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	<updated>2026-10-21T07:40:52Z</updated>
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		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Mystic_Items&amp;diff=1078</id>
		<title>Mystic Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Mystic_Items&amp;diff=1078"/>
		<updated>2026-10-20T03:11:00Z</updated>

		<summary type="html">&lt;p&gt;162.158.216.202: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mystic Items&#039;&#039;&#039; are the enchantable swords, bows and pants of Pit Sandbox. They come in two kinds: regular mystic items, which are permanent, and &#039;&#039;&#039;Jewel items&#039;&#039;&#039;, which are stronger but have a limited number of lives.&lt;br /&gt;
&lt;br /&gt;
Enchants are added and upgraded at the Mystic Well. See [[Enchantments]] for how enchanting works and for every enchant. Once an item has 3 enchants, it can be [[#Item levels|levelled up]] and [[#Ascension|ascended]] at the well for better stats and [[#Attributes|Attributes]].&lt;br /&gt;
&lt;br /&gt;
==Regular items and Jewel items==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Regular mystic item !! Jewel item&lt;br /&gt;
|-&lt;br /&gt;
| Lives || None, kept on death || 25–50, one lost per death&lt;br /&gt;
|-&lt;br /&gt;
| Enchant slots || 3 || 3, plus a 4th with a Magical Resurrector&lt;br /&gt;
|-&lt;br /&gt;
| Total enchant tiers (tokens) || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
| Item levels and Ascension || Yes || Yes; levels 11–20 and each Ascension also add up to +20 lives&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An item can hold at most 2 rare enchants.&lt;br /&gt;
&lt;br /&gt;
==Regular mystic items==&lt;br /&gt;
Regular mystic swords, bows and pants have 3 enchant slots. They have no lives: they are permanent and are kept when you die, but they are weaker than Jewel items.&lt;br /&gt;
&lt;br /&gt;
==Jewel items==&lt;br /&gt;
===Getting a Jewel===&lt;br /&gt;
A Jewel starts as a &#039;&#039;&#039;Hidden Jewel&#039;&#039;&#039; sword, bow or pants, found for example in [[Uberdrops]]. Complete its [[Hidden Jewel]] enchant by getting 117 kills with the item, and it becomes a Tier I Jewel with a random tier III enchant.&lt;br /&gt;
*A &#039;&#039;&#039;Magical Revealer&#039;&#039;&#039; applied to a Hidden Jewel skips the kill requirement.&lt;br /&gt;
*A &#039;&#039;&#039;Philosopher&#039;s Cactus&#039;&#039;&#039; can be turned into a completed Jewel item with an enchant of your choice.&lt;br /&gt;
&lt;br /&gt;
[[Jewel Shard|Jewel Shards]] are a Mystic Well material used for the higher [[#Item levels|item levels]] and for [[#Ascension|Ascension]].&lt;br /&gt;
&lt;br /&gt;
===Lives===&lt;br /&gt;
*Each Jewel item starts with 25–50 lives, rolled at random. The item shows them as &#039;&#039;Lives: current/max&#039;&#039;.&lt;br /&gt;
*Item levels 11 to 20 and each Ascension give the item +1 life and +1 maximum life (see [[#Item levels|Item levels]]).&lt;br /&gt;
*Every time you die, each Jewel item in your inventory and armor slots loses a life.&lt;br /&gt;
*At 3 lives or fewer, the lives counter on the item turns &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; as a warning.&lt;br /&gt;
*At 0 lives the item &#039;&#039;&#039;breaks&#039;&#039;&#039; and is gone for good.&lt;br /&gt;
*Some effects make a death cost more lives: being killed by a [[Soul Scythe]] sword while you both have The Pact active, or having the [[Trinkets|Artisan&#039;s Guidebook]] trinket equipped (3 lives per death).&lt;br /&gt;
&lt;br /&gt;
===Protecting lives===&lt;br /&gt;
*&#039;&#039;&#039;Inventory Beacon&#039;&#039;&#039;: if you carry enough Inventory Beacons when you die, they are used up instead of your Jewel lives (one beacon per life you would lose). Beacons drop from [[Bosses]] and Uberdrops, and can be bought in the [[Event Shop]].&lt;br /&gt;
