram shows the time to the next charge. A Boss booster makes charges return faster, and the Time Warp talent takes time off every altar's timer whenever you kill a boss.
  • Parties: only the party leader can load and summon a boss. Every party member online on the same server is pulled into the fight and uses a charge at that altar. If any member has no charges left at that altar, the party cannot summon there.
  • Curses summon their boss instantly, even when the altar has no charges left. See Curses.
  • Battle Boost Potions come in Uncommon, Rare and Epic and are used on a loaded altar whose boss has the same rarity. Each one gives you (the summoner) +100% rewards and rare drop chance for that fight, up to 3 per fight. A Super Battle Boost Potion gives 10x instead and cannot be combined with normal ones.

Curses[edit]

A Curse is an item that summons one specific boss. Curses are made at Gareth from Curse Orbs.

  • Curse Meter: Gareth's Curse Meter fills as you kill bots (+1, at most once every 1.5 seconds) and bosses (+100, once you have repaired the Obelisk; Curse bosses do not count). When it reaches 1,000 it empties and gives you a random Curse Orb.
  • Curse Crafting: trade one Curse Orb for the Curse of any boss of the orb's rarity. The Curse rolls its modifiers when it is made, with a higher modifier chance than an altar boss, and its name shows them.
  • Right-click an altar while holding a Curse to load its boss, then summon it as normal. Only you, or your party if you are the leader, can fight a Curse boss. Each extra party member who deals at least 10 damage cuts everyone's rewards and rare drop chances from it by 20% (two extra members: 64%, and so on).
  • Curse Meter upgrades raise your odds of better orbs:
Curse Meter level To reach this level Curse Orb odds
1 Starting level 70% Uncommon, 30% Rare
2 Prestige 10, 12 Rancid Flesh, 10 Dusty Bone 40% Uncommon, 60% Rare
3 Prestige 20, 16 Rancid Flesh, 12 Dusty Bone, 4 Silk 35% Uncommon, 60% Rare, 5% Epic
4 Prestige 30, 8 Silk, 8 Porkchop, 8 Delicious Fish 25% Uncommon, 60% Rare, 15% Epic
5 Prestige 40, 24 Porkchop, 16 Delicious Fish, 8 Iridescent Ingot 75% Rare, 25% Epic
  • Material Transmutation (Hunting Level 40): swap 3 of a boss material for 2 of its partner (Rancid Flesh and Dusty Bone, Silk and Porkchop, Delicious Fish and Iridescent Ingot), or convert Curse Orbs: 1 Epic into 2 Uncommon, 2 Uncommon into 1 Rare, or 2 Rare into 1 Epic.

Boss Types[edit]

There are six bosses, two of each rarity. Every boss can appear at any Hunting level.

Boss Rarity Mob Health Base hit damage Speed Time limit Passive Guaranteed attack
Undead Uncommon Zombie 300 0.5❤ 1.0x 3 min Rot Eviscerate
Rattler Uncommon Skeleton 300 0.5❤ 1.0x 3 min Hunter's Mark Meteor Shower
Scarab Rare Spider 400 0.5❤ 1.2x 4 min Swarm Leap
Mutation Rare Zombie Pigman 500 0.75❤ 1.0x 4 min Enhanced Enrage
Weeny Epic Ocelot 200 0.5❤ 1.0x 4 min Mitosis Roomba Bomb
Iron Giant Epic Iron Golem 500 1.0❤ 1.0x 4 min Superconductor Thunderclap

Base hit damage is the damage of the boss's normal hits. Special attacks deal their own damage, listed under Boss Attacks.

Each boss has its guaranteed attack plus random attacks from its own pool: 1 random attack for Uncommon bosses, 2 for Rare and Epic bosses. The same attack is wider, faster and has more projectiles on a higher-rarity boss.

Each boss also has its own Ancient Enchant Tome (0.15% drop) that unlocks or upgrades one ANCIENT! enchant.

Undead[edit]

  • Uncommon zombie with 300 health and a 3 minute time limit.
  • Passive: Rot.
  • Guaranteed attack: Eviscerate. Random attack (1): Combo: Slam, Erupt, Magic Missiles or Shadowmeld.
  • Drops: Starless Ash and Rancid Flesh, plus Mortified Brain, Dusty Bag, Crystal Heart and the Tome of Nightcloak, which unlocks Nightcloak.

