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	<id>https://wiki.harrys.gg/index.php?action=history&amp;feed=atom&amp;title=Quickshot</id>
	<title>Quickshot - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.harrys.gg/index.php?action=history&amp;feed=atom&amp;title=Quickshot"/>
	<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/index.php?title=Quickshot&amp;action=history"/>
	<updated>2026-04-05T14:33:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.harrys.gg/index.php?title=Quickshot&amp;diff=749&amp;oldid=prev</id>
		<title>Dawpo at 20:38, 23 August 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/index.php?title=Quickshot&amp;diff=749&amp;oldid=prev"/>
		<updated>2025-08-23T20:38:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:38, 23 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quickshot&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;b&amp;gt;Quickshot&amp;lt;/b&amp;gt; is a [[perks|Perk]] unlockable in the [[Contractor]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;STATS&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*I: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of &amp;lt;span style =&amp;quot;color:#55FF55&amp;quot;&amp;gt; 1 &amp;lt;/span&amp;gt; nearby player, dealing &amp;lt;span style =&amp;quot;color:#FF5555&amp;quot;&amp;gt; 50% &amp;lt;/span&amp;gt; of the arrow damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*I: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of &amp;lt;span style =&amp;quot;color:#55FF55&amp;quot;&amp;gt; 1 &amp;lt;/span&amp;gt; nearby player, dealing &amp;lt;span style =&amp;quot;color:#FF5555&amp;quot;&amp;gt; 50% &amp;lt;/span&amp;gt; of the arrow damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*II: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of &amp;lt;span style =&amp;quot;color:#55FF55&amp;quot;&amp;gt; 2 &amp;lt;/span&amp;gt; nearby players, dealing &amp;lt;span style =&amp;quot;color:#FF5555&amp;quot;&amp;gt; 50% &amp;lt;/span&amp;gt; of the arrow damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*II: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of &amp;lt;span style =&amp;quot;color:#55FF55&amp;quot;&amp;gt; 2 &amp;lt;/span&amp;gt; nearby players, dealing &amp;lt;span style =&amp;quot;color:#FF5555&amp;quot;&amp;gt; 50% &amp;lt;/span&amp;gt; of the arrow damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*III: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of &amp;lt;span style =&amp;quot;color:#55FF55&amp;quot;&amp;gt; 3 &amp;lt;/span&amp;gt; nearby players, dealing &amp;lt;span style =&amp;quot;color:#FF5555&amp;quot;&amp;gt; 50% &amp;lt;/span&amp;gt; of the arrow damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*III: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of &amp;lt;span style =&amp;quot;color:#55FF55&amp;quot;&amp;gt; 3 &amp;lt;/span&amp;gt; nearby players, dealing &amp;lt;span style =&amp;quot;color:#FF5555&amp;quot;&amp;gt; 50% &amp;lt;/span&amp;gt; of the arrow damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-708:rev-749:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Dawpo</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/index.php?title=Quickshot&amp;diff=708&amp;oldid=prev</id>
		<title>Dawpo at 14:37, 23 August 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/index.php?title=Quickshot&amp;diff=708&amp;oldid=prev"/>
		<updated>2025-08-23T14:37:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:37, 23 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Quickshot===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Quickshot===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*I: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of &amp;lt;span style =&amp;quot;color:#55FF55&amp;quot;&amp;gt; 1 &amp;lt;/span&amp;gt; nearby player, dealing &amp;lt;span style =&amp;quot;color:#FF5555&amp;quot;&amp;gt; 50% &amp;lt;/span&amp;gt; of the arrow damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*I: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of &amp;lt;span style =&amp;quot;color:#55FF55&amp;quot;&amp;gt; 1 &amp;lt;/span&amp;gt; nearby player, dealing &amp;lt;span style =&amp;quot;color:#FF5555&amp;quot;&amp;gt; 50% &amp;lt;/span&amp;gt; of the arrow damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*II: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of &amp;lt;span style =&quot;color:#55FF55&quot;&amp;gt; 2 &amp;lt;/span&amp;gt; nearby &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player&lt;/del&gt;, dealing &amp;lt;span style =&quot;color:#FF5555&quot;&amp;gt; 50% &amp;lt;/span&amp;gt; of the arrow damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*II: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of &amp;lt;span style =&quot;color:#55FF55&quot;&amp;gt; 2 &amp;lt;/span&amp;gt; nearby &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players&lt;/ins&gt;, dealing &amp;lt;span style =&quot;color:#FF5555&quot;&amp;gt; 50% &amp;lt;/span&amp;gt; of the arrow damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*III: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of &amp;lt;span style =&quot;color:#55FF55&quot;&amp;gt; 3 &amp;lt;/span&amp;gt; nearby &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player&lt;/del&gt;, dealing &amp;lt;span style =&quot;color:#FF5555&quot;&amp;gt; 50% &amp;lt;/span&amp;gt; of the arrow damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*III: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of &amp;lt;span style =&quot;color:#55FF55&quot;&amp;gt; 3 &amp;lt;/span&amp;gt; nearby &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players&lt;/ins&gt;, dealing &amp;lt;span style =&quot;color:#FF5555&quot;&amp;gt; 50% &amp;lt;/span&amp;gt; of the arrow damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Dawpo</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/index.php?title=Quickshot&amp;diff=707&amp;oldid=prev</id>