*&#039;&#039;&#039;Promotion&#039;&#039;&#039; ([[Renown]] upgrade): while toggled on, saves your Jewel lives when you die on a megastreak, using Promotion uses. On Gilded, Made of Time and Riftwalker each save costs 2 uses. On Uberstreak it only works from 400 streak, and on Apocalyptic Uberstreak from 2,500 streak. It does not work while you use the [[Locked on Target]] perk.&lt;br /&gt;
*&#039;&#039;&#039;Divine Intervention&#039;&#039;&#039; (Renown upgrade): +5% chance per tier to keep your inventory, and your lives, on death.&lt;br /&gt;
*&#039;&#039;&#039;Divine Protection&#039;&#039;&#039; (Renown upgrade): while toggled on and you are not on a megastreak, 30% chance to keep your lives on death.&lt;br /&gt;
*[[Divine Miracle]] (pants enchant): 20% chance per tier to save item lives on death. It does not work while you carry an Inventory Beacon.&lt;br /&gt;
*A &#039;&#039;&#039;Mystic Repair Kit&#039;&#039;&#039; restores one Jewel item to its maximum lives.&lt;br /&gt;
&lt;br /&gt;
==Magical Resurrector==&lt;br /&gt;
From [[Prestige]] 50, the rare &#039;&#039;&#039;Magical Resurrector&#039;&#039;&#039; can be found in Apocalyptic [[Uberdrops]]. Each Resurrector is for one item type: sword, bow or pants.&lt;br /&gt;
*Right-click it and pick a Jewel item of that type with 3 enchants. Applying it costs $100,000,000.&lt;br /&gt;
*It adds a random Resurrector (&amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;&#039;&#039;&#039;RES!&#039;&#039;&#039;&amp;lt;/span&amp;gt;) enchant in a new 4th enchant slot: 50% chance of tier I, 30% tier II, 20% tier III.&lt;br /&gt;
*After this, the item&#039;s enchants are permanently locked.&lt;br /&gt;
*The [[Trinkets|Experimental Attuner]] trinket gives a chance at a higher tier, at a higher price and a risk of breaking the Resurrector.&lt;br /&gt;
&lt;br /&gt;
==Item levels==&lt;br /&gt;
Once a mystic item has 3 enchants, the Mystic Well&#039;s enchant button is replaced by a &#039;&#039;&#039;Level Up&#039;&#039;&#039; button. Every mystic sword, bow and pants, regular or Jewel, has an item level from 0 to 20, shown on the item as &#039;&#039;Lv. 0&#039;&#039; to &#039;&#039;Lv. 20&#039;&#039; once it has an enchant.&lt;br /&gt;
&lt;br /&gt;
Each level raises the item&#039;s base stat:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Per level !! At level 20&lt;br /&gt;
|-&lt;br /&gt;
| Sword || +0.05 to the sword&#039;s Damage stat (7.75 at level 0), about +0.025❤ per hit || Damage 8.75&lt;br /&gt;
|-&lt;br /&gt;
| Bow || +0.05❤ arrow damage || +1❤ arrow damage&lt;br /&gt;
|-&lt;br /&gt;
| Pants || -1% melee damage taken || -20% melee damage taken&lt;br /&gt;
|}&lt;br /&gt;
Pants show this bonus, together with any [[#Ascension|Ascension]] bonus, as &#039;&#039;Defense: 5 (+N%)&#039;&#039;. The level part only reduces melee hits.&lt;br /&gt;
&lt;br /&gt;
*Reaching level &#039;&#039;N&#039;&#039; costs &#039;&#039;N&#039;&#039; × $500 and 3 + 3 × &#039;&#039;N&#039;&#039; Mystic Dust: level 1 costs $500 and 6 Mystic Dust, level 20 costs $10,000 and 63 Mystic Dust. Levels 11 to 20 also cost 64 Jewel Shards each. Swords, bows and pants cost the same.&lt;br /&gt;
*Taking an item from level 0 to level 20 costs $105,000, 690 Mystic Dust and 640 Jewel Shards in total.&lt;br /&gt;
*Each level from 11 to 20 gives a Jewel item +1 life and +1 maximum life.&lt;br /&gt;
*A Jewel item at level 16 or higher can no longer be traded.&lt;br /&gt;
&lt;br /&gt;
===Major Upgrades===&lt;br /&gt;