Rattler[edit]

  • Uncommon skeleton with 300 health and a 3 minute time limit. It swaps between melee and shooting arrows.
  • Passive: Hunter's Mark.
  • Guaranteed attack: Meteor Shower. Random attack (1): Combo: Slam, Erupt, Magic Missiles or Shadowmeld.
  • Drops: Starless Ash and Dusty Bone, plus Gilded Skull, Dusty Bag, Skelepass™ Voucher and the Tome of Rend, which unlocks Rend.

Scarab[edit]

  • Rare spider with 400 health, 1.2x speed and a 4 minute time limit.
  • Passive: Swarm.
  • Guaranteed attack: Leap. Random attacks (2): Combo: Slam, Crush, Erupt, Eviscerate, Magic Missiles, Meteor Shower, Plasma Nuke, Rainstorm, Shadowmeld, Shatter or Ultrapolygon.
  • Drops: Starless Ash and Silk, plus Urn, Timeworn Bag, Pungent Pepper, Golden Spool and the Tome of Siphon, which unlocks Siphon.

Mutation[edit]

  • Rare zombie pigman with 500 health, 0.75❤ hits and a 4 minute time limit.
  • Passive: Enhanced.
  • Guaranteed attack: Enrage. Random attacks (2): Combo: Slam, Crush, Erupt, Eviscerate, Leap, Magic Missiles, Meteor Shower, Plasma Nuke, Rainstorm, Shadowmeld or Shatter.
  • Drops: Starless Ash and Porkchop, plus Well-Done Porkchop, Timeworn Bag, Hogwash Varnish, Cthonic Scroll and the Tome of Artillery, which unlocks Combo: Artillery.

Weeny[edit]

  • Epic cat with 200 health and a 4 minute time limit. The fight does not end until every Weeny is dead.
  • Passive: Mitosis.
  • Guaranteed attack: Roomba Bomb. Random attacks (2): Combo: Slam, Crush, Erupt, Eviscerate, Leap, Magic Missiles, Meteor Shower, Rainstorm, Shadowmeld or Shatter.
  • Drops: Starless Ash and Delicious Fish, plus Ancient Bag, Cat Food, Suspiciously fish-shaped parcel, Tackle Box, Crystal Bait, Relic Satchel and the Tome of Vortex, which unlocks Vortex.

Iron Giant[edit]

  • Epic iron golem with 500 health, 1❤ hits and a 4 minute time limit. Its normal attack is an eye laser.
  • Passive: Superconductor.
  • Guaranteed attack: Thunderclap. Random attacks (2): Combo: Slam, Crush, Erupt, Eviscerate, Leap, Magic Missiles, Meteor Shower, Plasma Nuke, Rainstorm, Shadowmeld, Shatter or Ultrapolygon.
  • Drops: Starless Ash and Iridescent Ingot, plus Ancient Bag, Heart Machine, Core of the Colossus, Amplification Lattice, Relic Satchel and the Tome of Quadrillionaire, which unlocks Quadrillionaire.

Boss Passives[edit]

Boss Passive Effect
Undead Rot Being hit by its special attacks inflicts Rot for 3s (each hit adds 3s more), reducing your healing by 30%.
Rattler Hunter's Mark Each arrow that hits you adds a Hunter's Mark, reducing your healing by 5% per mark. Being hit by a special attack clears all marks and makes that attack deal +10% damage per mark.
Scarab Swarm Hitting the boss has a 15% chance to spawn a Grub. Grubs deal 0.5❤ per hit and inflict Poison (-7% healing per stack, 3s).
Mutation Enhanced All of its attacks are upgraded by +20%: wider, faster to activate and with more projectiles.
Weeny Mitosis Every time it gets off its Roomba it splits off another Weeny with the same health, so a fight can have up to 3 Weenies. The fight does not end until all Weenies are defeated.
Iron Giant Superconductor Tosses out a Pylon nearby every 6 seconds (up to 4 at once). Damage dealt to it builds energy; at 100% it discharges, chaining lightning between itself and every Pylon. Lightning deals 3❤ and inflicts stacking Shock, which makes your hits charge it faster.

Boss Attacks[edit]

Each attack has a trigger: a health threshold, a number of hits the boss takes, a number of hits it lands, or a timer. The altar menu shows the trigger under each attack. Damage values are for one hit.

