Mystic Items

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Mystic Items are the enchantable swords, bows and pants of Pit Sandbox. They come in two kinds: regular mystic items, which are permanent, and Jewel items, which are stronger but have a limited number of lives.

Enchants are added and upgraded at the Mystic Well. See Enchantments for how enchanting works and for every enchant. Once an item has 3 enchants, it can be levelled up and ascended at the well for better stats and Attributes.

Regular items and Jewel items

Regular mystic item Jewel item
Lives None, kept on death 25–50, one lost per death
Enchant slots 3 3, plus a 4th with a Magical Resurrector
Total enchant tiers (tokens) 8 9
Item levels and Ascension Yes Yes; levels 11–20 and each Ascension also add up to +20 lives

An item can hold at most 2 rare enchants.

Regular mystic items

Regular mystic swords, bows and pants have 3 enchant slots. They have no lives: they are permanent and are kept when you die, but they are weaker than Jewel items.

Jewel items

Getting a Jewel

A Jewel starts as a Hidden Jewel sword, bow or pants, found for example in Uberdrops. Complete its Hidden Jewel enchant by getting 117 kills with the item, and it becomes a Tier I Jewel with a random tier III enchant.

  • A Magical Revealer applied to a Hidden Jewel skips the kill requirement.
  • A Philosopher's Cactus can be turned into a completed Jewel item with an enchant of your choice.

Jewel Shards are a Mystic Well material used for the higher item levels and for Ascension.

Lives

  • Each Jewel item starts with 25–50 lives, rolled at random. The item shows them as Lives: current/max.
  • Item levels 11 to 20 and each Ascension give the item +1 life and +1 maximum life (see Item levels).
  • Every time you die, each Jewel item in your inventory and armor slots loses a life.
  • At 3 lives or fewer, the lives counter on the item turns red as a warning.
  • At 0 lives the item breaks and is gone for good.
  • Some effects make a death cost more lives: being killed by a Soul Scythe sword while you both have The Pact active, or having the Artisan's Guidebook trinket equipped (3 lives per death).

Protecting lives

  • Inventory Beacon: if you carry enough Inventory Beacons when you die, they are used up instead of your Jewel lives (one beacon per life you would lose). Beacons drop from Bosses and Uberdrops, and can be bought in the Event Shop.
  • Promotion (Renown upgrade): while toggled on, saves your Jewel lives when you die on a megastreak, using Promotion uses. On Gilded, Made of Time and Riftwalker each save costs 2 uses. On Uberstreak it only works from 400 streak, and on Apocalyptic Uberstreak from 2,500 streak. It does not work while you use the Locked on Target perk.
  • Divine Intervention (Renown upgrade): +5% chance per tier to keep your inventory, and your lives, on death.
  • Divine Protection (Renown upgrade): while toggled on and you are not on a megastreak, 30% chance to keep your lives on death.
  • Divine Miracle (pants enchant): 20% chance per tier to save item lives on death. It does not work while you carry an Inventory Beacon.
  • A Mystic Repair Kit restores one Jewel item to its maximum lives.

Magical Resurrector

From Prestige 50, the rare Magical Resurrector can be found in Apocalyptic Uberdrops. Each Resurrector is for one item type: sword, bow or pants.

  • Right-click it and pick a Jewel item of that type with 3 enchants. Applying it costs $100,000,000.
  • It adds a random Resurrector (RES!) enchant in a new 4th enchant slot: 50% chance of tier I, 30% tier II, 20% tier III.
  • After this, the item's enchants are permanently locked.
  • The Experimental Attuner trinket gives a chance at a higher tier, at a higher price and a risk of breaking the Resurrector.

Item levels

Once a mystic item has 3 enchants, the Mystic Well's enchant button is replaced by a Level Up button. Every mystic sword, bow and pants, regular or Jewel, has an item level from 0 to 20, shown on the item as Lv. 0 to Lv. 20 once it has an enchant.

Each level raises the item's base stat:

Item Per level At level 20
Sword +0.05 to the sword's Damage stat (7.75 at level 0), about +0.025❤ per hit Damage 8.75
Bow +0.05❤ arrow damage +1❤ arrow damage
Pants -1% melee damage taken -20% melee damage taken

Pants show this bonus, together with any Ascension bonus, as Defense: 5 (+N%). The level part only reduces melee hits.

