Server Rules and Guidelines

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Revision as of 23:31, 13 October 2023 by Harry (talk | contribs)

The Server Rules and Guidelines is the document that server staff use to punish players. All players must follow these rules.

This document is more detailed than a usual set of rules, and is intended mostly for staff, experienced players, and anyone with a significant interest. For a more digestible set of rules, visit Rules, or join the Discord Server and select #rules.

If you would like to report any player for breaking the Server Rules and Guidelines, then use the /report command in-game or create a ticket in the Discord Server.

RULE 1: CHEATING


Cheating is defined as creating an unfair advantage over any other player in the server in a way that the gamemode does not intend. Cheating in any way, shape, or form is prohibited.

The most common way of cheating in Minecraft is by using hacks, often through a hacked client. There are a number of different types of hacks. Some of the most popular are as follows: - Reach - Aim-Assist - Autoclicker - Killaura - Bhopping, or Speed - Fly - Nametags - Autofish - Blink - Fake-Lag

The above is not in any way an exhaustive list of hacks, but provides a basic understanding of what may be considered one. Any module in a hacked client is most likely against the rules, unless specifically otherwise stated by server staff.

Harry's Network has an uncommon exception for the autoclicker hack, which is that players are allowed to use an external autoclicker with a CPS (clicks-per-second) of up to 14. Any higher is prohibited. Many hacked clients (or internal hacks) include other systems in their autoclickers which may be against the rules, so we highly recommend an external autoclicker if you choose to use one.

Using visual hacks to cheat is punishable by a 1-3 day ban on the server, while other types of hacks are punishable by a 30-90 day ban.

There are also a number of other ways to cheat on the server. One common type is macros, which players use to make their character perform actions on the server without having to perform the task themselves. Like hacks, these types of cheats are forbidden on Harry's Network, and are punishable by a 30-90 day ban.

RULE 1.1: ENCOURAGING OR PROMOTING CHEATING


This rule is an extension to the cheating rule. If you encourage a player to cheat, then you may be held responsible if that player subsequently gets banned for cheating.

Rule 1.1 is rarely enforced on players, but you are much more likely to be punished if you teach players how to cheat (such as describing anticheat bypasses, cheat settings, or by distributing hacks or macros).

Rule 1.1 is punishable by a 30-90 day ban, but more lenient punishments (such as mutes) may be given if the infraction is not serious.

RULE 2: BOOSTING AND EXPLOITING


Boosting involves gaining resources in the game in ways that the game does not intend. This may include adding bot accounts to the server and killing them to gain coins more quickly, or macroing so your account may continue to play on the server, even when you are absent or not interacting with the game.

While autofish hacks also break Rule 1, players using autofish will usually instead be banned for Boosting.

Exploiting is a more specific definition of boosting that refers to using hacks or bugs to gain resources in ways that the game does not intend. A bug that allows you to duplicate coins or items, for example, would be punishable for Exploiting.

Both Boosting and Exploiting are punishable by 30-90 day bans, although leniency is sometimes offered to Exploiting bans if the players involved comply with staff requests and report any bugs that occurred during the incident.

HOW BAN DURATIONS WORK


Ban durations are not selected by the staff issuing them - rather, they are calculated automatically based on the player's history with rule-breaking on the server. Harry's Network does not publish exactly how this calculation works, but a new player will always receive the lowest possible punishment if they are banned.