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Mystic Items
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==Item levels== Once a mystic item has 3 enchants, the Mystic Well's enchant button is replaced by a '''Level Up''' button. Every mystic sword, bow and pants, regular or Jewel, has an item level from 0 to 20, shown on the item as ''Lv. 0'' to ''Lv. 20'' once it has an enchant. Each level raises the item's base stat: {| class="wikitable" ! Item !! Per level !! At level 20 |- | Sword || +0.05 to the sword's Damage stat (7.75 at level 0), about +0.025β€ per hit || Damage 8.75 |- | Bow || +0.05β€ arrow damage || +1β€ arrow damage |- | Pants || -1% melee damage taken || -20% melee damage taken |} Pants show this bonus, together with any [[#Ascension|Ascension]] bonus, as ''Defense: 5 (+N%)''. The level part only reduces melee hits. *Reaching level ''N'' costs ''N'' Γ $500 and 3 + 3 Γ ''N'' Mystic Dust: level 1 costs $500 and 6 Mystic Dust, level 20 costs $10,000 and 63 Mystic Dust. Levels 11 to 20 also cost 64 Jewel Shards each. Swords, bows and pants cost the same. *Taking an item from level 0 to level 20 costs $105,000, 690 Mystic Dust and 640 Jewel Shards in total. *Each level from 11 to 20 gives a Jewel item +1 life and +1 maximum life. *A Jewel item at level 16 or higher can no longer be traded. ===Major Upgrades=== Levels 1, 5, 10, 15 and 20 are '''Major Upgrades'''. They ask for confirmation and play an animation at the well, which you can skip by clicking the well. Each one adds or improves an [[#Attributes|Attribute]]: {| class="wikitable" ! Item level !! Attribute 1 !! Attribute 2 !! Attribute 3 |- | 1 || New, level I || β || β |- | 5 || Level II || β || β |- | 10 || Level III || New, level I || β |- | 15 || Level III || Level II || β |- | 20 || Level III || Level II || New, level I |} At [[#Ascension|Ascension X]] the third Attribute goes up to level II.
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