Levels 1, 5, 10, 15 and 20 are &#039;&#039;&#039;Major Upgrades&#039;&#039;&#039;. They ask for confirmation and play an animation at the well, which you can skip by clicking the well. Each one adds or improves an [[#Attributes|Attribute]]:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item level !! Attribute 1 !! Attribute 2 !! Attribute 3&lt;br /&gt;
|-&lt;br /&gt;
| 1 || New, level I || – || –&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Level II || – || –&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Level III || New, level I || –&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Level III || Level II || –&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Level III || Level II || New, level I&lt;br /&gt;
|}&lt;br /&gt;
At [[#Ascension|Ascension X]] the third Attribute goes up to level II.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; are passive bonuses on a mystic item. An item has up to 3. Each new Attribute is picked at random from the pool for that item type, and an item never has the same Attribute twice. An Attribute&#039;s level (I to III) comes from the item&#039;s level, as shown under [[#Major Upgrades|Major Upgrades]].&lt;br /&gt;
&lt;br /&gt;
*A sword&#039;s Attributes work while you hold it, and pants&#039; work while you wear them. A bow&#039;s combat Attributes work on the arrows it shoots, but its Bonus XP, Bonus Coins and Mastery XP only count while you hold the bow.&lt;br /&gt;
*Bonus XP, Bonus Coins and Mastery XP from your pants add to those of the sword or bow in your hand.&lt;br /&gt;
*Damage percentages add together with the hit&#039;s other bonuses, like enchant percentages do (see [[Combat#Damage categories|Combat]]).&lt;br /&gt;
&lt;br /&gt;
===Attribute Buff Booster===&lt;br /&gt;
An &#039;&#039;&#039;Attribute Buff Booster&#039;&#039;&#039; permanently raises one Attribute on a mystic item by 1 level, to at most level III. Hold it and right-click, then pick the item and the Attribute.&lt;br /&gt;
*Each item can take only one Booster.&lt;br /&gt;
*It only works on the second or third Attribute, because the first one reaches level III on its own. The item needs to be level 10 or higher.&lt;br /&gt;
*A boosted second Attribute is level II from item level 10 and level III from item level 15. A boosted third Attribute is level II at level 20 and level III at Ascension X.&lt;br /&gt;
*Boosters are sometimes offered in the Spectral Market, which the [[Renown#Upgrade list|Sinister Syndicate]] Renown upgrade unlocks, for $10 to $15 billion.&lt;br /&gt;
&lt;br /&gt;
===Attribute list===&lt;br /&gt;
Values are for Attribute level I / II / III.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attribute !! Items !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Night Damage || Sword, bow || +2 / 4 / 5% damage at night&lt;br /&gt;
|-&lt;br /&gt;
| Mega Damage || Sword, bow || +7 / 12 / 20% damage to players on a [[Megastreaks|megastreak]]&lt;br /&gt;
|-&lt;br /&gt;
| Bounty Damage || Sword, bow || +0.3 / 0.5 / 1% damage per $1,000 of the target&#039;s [[Streaks and Bounties#Bounties|bounty]], up to +30%&lt;br /&gt;
|-&lt;br /&gt;
| Low HP Damage || Sword, bow || +5 / 8 / 12% damage while you are below 40% health&lt;br /&gt;
|-&lt;br /&gt;
| Very True Dmg || Sword, bow || 0.05 / 0.1 / 0.15❤ [[Combat#True damage|very true damage]] per hit&lt;br /&gt;
|-&lt;br /&gt;
| Mini Heal || Sword, bow || Heal 0.05 / 0.1 / 0.15❤ per hit&lt;br /&gt;
|-&lt;br /&gt;
| Chain Damage || Sword || +3 / 7 / 10% damage on every third hit in a row on the same target&lt;br /&gt;
|-&lt;br /&gt;
| Weakness Evade || Sword || 2 / 3 / 5% chance on hit to lose Weakness&lt;br /&gt;
|-&lt;br /&gt;
| Absorption Dmg || Sword || +6 / 9 / 12% damage to players who have absorption hearts&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage || Sword || +5 / 10 / 15% damage to [[Bosses|bosses]]&lt;br /&gt;
|-&lt;br /&gt;
