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Quickshot: Difference between revisions

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===Quickshot===
===Quickshot===
*I: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of <span style ="color:#55FF55"> 1 </span> nearby player, dealing <span style ="color:#FF5555"> 50% </span> of the arrow damage.
*I: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of <span style ="color:#55FF55"> 1 </span> nearby player, dealing <span style ="color:#FF5555"> 50% </span> of the arrow damage.
*II: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of <span style ="color:#55FF55"> 2 </span> nearby player, dealing <span style ="color:#FF5555"> 50% </span> of the arrow damage.
*II: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of <span style ="color:#55FF55"> 2 </span> nearby players, dealing <span style ="color:#FF5555"> 50% </span> of the arrow damage.
*III: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of <span style ="color:#55FF55"> 3 </span> nearby player, dealing <span style ="color:#FF5555"> 50% </span> of the arrow damage.
*III: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of <span style ="color:#55FF55"> 3 </span> nearby players, dealing <span style ="color:#FF5555"> 50% </span> of the arrow damage.

Revision as of 14:37, 23 August 2025

Quickshot

  • I: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of 1 nearby player, dealing 50% of the arrow damage.
  • II: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of 2 nearby players, dealing 50% of the arrow damage.
  • III: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of 3 nearby players, dealing 50% of the arrow damage.