  • Reaching level N costs N × $500 and 3 + 3 × N Mystic Dust: level 1 costs $500 and 6 Mystic Dust, level 20 costs $10,000 and 63 Mystic Dust. Levels 11 to 20 also cost 64 Jewel Shards each. Swords, bows and pants cost the same.
  • Taking an item from level 0 to level 20 costs $105,000, 690 Mystic Dust and 640 Jewel Shards in total.
  • Each level from 11 to 20 gives a Jewel item +1 life and +1 maximum life.
  • A Jewel item at level 16 or higher can no longer be traded.

Major Upgrades

Levels 1, 5, 10, 15 and 20 are Major Upgrades. They ask for confirmation and play an animation at the well, which you can skip by clicking the well. Each one adds or improves an Attribute:

Item level Attribute 1 Attribute 2 Attribute 3
1 New, level I – –
5 Level II – –
10 Level III New, level I –
15 Level III Level II –
20 Level III Level II New, level I

At Ascension X the third Attribute goes up to level II.

Attributes

Attributes are passive bonuses on a mystic item. An item has up to 3. Each new Attribute is picked at random from the pool for that item type, and an item never has the same Attribute twice. An Attribute's level (I to III) comes from the item's level, as shown under Major Upgrades.

  • A sword's Attributes work while you hold it, and pants' work while you wear them. A bow's combat Attributes work on the arrows it shoots, but its Bonus XP, Bonus Coins and Mastery XP only count while you hold the bow.
  • Bonus XP, Bonus Coins and Mastery XP from your pants add to those of the sword or bow in your hand.
  • Damage percentages add together with the hit's other bonuses, like enchant percentages do (see Combat).

Attribute Buff Booster

An Attribute Buff Booster permanently raises one Attribute on a mystic item by 1 level, to at most level III. Hold it and right-click, then pick the item and the Attribute.

  • Each item can take only one Booster.
  • It only works on the second or third Attribute, because the first one reaches level III on its own. The item needs to be level 10 or higher.
  • A boosted second Attribute is level II from item level 10 and level III from item level 15. A boosted third Attribute is level II at level 20 and level III at Ascension X.
  • Boosters are sometimes offered in the Spectral Market, which the Sinister Syndicate Renown upgrade unlocks, for $10 to $15 billion.

Attribute list

Values are for Attribute level I / II / III.

Attribute Items Effect
Night Damage Sword, bow +2 / 4 / 5% damage at night
Mega Damage Sword, bow +7 / 12 / 20% damage to players on a megastreak
Bounty Damage Sword, bow +0.3 / 0.5 / 1% damage per $1,000 of the target's bounty, up to +30%
Low HP Damage Sword, bow +5 / 8 / 12% damage while you are below 40% health
Very True Dmg Sword, bow 0.05 / 0.1 / 0.15❤ very true damage per hit
Mini Heal Sword, bow Heal 0.05 / 0.1 / 0.15❤ per hit
Chain Damage Sword +3 / 7 / 10% damage on every third hit in a row on the same target
Weakness Evade Sword 2 / 3 / 5% chance on hit to lose Weakness
Absorption Dmg Sword +6 / 9 / 12% damage to players who have absorption hearts
Boss Damage Sword +5 / 10 / 15% damage to bosses
Boss Lifesteal Sword +4 / 7 / 10% healing while fighting a boss
True Damage Sword +4 / 8 / 12% true damage dealt
Arrow Damage Bow +5 / 8 / 12% arrow damage
Arrow Speed Bow Speed II for 2 / 3 / 4s when an arrow hits
Day Defense Pants -2 / 4 / 7% melee damage taken during the day
Streak Defense Pants -2 / 4 / 6% melee damage taken per 500 streak, up to -30%
Low HP Defense Pants -0.5 / 1 / 2% melee damage taken per ❤ missing
Hit Stack Def Pants -1.5 / 2 / 2.5% melee damage taken for each melee hit you take, up to 10 hits. Resets when you land a melee hit
NPC Defense Pants -3 / 6 / 9% melee damage taken from bots and bosses
True Def Pants -6 / 12 / 18% true damage taken
Hit Regen Pants 4 / 9 / 12% chance to get Regeneration II for 3s when hit in melee. Does not work while fighting a boss
Boss Regen Pants Heal 0.1 / 0.2 / 0.25❤ every 2s while fighting a boss
Speed Pants +3 / 7 / 12% movement speed
Bonus XP Sword, bow, pants +5 / 10 / 15% XP from kills
Bonus Coins Sword, bow, pants +5 / 10 / 15% coins from kills
Mastery XP Sword, bow, pants The wait between Mastery XP gains from megastreak kills is 5 / 10 / 15% shorter

Day and night follow the lobby's day and night cycle.