| Boss Lifesteal || Sword || +4 / 7 / 10% healing while fighting a boss&lt;br /&gt;
|-&lt;br /&gt;
| True Damage || Sword || +4 / 8 / 12% true damage dealt&lt;br /&gt;
|-&lt;br /&gt;
| Arrow Damage || Bow || +5 / 8 / 12% arrow damage&lt;br /&gt;
|-&lt;br /&gt;
| Arrow Speed || Bow || Speed II for 2 / 3 / 4s when an arrow hits&lt;br /&gt;
|-&lt;br /&gt;
| Day Defense || Pants || -2 / 4 / 7% melee damage taken during the day&lt;br /&gt;
|-&lt;br /&gt;
| Streak Defense || Pants || -2 / 4 / 6% melee damage taken per 500 streak, up to -30%&lt;br /&gt;
|-&lt;br /&gt;
| Low HP Defense || Pants || -0.5 / 1 / 2% melee damage taken per ❤ missing&lt;br /&gt;
|-&lt;br /&gt;
| Hit Stack Def || Pants || -1.5 / 2 / 2.5% melee damage taken for each melee hit you take, up to 10 hits. Resets when you land a melee hit&lt;br /&gt;
|-&lt;br /&gt;
| NPC Defense || Pants || -3 / 6 / 9% melee damage taken from bots and bosses&lt;br /&gt;
|-&lt;br /&gt;
| True Def || Pants || -6 / 12 / 18% true damage taken&lt;br /&gt;
|-&lt;br /&gt;
| Hit Regen || Pants || 4 / 9 / 12% chance to get Regeneration II for 3s when hit in melee. Does not work while fighting a boss&lt;br /&gt;
|-&lt;br /&gt;
| Boss Regen || Pants || Heal 0.1 / 0.2 / 0.25❤ every 2s while fighting a boss&lt;br /&gt;
|-&lt;br /&gt;
| Speed || Pants || +3 / 7 / 12% movement speed&lt;br /&gt;
|-&lt;br /&gt;
| Bonus XP || Sword, bow, pants || +5 / 10 / 15% XP from kills&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Coins || Sword, bow, pants || +5 / 10 / 15% coins from kills&lt;br /&gt;
|-&lt;br /&gt;
| Mastery XP || Sword, bow, pants || The wait between [[Mastery Tree#Mastery Points|Mastery XP]] gains from megastreak kills is 5 / 10 / 15% shorter&lt;br /&gt;
|}&lt;br /&gt;
Day and night follow the lobby&#039;s [[Pit Sandbox|day and night cycle]].&lt;br /&gt;
&lt;br /&gt;
===Attribute Rerollers===&lt;br /&gt;
An item&#039;s Attributes can be changed at the Mystic Well with the &#039;&#039;&#039;Reroll Attributes&#039;&#039;&#039; button, which appears once the item has an Attribute:&lt;br /&gt;
*An &#039;&#039;&#039;Attribute Reroller&#039;&#039;&#039; rerolls every Attribute on the item into a new random one from the item&#039;s pool. An Attribute can come back as the same type.&lt;br /&gt;
*A &#039;&#039;&#039;Single Attribute Reroller&#039;&#039;&#039; rerolls one Attribute of your choice into a random one the item does not already have.&lt;br /&gt;
Rerolling changes only the type: each slot keeps its level.&lt;br /&gt;
&lt;br /&gt;
*Attribute Rerollers come from [[Riftwalker#Sacrifice rewards|Riftwalker sacrifice rewards]] (about 5% of reward rolls), from Epic [[Mystery Boxes]] from Prestige 40 (10%), and are sometimes offered in the Spectral Market for $250,000,000 to $500,000,000.&lt;br /&gt;
*Single Attribute Rerollers are rewards on the reward board of some limited-time events.&lt;br /&gt;
*Dust Bundles, both rerollers and Boosters also turn up in store deals from time to time.&lt;br /&gt;
&lt;br /&gt;
==Ascension==&lt;br /&gt;
At level 20 the Level Up button becomes &#039;&#039;&#039;Ascend&#039;&#039;&#039;. An item can be ascended 10 times, from Ascension I to Ascension X, shown on the item as &#039;&#039;[✦I]&#039;&#039; to &#039;&#039;[✦X]&#039;&#039;. Each ascension:&lt;br /&gt;
*gives the item +0.5% melee damage (swords), +0.5% arrow damage (bows) or -0.5% damage taken from all hits (pants), up to 5% at Ascension X;&lt;br /&gt;
*on a sword, also adds +0.025 to the Damage stat, so a level 20 sword at Ascension X has Damage 9;&lt;br /&gt;
*on a Jewel item, adds +1 life and +1 maximum life.&lt;br /&gt;
Ascension X also raises the item&#039;s third Attribute to level II and turns a sword into a diamond sword.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ascension !! Coins !! Mystic Dust !! Jewel Shards&lt;br /&gt;
