Xaroth

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Xaroth is a sinister figure with his own realm and a separate progression track built on Evil Cards. Players who accept his Pact earn Soul Shards, bank them by escaping through an Extraction Point, and spend them on Reputation levels that award cards.

Unlocking Xaroth[edit]

  • Buy the Bad Decisions Renown upgrade: Prestige 7, 40 Renown. Its lore reads "Xaroth is calling you. Don't pick up."
  • Visit Xaroth through his portal in spawn, with /visitXaroth, or by left-clicking Bad Decisions in the Renown menu. Right-clicking Bad Decisions turns The Pact on or off.
  • Return to spawn through the ender portal in Xaroth's realm.
  • At Prestige 60 you can enter the Inner Void inside Xaroth's realm, the home of The Rift (see Riftwalker).

The Pact[edit]

On your first visit, Xaroth asks you to accept or decline The Pact.

Accepting The Pact:

  • Turns Divine Protection off, and it cannot be turned back on for 1 hour.
  • Enables your unlocked Cards.
  • Lets you earn Soul Shards from bot and boss kills.
  • Lets other players hurt you during boss fights.
  • Means you must escape through an Extraction Point to keep the Soul Shards you collect.

The first time you accept, Xaroth gives you 200 Soul Shards to get started.

Declining The Pact is business as usual: your cards are disabled, but your Xaroth progress is saved. You can change your mind at any time. The Soulshredder megastreak turns The Pact on automatically.

Soul Shards[edit]

With The Pact active, Soul Shards (♢) come from bot kills, boss kills, Night Quests, the Soulshredder megastreak and killing other players who carry shards. Some cards, Blessings and Mastery Tree nodes add more.

  • New shards are unbanked. Your unbanked shard count shows above your name.
  • If you die with unbanked shards, you keep half. If your killer is a player with The Pact active, they steal the other half.
  • If you enter spawn without extracting, all your unbanked shards are lost.
  • On the Apocalyptic Uberstreak megastreak at 2,500 streak or more, you keep all your unbanked shards when you die.
  • Banked Soul Shards are capped at 2,500.

Extraction Points[edit]

Each map has 4 Extraction Points, one in each quadrant.

  • Right-click an Extraction Point and start the extraction.
  • Stay within 5 blocks while it charges for 8 seconds. Leaving cancels it.
  • When it finishes you are sent to spawn and all your unbanked shards are banked.
  • Only one player can charge an Extraction Point at a time, and each point has a 90-second cooldown after every attempt, finished or not.

Reputation[edit]

  • Spend 200 banked Soul Shards to raise your Reputation Level by 1. Each level offers a choice between 2 random cards.
  • While The Pact is active, each Reputation Level gives +0.1% coin cap and +0.1% XP cap.
  • Your maximum Reputation Level is 100, plus 1 for each reputation reset (up to +20), plus 5 for each card you have at level V.

Resetting Reputation[edit]

At your maximum Reputation Level you can reset for 2,500 Soul Shards. You lose all your current cards and start again at Reputation Level 0, and your maximum Reputation Level goes up by 1.

Cards[edit]

There are 15 Evil Cards. Collecting copies of a card raises its level:

Card level Total copies
I 1
II 3
III 7
IV 12
V 20
  • Choosing a card you already have 20 copies of gives 80 Soul Shards instead.
  • The first time a card reaches level V, your maximum Reputation Level goes up by 5.
  • Cards only work while The Pact is active. Each card can be toggled on or off in the Cards menu, opened from Xaroth or with /xarothcards in spawn.

Card list[edit]

Card Level I → II → III → IV → V Effect
XP Shift 4% → 8% → 12% → 16% → 20% +X% XP from bots, but -X% XP from players
Donation to Xaroth 5% → 10% → 15% → 20% → 25% +X% chance to receive a Soul Shard, but hits cost $5,000
Clover 1% → 2% → 3% → 4% → 5% +X% chance for Soul Shards and resources from a kill to be doubled
The Spike 0.2% → 0.4% → 0.6% → 0.75% → 1% +X% damage per 1,000 streak you have, max 10%
The Horn 1.1x → 1.15x → 1.2x → 1.25x → 1.3x Reaching a multiple of 5,000 streak grants Xx resources for 5 seconds
Treasure 0.2% → 0.4% → 0.6% → 0.8% → 1% Every 10 unbanked Soul Shards you hold grants +X% damage to bots, max 15%
The Forest 10% → 20% → 25% → 30% → 40% +X% chance for Lucky Bots to spawn while you're in middle
At Dawn 10–20% → 15–30% → 20–40% → 25–50% → 30–60% Completing a Night Quest gives a bonus of that range to extracted Soul Shards for 7 minutes
The Voices 1.5x → 1.55x → 1.65x → 1.8x → 2x Every 1,500 streak, 10% chance to enter Lunacy for 10 seconds. During Lunacy, streak raises a multiplier (up to Xx). When Lunacy ends, your unbanked Soul Shards are multiplied by it
One with the Sun 5% → 9% → 13% → 16% → 20% During the day, Soul Shards earned have an X% chance to be doubled
One with the Moon 4% → 8% → 14% → 20% → 25% During the night, Soul Shards earned have an X% chance to be doubled
The Shield 2% → 4% → 6% → 8% → 10% X% chance to receive Resistance II (2s) on hit while you hold 100+ unbanked Soul Shards
Pacifism 1% → 1.5% → 2% → 2.5% → 3% Deal X% less damage to players per player near you, and they deal less to you too. Max 10%
Over the Edge 1% → 1.5% → 1.75% → 2% → 2.5% Every 5,000 streak, X% chance to receive a Perk Pusher
Another One 2% → 4% → 6% → 8% → 10% +X% chance for Super Eggs to give an extra effect

Shard Transmutation[edit]

At Reputation Level 40, Xaroth's Shard Transmutation shop turns excess Soul Shards into items:

Item Price Use
Overflow Card 1,000 Soul Shards + $250,000,000 Consume to get a random card choice without raising your Reputation Level. You can hold up to 7 at a time
Holdcard 2,500 Soul Shards + $500,000,000 Use when resetting your Reputation to keep one card type. You restart at the Reputation Level matching that card's copies instead of 0