Uncommon attacks[edit]

Attack Description Damage Activates
Combo: Slam Leaps up and slams the ground, damaging and repelling all players within 4 blocks. 3❤ Every 5 hits taken
Eviscerate Winds up, locks onto a player and strikes in a line. Stuns. 6❤ At 75%, 50% and 25% health
Meteor Shower Flies up into a targeting mode, then calls down 12 meteors at players, each hitting a 2.5-block radius. 6❤ each At 66% and 33% health
Shadowmeld Teleports behind a player and strikes in a 3-pronged area. Stuns you if it hits you from behind. 3❤ Every 7 hits dealt
Erupt Drops 3 bombs around itself, each exploding in a 2-block radius. 4❤ each Every 3 seconds
Magic Missiles Fires 3 missiles at each player, each exploding in a 1.25-block radius. 2❤ each Every 4 seconds

Rare attacks[edit]

Attack Description Damage Activates
Shatter Charges a slam in a triangle (cone) towards a player. Being hit launches you upwards, slams you down and applies Shattered for 5s. 6❤ Every 10 hits dealt
Rainstorm Summons poisonous rain: 30 droplets over 4.5 seconds within 7 blocks. Each droplet inflicts Poison for 3s. 3❤ each Every 15 seconds
Crush Summons a large construction that slowly moves towards a player, then slams down with a shockwave reaching 14 blocks. Applies Shattered for 5s and stuns. 5.5❤ At 75% and 50% health
Plasma Nuke Tosses out a Plasma Nuke. Hit it 3 times within 20 seconds to destroy it, or it detonates on every player in the fight, blasting them back and damaging them every tick for 2 seconds. 0.75❤ every tick (up to 30❤) Every 27.5 seconds
Ultrapolygon Flies up and summons a polygon beneath it that gains a side every 1.5 seconds. Each time it changes, standing on its lines or outside it deals damage. 6❤ each time At 55% and 20% health
Leap Leaps into the air and drops Venom on the ground beneath. Standing in Venom deals damage every second and inflicts Poison for 3s. 2❤/s At 66% and 33% health

Shattered: take 1.5x damage from special attacks while it lasts.

Boss-exclusive attacks[edit]

Attack Boss Description Damage Activates
Enrage Mutation Enters an enraged state, casting 4 attacks in quick succession with extra enhancement. Varies At 70% and 30% health
Roomba Bomb Weeny Becomes immune and rides a Roomba, ejecting exploding mini-vacuums to each side every 0.2 seconds, each hitting a 3-block radius. Touching the Weeny on its Roomba bonks you for 3❤. 2❤ each At 60% and 30% health
Thunderclap Iron Giant Becomes immune for about 7 seconds and summons a thunderstorm, chaining energy between all Pylons every 1.25 seconds and striking random lightning every 0.5 seconds. 4❤ lightning At 80% and 20% health

Boss Modifiers[edit]

When a boss is loaded into an altar it can roll a modifier that changes its stats and adds a mechanic. The chance is 25% (30% for Epic bosses), plus 1% per Hunting level, up to 55%. Curses roll with a 25% higher chance. Celestial and Timetwisted are rarer than the others, and a Celestial boss always gets one extra modifier. The Challenger talent gives a further chance at an extra modifier.

Each modifier except Weak raises the boss's rewards: +10% Hunting XP and boss materials per modifier (+20% for Cthonic), and a little over twice that for XP and coins. Health and Speed multiply the boss's stats; the Damage multiplier applies to its normal hits. Swift also makes special attacks trigger more often. Each modifier also adds its own rare drop (see Modifier drops).

Modifier Health Damage Speed Effect
Weak 0.6x 0.75x — Always added below Hunting Level 7. Gives no reward bonus.
Blazing 1.2x 1.15x 1.15x Most of its attacks set the area they hit on fire after a short delay (2❤/s) and inflict Ignite for 3s (0.5❤/s).
Frostbitten 1.1x 1.15x 1.15x Most of its attacks leave ice where they hit. Standing on the ice deals about 2❤/s. Being hit or standing on the ice adds a Frostbite stack: -10% movement speed and +7% damage taken from its normal hits per stack. Stacks reset 4s after the last one.
Swift — 1.15x 1.25x Moves and attacks 25% faster, and its special attacks trigger 25% sooner. Its normal hits add Windblown; at 10 stacks you are knocked back a long way.
Solar 1.25x 1.5x — Builds Solar Energy over time. At 100 it casts a Solar Flare in a 10-block radius. Move out of the way or die.
Blessed 1.5x 1.5x 1.3x All of its attacks are Enhanced by +0.25x.
Stormforged 1.2x 1.25x 1.15x Constantly summons Lightning Bolts around itself, dealing 3❤.
Infested 1.15x 1.1x 1.3x Hitting it has a 15% chance to spawn a Grub (0.5❤ per hit, inflicts Poison).
Protected 1.2x — — At 66% and 33% health it spawns a Protection Glyph. The boss cannot be damaged until the glyph is destroyed.
Celestial 1.15x 1.25x 1.3x +1 modifier. Meteors rain over the arena, and most of its attacks inflict Ruin: +2% damage taken from its normal hits, -2% damage dealt, -2% movement speed and -2% healing per stack until the fight ends.
Timetwisted 1.1x 1.25x — All of its attacks are Enhanced by +0.2x, and it has a 30% chance to instantly recast an attack when it finishes.