|-&lt;br /&gt;
| I || $250,000,000 || 100 || 64&lt;br /&gt;
|-&lt;br /&gt;
| II || $450,000,000 || 200 || 64&lt;br /&gt;
|-&lt;br /&gt;
| III || $810,000,000 || 300 || 64&lt;br /&gt;
|-&lt;br /&gt;
| IV || $1,458,000,000 || 400 || 64&lt;br /&gt;
|-&lt;br /&gt;
| V || $2,624,400,000 || 500 || 64&lt;br /&gt;
|-&lt;br /&gt;
| VI || $4,723,920,000 || 600 || 64&lt;br /&gt;
|-&lt;br /&gt;
| VII || $8,503,056,000 || 700 || 64&lt;br /&gt;
|-&lt;br /&gt;
| VIII || $15,305,500,800 || 800 || 64&lt;br /&gt;
|-&lt;br /&gt;
| IX || $27,549,901,440 || 900 || 64&lt;br /&gt;
|-&lt;br /&gt;
| X || $49,589,822,592 || 1,000 || 64&lt;br /&gt;
|}&lt;br /&gt;
Ascending an item all the way to X costs about $111.3 billion, 5,500 Mystic Dust and 640 Jewel Shards. Together with item levels 11 to 20, a Jewel item gains up to 20 lives from levelling and ascending.&lt;br /&gt;
&lt;br /&gt;
==Mystic Dust==&lt;br /&gt;
&#039;&#039;&#039;Mystic Dust&#039;&#039;&#039; is the material used to level up and ascend mystic items. Only Mystic Dust and Jewel Shards in your inventory count: take them out of Giga Storage or a Dust Bucket first. The Pawn Shop buys Mystic Dust for $2,000 each.&lt;br /&gt;
&lt;br /&gt;
Ways to get Mystic Dust:&lt;br /&gt;
*[[#Incinerating|Incinerating]] Jewel items (below).&lt;br /&gt;
*Killing bots while on a [[Megastreaks|megastreak]]: at most once every 1.5 seconds, a kill has a 1% chance to drop 2–8 Mystic Dust, three times as much from a Prismatic Bot. You can get up to 250 a day this way, and drops get smaller as you near the limit. The Mystic Well shows your progress under &#039;&#039;Daily Mystic Dust&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Dust Bundles&#039;&#039;&#039; (16–32 Mystic Dust, 2% chance of 64) and &#039;&#039;&#039;Mini Dust Bundles&#039;&#039;&#039; (8–16, 2% chance of 32), opened by right-clicking.&lt;br /&gt;
**Dust Bundles: [[Uberdrops#Ultimate Uberdrop|Ultimate Uberdrops]] (3.5% per pick), Uncommon, Rare and Epic [[Mystery Boxes]], the [[Skills#Mining Shop|Mining Shop]] from Mining level 56 (64 Emeralds and 30 Night Shards), Brutish and Shiny Vermin from the [[Megastreaks#Hermit|Hermit]] megastreak, and the store (399 Gems).&lt;br /&gt;
**Mini Dust Bundles: [[Uberdrops#Super Uberdrop|Super Uberdrops]] (7%) and Common Mystery Boxes.&lt;br /&gt;
*Sewer Chests, from Prestige 19: each of a chest&#039;s 2–3 rewards has a 3% chance to be 1 Mystic Dust.&lt;br /&gt;
&lt;br /&gt;
===Incinerating===&lt;br /&gt;
The Mystic Well&#039;s &#039;&#039;&#039;Incinerate&#039;&#039;&#039; button permanently destroys the item in the well. Items locked with &amp;lt;code&amp;gt;/lockitem&amp;lt;/code&amp;gt; cannot be incinerated. Regular mystic items get the button once they have 3 enchants, Jewel items at any time.&lt;br /&gt;
*A Jewel item gives 3–8 Mystic Dust, or 8–32 if it has a Resurrector enchant, plus, for each life it has left, a 1% chance of 1 extra Mystic Dust.&lt;br /&gt;
*A Jewel item whose Jewel enchant is a &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; enchant also gives 1–8 [[Jewel Shard|Jewel Shards]].&lt;br /&gt;
*Any mystic item gives back one third of the normal Coins, Mystic Dust and Jewel Shards cost of its levels and ascensions. Stored shards on the item are lost.&lt;br /&gt;
*The &#039;&#039;&#039;Dust Compactor 4000&#039;&#039;&#039; incinerates every unfinished Hidden Jewel item in your inventory at once, with the same rewards. It is sold in the Farm Shop for 500 Farm Respect from [[Skills#Farming|Farming]] level 81.&lt;br /&gt;
Incinerating Jewels and spending Mystic Dust count toward the [[Battlepass]] challenges Incinerate Jewels and Recycling.&lt;br /&gt;
&lt;br /&gt;
==Items from before item levels==&lt;br /&gt;