		<title>Dawpo at 14:37, 23 August 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/index.php?title=Quickshot&amp;diff=707&amp;oldid=prev"/>
		<updated>2025-08-23T14:37:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:37, 23 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Quickshot===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Quickshot===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*I: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of &amp;lt;span style =&amp;quot;color:#55FF55&amp;quot;&amp;gt; 1 &amp;lt;/span&amp;gt; nearby player, dealing &amp;lt;span style =&amp;quot;color:#FF5555&amp;quot;&amp;gt; 50% &amp;lt;/span&amp;gt; of the arrow damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*I: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of &amp;lt;span style =&amp;quot;color:#55FF55&amp;quot;&amp;gt; 1 &amp;lt;/span&amp;gt; nearby player, dealing &amp;lt;span style =&amp;quot;color:#FF5555&amp;quot;&amp;gt; 50% &amp;lt;/span&amp;gt; of the arrow damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*II:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*II: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of &amp;lt;span style =&quot;color:#55FF55&quot;&amp;gt; 2 &amp;lt;/span&amp;gt; nearby player, dealing &amp;lt;span style =&quot;color:#FF5555&quot;&amp;gt; 50% &amp;lt;/span&amp;gt; of the arrow damage.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*III:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*III: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of &amp;lt;span style =&quot;color:#55FF55&quot;&amp;gt; 3 &amp;lt;/span&amp;gt; nearby player, dealing &amp;lt;span style =&quot;color:#FF5555&quot;&amp;gt; 50% &amp;lt;/span&amp;gt; of the arrow damage.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Dawpo</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/index.php?title=Quickshot&amp;diff=706&amp;oldid=prev</id>
		<title>Dawpo at 14:37, 23 August 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/index.php?title=Quickshot&amp;diff=706&amp;oldid=prev"/>
		<updated>2025-08-23T14:37:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:37, 23 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Quickshot===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Quickshot===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*I: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;nearby player, dealing &amp;lt;span style =&quot;color:#FF5555&quot;&amp;gt; 50% &amp;lt;/span&amp;gt; of the arrow damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*I: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span style =&quot;color:#55FF55&quot;&amp;gt; 1 &amp;lt;/span&amp;gt; &lt;/ins&gt;nearby player, dealing &amp;lt;span style =&quot;color:#FF5555&quot;&amp;gt; 50% &amp;lt;/span&amp;gt; of the arrow damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*II:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*II:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*III:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*III:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-705:rev-706:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Dawpo</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/index.php?title=Quickshot&amp;diff=705&amp;oldid=prev</id>
		<title>Dawpo: Created page with &quot;===Quickshot=== *I: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of  nearby player, dealing &lt;span style =&quot;color:#FF5555&quot;&gt; 50% &lt;/span&gt; of the arrow damage. *II: *III:&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/index.php?title=Quickshot&amp;diff=705&amp;oldid=prev"/>
		<updated>2025-08-23T14:37:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;===Quickshot=== *I: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of  nearby player, dealing &amp;lt;span style =&amp;quot;color:#FF5555&amp;quot;&amp;gt; 50% &amp;lt;/span&amp;gt; of the arrow damage. *II: *III:&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Quickshot===&lt;br /&gt;
*I: Hitting a player with a fully charged arrow makes the arrow ricochet to a maximum of  nearby player, dealing &amp;lt;span style =&amp;quot;color:#FF5555&amp;quot;&amp;gt; 50% &amp;lt;/span&amp;gt; of the arrow damage.&lt;br /&gt;
*II:&lt;br /&gt;
*III:&lt;/div&gt;</summary>
		<author><name>Dawpo</name></author>
	</entry>
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