Exclusive modifiers[edit]

These never roll at random.

Modifier Health Damage Speed How to get it Effect
Fishy 1.5x 1.5x 1.1x Apply Cat Food to a Curse Each special attack has a 20% chance to also cast a completely random attack.
Colossal 2.5x 1.5x 0.75x Apply Core of the Colossus to a Curse Many of its attacks get +40% radius, and most of them apply Shattered for 5s. It takes much less knockback.
Cthonic — 1.1x — Added to every altar boss you summon with The Pact active PvP stays enabled while you fight it. Drops Soul Shards.

Boss Drops[edit]

Rewards[edit]

Every player who deals at least 10 damage gets their own rewards:

  • Hunting XP: 500 (Uncommon), 1,000 (Rare) or 1,500 (Epic).
  • Coins and XP that scale with your prestige and the boss's rarity.
  • Starless Ash, the universal boss currency, and the boss's own material.
  • A roll on the boss's rare drop table, plus its modifiers' drops.

Rewards are raised by modifiers, Battle Boost Potions and the Bounty Hunting talent, and the player who started a Boss booster gets extra rewards while it runs. Your first 3 boss kills each day give 1.5x rewards. Rare drop chances are raised by Battle Boost Potions, the Endless Fortune and Greed talents, Aura stacks and some trinkets; these bonuses add together.

Starless Ash and materials[edit]

Boss Starless Ash Boss material
Undead 3–6 Rancid Flesh (4–8)
Rattler 3–6 Dusty Bone (4–8)
Scarab 4–7 Silk (3–6)
Mutation 4–7 Porkchop (3–6)
Weeny 6–9 Delicious Fish (2–3)
Iron Giant 6–9 Iridescent Ingot (2–3)

Starless Ash is sacrificed at the Obelisk, and the materials buy Obelisk upgrades and Curse Meter upgrades.

Shared rare drops[edit]

Every boss can drop these.

Item Chance Rarity Effect
Opal 20% Uncommon Used to buy certain Obelisk upgrades.
Inventory Beacon 2.5% Epic Saves your mystic lives on death while in your inventory, and is used up.
Treasure Compass 1% Legendary Guides you to an ancient Treasure Chest.
Opal Geode 1% Legendary Crack it open for 8–12 Opals.
Blessing Tome 0.25% Mythic Choose 1 blessing to unlock for 1 week.
Starborn Scroll 0.25% Mythic Permanently gives +1 Hunting Talent Point, +3% Hunting XP and +3% Obelisk XP. Up to 5 readings.
Obelisk Alloy 0.1% Mythic Needed for the last 5 levels of every Obelisk upgrade.

Boss-specific rare drops[edit]