Mystic items made before item levels were added were converted automatically:&lt;br /&gt;
*Their old upgrades became item levels, and their old buffs became Attributes.&lt;br /&gt;
*Some Jewel items got &#039;&#039;&#039;stored shards&#039;&#039;&#039; in place of Jewel Shards that had been applied to them: 64 for each extra life those shards had added. The item shows them as &#039;&#039;Stored Jewel Shards: N&#039;&#039;. They pay that item&#039;s Jewel Shard costs first, on level-ups and ascensions.&lt;br /&gt;
*An item that is owed a refund shows &#039;&#039;Refund waiting - visit the Mystic Well!&#039;&#039;. The refund is paid when you put the item in the well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pit Sandbox]]&lt;/div&gt;</summary>
		<author><name>162.158.216.202</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Tryhard_Bot&amp;diff=1074</id>
		<title>Tryhard Bot</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Tryhard_Bot&amp;diff=1074"/>
		<updated>2026-10-20T03:09:55Z</updated>

		<summary type="html">&lt;p&gt;162.158.216.202: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tryhard Bots&#039;&#039;&#039; are rare, powerful bots that can spawn to hunt you when you kill a bot. They have 30 max hearts, wear diamond gear, strafe around you and hit much harder than normal bots, but drop valuable rewards.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*From [[Prestige]] 5, each bot you kill has a 0.2% chance to spawn a Tryhard Bot that hunts you.&lt;br /&gt;
*After a Tryhard Bot spawns for you, another cannot spawn for 5 minutes. Tryhard Bots from fishing and from Soulshredder also start this cooldown.&lt;br /&gt;
*They do not spawn while you are on a [[Megastreaks|megastreak]], unless you have the [[Mastery Tree]] node Demonsplit turned on. They never spawn while you are on [[Riftwalker]].&lt;br /&gt;
*The [[Megastreaks#Apocalyptic Uberstreak|Apocalyptic Uberstreak]] debuff &amp;quot;Tryhard Bot spawning enabled&amp;quot; lets them spawn during that megastreak.&lt;br /&gt;
*Other ways to meet them:&lt;br /&gt;
**the [[Trying Harder]] fishing enchant can fish one up;&lt;br /&gt;
**the &amp;quot;Two Tryhards&amp;quot; debuff of [[Megastreaks#Soulshredder|Soulshredder]] sends two after you;&lt;br /&gt;
**the Riftslayer Crown stat &amp;quot;Tryhard Bot Spawn Chance&amp;quot; raises the spawn chance (see [[Riftwalker#Crown stats|Riftslayer Crowns]]).&lt;br /&gt;
&lt;br /&gt;
===Badges===&lt;br /&gt;
Badges change the spawn chance and cooldown. Right-click a badge to switch its setting between Increased, Decreased and Normal; new badges start on Normal. If you carry several badges, only the first one in your inventory counts, and badges stored in a Relic Satchel count first.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Badge !! Setting !! Chance per bot kill !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| None or [[Slayer Badge]] || – || 0.2% || 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Destructor Badge]] || Increased || 0.24% || 4 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 0.2% || 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Decreased || 0.16% || 6 minutes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Obliterator Badge]] || Increased || 0.28% || 3 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 0.2% || 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Decreased || 0.12% || 7 minutes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Exterminator Badge || Increased || 0.28% || 3 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 0.2% || 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Decreased || colspan=&amp;quot;2&amp;quot; | Tryhard Bots do not spawn from bot kills&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fighting a Tryhard Bot==&lt;br /&gt;