Attribute Rerollers

An item's Attributes can be changed at the Mystic Well with the Reroll Attributes button, which appears once the item has an Attribute:

  • An Attribute Reroller rerolls every Attribute on the item into a new random one from the item's pool. An Attribute can come back as the same type.
  • A Single Attribute Reroller rerolls one Attribute of your choice into a random one the item does not already have.

Rerolling changes only the type: each slot keeps its level.

  • Attribute Rerollers come from Riftwalker sacrifice rewards (about 5% of reward rolls), from Epic Mystery Boxes from Prestige 40 (10%), and are sometimes offered in the Spectral Market for $250,000,000 to $500,000,000.
  • Single Attribute Rerollers are rewards on the reward board of some limited-time events.
  • Dust Bundles, both rerollers and Boosters also turn up in store deals from time to time.

Ascension

At level 20 the Level Up button becomes Ascend. An item can be ascended 10 times, from Ascension I to Ascension X, shown on the item as [✦I] to [✦X]. Each ascension:

  • gives the item +0.5% melee damage (swords), +0.5% arrow damage (bows) or -0.5% damage taken from all hits (pants), up to 5% at Ascension X;
  • on a sword, also adds +0.025 to the Damage stat, so a level 20 sword at Ascension X has Damage 9;
  • on a Jewel item, adds +1 life and +1 maximum life.

Ascension X also raises the item's third Attribute to level II and turns a sword into a diamond sword.

Ascension Coins Mystic Dust Jewel Shards
I $250,000,000 100 64
II $450,000,000 200 64
III $810,000,000 300 64
IV $1,458,000,000 400 64
V $2,624,400,000 500 64
VI $4,723,920,000 600 64
VII $8,503,056,000 700 64
VIII $15,305,500,800 800 64
IX $27,549,901,440 900 64
X $49,589,822,592 1,000 64

Ascending an item all the way to X costs about $111.3 billion, 5,500 Mystic Dust and 640 Jewel Shards. Together with item levels 11 to 20, a Jewel item gains up to 20 lives from levelling and ascending.

Mystic Dust

Mystic Dust is the material used to level up and ascend mystic items. Only Mystic Dust and Jewel Shards in your inventory count: take them out of Giga Storage or a Dust Bucket first. The Pawn Shop buys Mystic Dust for $2,000 each.

Ways to get Mystic Dust:

  • Incinerating Jewel items (below).
  • Killing bots while on a megastreak: at most once every 1.5 seconds, a kill has a 1% chance to drop 2–8 Mystic Dust, three times as much from a Prismatic Bot. You can get up to 250 a day this way, and drops get smaller as you near the limit. The Mystic Well shows your progress under Daily Mystic Dust.
  • Dust Bundles (16–32 Mystic Dust, 2% chance of 64) and Mini Dust Bundles (8–16, 2% chance of 32), opened by right-clicking.
  • Sewer Chests, from Prestige 19: each of a chest's 2–3 rewards has a 3% chance to be 1 Mystic Dust.

Incinerating

The Mystic Well's Incinerate button permanently destroys the item in the well. Items locked with /lockitem cannot be incinerated. Regular mystic items get the button once they have 3 enchants, Jewel items at any time.

  • A Jewel item gives 3–8 Mystic Dust, or 8–32 if it has a Resurrector enchant, plus, for each life it has left, a 1% chance of 1 extra Mystic Dust.
  • A Jewel item whose Jewel enchant is a RARE! enchant also gives 1–8 Jewel Shards.
  • Any mystic item gives back one third of the normal Coins, Mystic Dust and Jewel Shards cost of its levels and ascensions. Stored shards on the item are lost.
  • The Dust Compactor 4000 incinerates every unfinished Hidden Jewel item in your inventory at once, with the same rewards. It is sold in the Farm Shop for 500 Farm Respect from Farming level 81.

Incinerating Jewels and spending Mystic Dust count toward the Battlepass challenges Incinerate Jewels and Recycling.

Items from before item levels

Mystic items made before item levels were added were converted automatically:

  • Their old upgrades became item levels, and their old buffs became Attributes.
  • Some Jewel items got stored shards in place of Jewel Shards that had been applied to them: 64 for each extra life those shards had added. The item shows them as Stored Jewel Shards: N. They pay that item's Jewel Shard costs first, on level-ups and ascensions.
  • An item that is owed a refund shows Refund waiting - visit the Mystic Well!. The refund is paid when you put the item in the well.