Boss Item Chance Rarity Effect
Undead Mortified Brain 25% Uncommon Consumable: halves your healing for 30s but gives +20% damage and Speed III.
Undead Dusty Bag 10% Rare Contains 8–12 Starless Ash, 5–8 Rancid Flesh or 5–8 Dusty Bones.
Undead Crystal Heart 1% Legendary Blesses every player in your server with +200 XP cap for 5 hours (24h cooldown). It levels up as it blesses players, adding +100 XP cap per level up to level 5. Below level 5 it has a 10% chance to break on use.
Undead Tome of Nightcloak 0.15% Mythic Unlocks or upgrades Nightcloak.
Rattler Gilded Skull 20% Uncommon Smash it for coins: 20,000–30,000 at Prestige 0, plus the same again for every prestige (220,000–330,000 at Prestige 10).
Rattler Dusty Bag 10% Uncommon Contains 8–12 Starless Ash, 5–8 Rancid Flesh or 5–8 Dusty Bones.
Rattler Skelepass™ Voucher 5% Epic Give it to The Keeper for a free Reward Chest Key. Usually: 1 in 5 vouchers is a counterfeit.
Rattler Tome of Rend 0.15% Mythic Unlocks or upgrades Rend.
Scarab Urn 25% Uncommon Smash it for 250–750 Hunting XP.
Scarab Timeworn Bag 10% Rare Contains 9–13 Starless Ash, 5–8 Silk or 5–8 Porkchops.
Scarab Pungent Pepper 5% Epic Consumable: a 50/50 chance to either gain or lose 2❤ max health for 24 hours.
Scarab Golden Spool 1% Epic Combine with 16 Silk to make a Boss Pouch, which stores boss loot in a menu. More spools upgrade the pouch, and spools also upgrade Giga Storage category capacity.
Scarab Tome of Siphon 0.15% Mythic Unlocks or upgrades Siphon.
Mutation Well-Done Porkchop 25% Uncommon Consumable: +8 absorption hearts (60s cooldown).
Mutation Timeworn Bag 10% Rare Contains 9–13 Starless Ash, 5–8 Silk or 5–8 Porkchops.
Mutation Hogwash Varnish 2.5% Epic Apply to a farming hoe: +5% Farming XP and +7.5% rare drop chance. Up to 5 applications.
Mutation Cthonic Scroll 0.5% Mythic Unlocks or upgrades the RARE! Inferno enchant.
Mutation Tome of Artillery 0.15% Mythic Unlocks or upgrades Combo: Artillery.
Weeny Ancient Bag 5% Epic Contains 15–17 Starless Ash, 5–8 Delicious Fish or 5–8 Iridescent Ingots.
Weeny Cat Food 5% Epic Apply to a Curse to give it the Fishy modifier.
Weeny Suspiciously fish-shaped parcel 5% Epic Release it into water. Usually rewards 1,500–3,000 Hunting XP; sometimes 2 random Curses, 2 Ancient Bags or 30–40 Starless Ash.
Weeny Tackle Box 4% Legendary Apply to a fishing rod: +7.5% Fishing XP and +5% chance to fish up monsters. Up to 5 applications; the rod becomes unbreakable.
Weeny Crystal Bait 3% Legendary Apply to a fishing rod so your next catch attracts a legendary fishing monster.
Weeny Relic Satchel 1% Legendary Storage for items that buff you from your inventory; they stay active while stored.
Weeny Tome of Vortex 0.15% Mythic Unlocks or upgrades Vortex.
Iron Giant Ancient Bag 5% Epic Contains 15–17 Starless Ash, 5–8 Delicious Fish or 5–8 Iridescent Ingots.
Iron Giant Heart Machine 5% Epic Consumable: for every max heart you have, a 2.5% chance to get two random Epic Curses.
Iron Giant Core of the Colossus 5% Epic Apply to a Curse to give it the Colossal modifier.
Iron Giant Amplification Lattice 2% Legendary Levels up as you earn Starless Ash. Each level adds bonus Hunting XP and boss material drops.
Iron Giant Relic Satchel 1% Legendary Storage for items that buff you from your inventory; they stay active while stored.
Iron Giant Tome of Quadrillionaire 0.15% Mythic Unlocks or upgrades Quadrillionaire.

Modifier drops[edit]

A boss's modifiers add these to its drop table.

Modifier Drop Chance
Blazing Tome of Annihilate (Combo: Annihilate) 0.15%
Frostbitten Tome of Glass Cannon (Glass Cannon) 0.15%
Swift Tome of Reinforce (Reinforce) 0.15%
Solar Tome of Refraction (Refraction) 0.15%
Blessed Tome of Apothecary (Apothecary) 0.15%
Stormforged Tome of Superconductor (Superconductor) 0.15%
Infested Tome of Momentum (Momentum) 0.15%
Protected Tome of Pierce (Pierce) 0.15%
Timetwisted Tome of Index Fund (Index Fund) and Encrusted Cache 0.15% and 2%
Celestial Tome of Soulripper (Soulripper) and Encrusted Cache 0.15% and 2%
Fishy Encrusted Cache 2%
Colossal Encrusted Cache 2%
Cthonic 20–50 Soul Shards Every kill

Ancient Enchant Tomes[edit]

Each tome raises one ANCIENT! enchant by one tier, up to tier III. Bosses drop the tomes for Nightcloak, Rend, Siphon, Combo: Artillery, Vortex and Quadrillionaire, and modifiers add ten more. An Encrusted Cache (from the Obelisk and the modifiers above) contains a random Ancient Enchant Tome; if you have already maxed that enchant it may give Opals, an Opal Geode or Obelisk Alloy instead.

Catalogue[edit]

The Boss Catalogue, opened from Gareth, records everything you have discovered across 4 categories: Bosses, Attacks, Modifiers and Loot. A boss, its attacks and its modifiers are recorded when you get rewards from killing it, and loot is recorded when it drops for you. The catalogue shows your overall discovery progress.