*It has 30 max hearts, a diamond helmet, chestplate and boots, Resistance II and Strength II, and cannot be given Weakness.&lt;br /&gt;
*Each hit deals up to about 2.5❤ and gives Wither for 4 seconds. When you are below 5❤, most of its hits are much weaker. With Demonsplit on, its hits deal 50% more.&lt;br /&gt;
*It strafes around you, backs off when it gets too close, and jumps.&lt;br /&gt;
*If you run more than 20 blocks away (outside spawn), it deals 2❤ of true damage every second and pulls you back towards it.&lt;br /&gt;
*It leaves after 75 seconds (&amp;quot;TOO SLOW!&amp;quot;). It also disappears if you go into spawn or log off.&lt;br /&gt;
*Other players can hit it, but deal only 25% damage. Only the player it is hunting gets the Tryhard rewards.&lt;br /&gt;
&lt;br /&gt;
==Evolved Tryhard Bots==&lt;br /&gt;
The [[Mastery Tree]] node &#039;&#039;&#039;Evolved Tryhard Bots&#039;&#039;&#039; (5 tiers, toggleable) makes your Tryhard Bots harder and more rewarding:&lt;br /&gt;
*+25% health per tier.&lt;br /&gt;
*At half health the bot stands still and becomes immune. It fires orbs that deal 1❤ of true damage when they land near you, and summons a zombie and a skeleton guard with 120 hearts each that only you can damage. It fights on once both guards are dead.&lt;br /&gt;
*All drop chances, and the Mastery XP and Megacoin amounts, are raised by 10% per tier (up to +50%).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Killing a Tryhard Bot that is hunting you gives:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 XP and 5,000 coins, on top of the normal kill || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 50 [[Mastery Tree|Mastery XP]] || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 100–500 [[Currencies#Megacoins|Megacoins]] (from Prestige 12) || 100%&lt;br /&gt;
|-&lt;br /&gt;
| If your [[Reward Chests|Reward Chest]] has no charges left, it gets one back (from Prestige 1) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uberdrops#Super Uberdrop|Super Uberdrop]] || 3%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uberdrops#Ultimate Uberdrop|Ultimate Uberdrop]] || 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Slayer Badge]] || 2% (0.2% while your active badge is an Exterminator Badge)&lt;br /&gt;
|}&lt;br /&gt;
*Your [[Guilds|guild]] gets 25 guild XP.&lt;br /&gt;
*With The Pact active and the [[Blessings#Tryhard Conversion|Tryhard Conversion]] blessing, you also get 10 Soul Shards.&lt;br /&gt;
*Each kill adds to the kill counter on your Slayer, Destructor, Obliterator or Exterminator Badge. The badge&#039;s coin and XP bonus grows with each extra digit in that count (at 10, 100, 1,000 kills and so on).&lt;br /&gt;
*Tryhard Bot kills count towards the &amp;quot;Kill 15 Tryhard Bots&amp;quot; [[Perks#Contracts|contract]] and the Tryhard Bot Kills leaderboard.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pit Sandbox]]&lt;/div&gt;</summary>
		<author><name>162.158.216.202</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Diamond_Armor&amp;diff=1061</id>
		<title>Diamond Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Diamond_Armor&amp;diff=1061"/>
		<updated>2026-10-20T03:08:10Z</updated>

		<summary type="html">&lt;p&gt;162.158.216.202: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Diamond Armor&#039;&#039;&#039; is the main armor in [[Pit Sandbox]]: a diamond helmet, chestplate and boots whose Protection level is upgraded at [[Marcus]]. The leg slot is for [[Mystic Items|Mystic Pants]] instead.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*New players receive a Protection I set in the [[Starter Kit]].&lt;br /&gt;
*Marcus&#039;s Armor Upgrades menu has a free &#039;&#039;&#039;Beginner&#039;s Armor&#039;&#039;&#039; button that gives a Protection I helmet, chestplate and boots at any time.&lt;br /&gt;
*Diamond Armor is kept on death.&lt;br /&gt;
&lt;br /&gt;
==Protection==&lt;br /&gt;
*Each Protection level on a piece reduces the damage you take by 2.5%. The item&#039;s lore shows the total for that piece, for example &amp;quot;Protection IV (-10% damage)&amp;quot;.&lt;br /&gt;
*The three pieces add up: a full Protection VII set reduces damage by 52.5%.&lt;br /&gt;
*Your [[Prestige|prestige]] limits the Protection level that counts. A piece above your limit shows the extra levels crossed out in its lore.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Prestige !! Highest Protection that counts&lt;br /&gt;
|-&lt;br /&gt;
| 0–16 || II&lt;br /&gt;
|-&lt;br /&gt;
| 17–23 || III&lt;br /&gt;
|-&lt;br /&gt;
| 24–37 || IV&lt;br /&gt;
|-&lt;br /&gt;
| 38–53 || V&lt;br /&gt;
|-&lt;br /&gt;
| 54–74 || VI&lt;br /&gt;
|-&lt;br /&gt;
| 75+ || VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
Wear the piece you want to upgrade and open Marcus&#039;s &#039;&#039;&#039;Armor Upgrades&#039;&#039;&#039; menu. Each upgrade raises one piece by one Protection level, after a confirmation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade !! Prestige !! Helmet !! Chestplate !! Boots&lt;br /&gt;
|-&lt;br /&gt;
| I → II || 1 (helmet), 2 (chestplate), 3 (boots) || Free || Free || Free&lt;br /&gt;
|-&lt;br /&gt;
| II → III || 17 || $235,000 || $202,000 || $320,000&lt;br /&gt;
|-&lt;br /&gt;
| III → IV || 24 || $4,648,000 || $139,906,000 || $4,648,000&lt;br /&gt;
|-&lt;br /&gt;
| IV → V || 38 || $167,520,000 || $294,980,000 || $167,520,000&lt;br /&gt;
|-&lt;br /&gt;
| V → VI || 54 || $750,080,000 || $1,579,920,000 || $750,080,000&lt;br /&gt;
|-&lt;br /&gt;
| VI → VII || 75 || $2,500,000,000 || $6,500,000,000 || $2,500,000,000&lt;br /&gt;
|}&lt;br /&gt;
*[[Runes]] are applied to Diamond Armor through Runecrafting.&lt;br /&gt;
*If the piece has a rune on it, each upgrade has a 30% chance to destroy the rune. Shiny runes are never lost.&lt;br /&gt;
&lt;br /&gt;
==Chestplate abilities==&lt;br /&gt;
From Prestige 24, a Diamond Chestplate at Protection IV or higher can get one special ability. Right-click the chestplate in the Armor Upgrades menu to choose it. A chestplate can only have one ability.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ability !! Effect !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Counter-Offensive || Gain Speed II for 4 seconds on every 4th hit you take. || $4,950,000 and 32 [[Moon Stone|Moon Stones]]&lt;br /&gt;
|-&lt;br /&gt;
| Fabric of Divinity || 10% chance to keep your [[Mystic Items#Lives|Jewel item lives]] when you die. || $49,500,000 and 32 Inventory Beacons&lt;br /&gt;
|-&lt;br /&gt;
| Remarkable Resilience || Take 15% less damage while you have absorption hearts. || $495,000,000 and 32 Dark Matter&lt;br /&gt;
|}&lt;br /&gt;
Adding an ability has the same 30% chance to destroy a rune on the chestplate.&lt;br /&gt;
&lt;br /&gt;
==Diamond Infusion==&lt;br /&gt;
&#039;&#039;&#039;Diamond Dust&#039;&#039;&#039; infuses Diamond Armor for a little extra defense. Hold it and right-click, then pick the helmet, chestplate or boots you are wearing.&lt;br /&gt;
*Each Diamond Dust adds 10 to 20 charge to the piece. Filling the piece&#039;s bar raises its Infusion level, up to V.&lt;br /&gt;
*Each level needs more charge than the last: 100, 300, 800, 2,000 and 5,000.&lt;br /&gt;
*Each Infusion level reduces the damage you take by 0.5%, up to 2.5% per piece and 7.5% for a full set.&lt;br /&gt;
*Diamond Dust comes from store deals.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pit Sandbox]]&lt;/div&gt;</summary>
		<author><name>162.158.216.202</name></author>
	</entry>
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