<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://wiki.harrys.gg/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Runes</id>
	<title>Runes - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.harrys.gg/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Runes"/>
	<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Runes&amp;action=history"/>
	<updated>2026-10-16T22:36:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Runes&amp;diff=934&amp;oldid=prev</id>
		<title>172.68.229.30: Rebuild from the current game data and the Pit Sandbox content reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Runes&amp;diff=934&amp;oldid=prev"/>
		<updated>2026-10-16T17:36:47Z</updated>

		<summary type="html">&lt;p&gt;Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Runes&amp;#039;&amp;#039;&amp;#039; are armor upgrades that give a stat bonus or a special effect. They are applied to [[Diamond Armor|diamond armor]] through &amp;#039;&amp;#039;&amp;#039;Runecrafting&amp;#039;&amp;#039;&amp;#039;, which is unlocked with a [[Renown]] upgrade.&lt;br /&gt;
&lt;br /&gt;
==Unlocking Runecrafting==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Runecrafting&amp;#039;&amp;#039;&amp;#039; renown upgrade unlocks at [[Prestige]] 8:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tier I&amp;#039;&amp;#039;&amp;#039; (25 Renown): fish up monsters, and apply and use runes.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tier II&amp;#039;&amp;#039;&amp;#039; (125 Renown): unlocks Rune Sacrificing.&lt;br /&gt;
Runes on your armor are disabled if you do not own Runecrafting. The Runecrafting menu is opened from the same NPC that sells fishing rods.&lt;br /&gt;
&lt;br /&gt;
==Getting runes==&lt;br /&gt;
*Runes are found while fishing. Which rarities you can find depends on your Fishing level (see below).&lt;br /&gt;
*Monsters you fish up can drop rune containers when killed, and better monsters drop better containers.&lt;br /&gt;
*Runes and rune containers are also given by [[Daily Rewards]] and [[Riftwalker]] sacrifices.&lt;br /&gt;
&lt;br /&gt;
==Rarities==&lt;br /&gt;
Better rarities can only be found once your [[Skills|Fishing]] level is high enough.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! Found from&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Uncommon&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; || Always&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Rare&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; || Fishing Level 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#C34DFF&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Epic&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; || Fishing Level 35&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Legendary&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; || Fishing Level 46&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Shiny&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; || Fishing Level 46&lt;br /&gt;
|}&lt;br /&gt;
Shiny runes have the same effects as Legendary runes. The Crossbow and Double Cross runes only exist as Legendary or Shiny.&lt;br /&gt;
&lt;br /&gt;
==Applying runes==&lt;br /&gt;
*A rune can go on a diamond helmet, diamond chestplate or diamond boots, one rune per piece. Leggings cannot hold runes. A Riftslayer Crown with the Rune Slot attribute can also hold one (see [[Riftwalker#Riftslayer Crowns|Riftslayer Crowns]]).&lt;br /&gt;
*Runes of the same type on several pieces stack.&lt;br /&gt;
*Legendary and Shiny runes are soulbound once applied: only you can use them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! Cost to apply !! Cost to remove&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || $25,000 || $40,000&lt;br /&gt;
|-&lt;br /&gt;
| Rare || $175,000 || $250,000&lt;br /&gt;
|-&lt;br /&gt;
| Epic || $2,000,000 || $1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || $5,000,000 || $3,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Shiny || $250,000,000 || $500,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rune list==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rune !! Effect !! Uncommon !! Rare !! Epic !! Legendary / Shiny&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Unholy&amp;#039;&amp;#039;&amp;#039; || Deal more damage for every bot within 5 blocks of you || +0.01% || +0.02% || +0.05% || +0.1%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Warrior&amp;#039;&amp;#039;&amp;#039; || Deal more critical hit damage || +1% || +2% || +5% || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Archer&amp;#039;&amp;#039;&amp;#039; || Deal more arrow damage || +1% || +2% || +5% || +10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fortification&amp;#039;&amp;#039;&amp;#039; || Take less damage || -0.5% || -1% || -1.5% || -3%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dash&amp;#039;&amp;#039;&amp;#039; || Increase base speed || +1% || +2% || +3.5% || +5%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Justice&amp;#039;&amp;#039;&amp;#039; || Deal more damage to players over a 50 streak, but take more damage from bots || +2% dealt, +5% taken || +3%, +10% || +5%, +15% || +10%, +20%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Haymaker&amp;#039;&amp;#039;&amp;#039; || Absorb and store a share of damage taken. At 2.5❤ stored, release it on your next hit || 3% || 5% || 6% || 8%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Breakthrough&amp;#039;&amp;#039;&amp;#039; || Chance on hit to remove your enemy&amp;#039;s Resistance and stop them getting it for 4s || 1% || 2% || 3% || 5%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Weakening&amp;#039;&amp;#039;&amp;#039; || Hits apply Weakness for 2 seconds (3s cooldown). Extra Weakening runes add Weakness levels || Weakness I, +0.5 levels per extra rune || Weakness II, +1 || Weakness III, +1.5 || Weakness IV, +2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Endurance&amp;#039;&amp;#039;&amp;#039; || Weakness is less effective on you || 10% || 15% || 20% || 25%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Toxicity&amp;#039;&amp;#039;&amp;#039; || Hits on players drain your opponent&amp;#039;s healing. Caps at -30%, plus -5% per extra Toxicity rune. The reduction decays by 8% every 5 seconds || 0.48% || 0.96% || 1.44% || 2.4%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dazed&amp;#039;&amp;#039;&amp;#039; || Chance on hit to remove your opponent&amp;#039;s Speed and apply Slowness I for 2s || 2.5% || 5% || 10% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Undefeated&amp;#039;&amp;#039;&amp;#039; || When hit, chance to lose Slowness || 7% || 14% || 20% || 35%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039; || Melee hits on players stack Poison (max 8). Each stack refreshes the 5s duration, with 1s between hits. When it expires or reaches 8 stacks, it deals very true damage per stack. Adds with other Poison runes || 0.02❤ per stack || 0.025❤ || 0.035❤ || 0.05❤&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Power Hunter&amp;#039;&amp;#039;&amp;#039; || Deal a share of your enemy&amp;#039;s health as true damage per hit, up to a cap per rune || 1% (max 0.5❤) || 2% (max 1❤) || 3% (max 1.5❤) || 5% (max 2❤)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Piercing&amp;#039;&amp;#039;&amp;#039; || When hitting a bot, chance to also hit a bot near it || 1% || 2% || 5% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Controller&amp;#039;&amp;#039;&amp;#039; || You are moved less by enemy control effects || 4% || 8% || 12% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heal Beam&amp;#039;&amp;#039;&amp;#039; || Hold right-click to heal your target. Uses 20 energy per second and recharges 10 energy per second plus some per attack, up to 100 energy || 0.4❤/s, +1 energy per attack || 1❤/s, +1 || 1.5❤/s, +2 || 2.5❤/s, +4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039; || Your arrows home to the nearest player within 2.5 blocks. Each extra armor piece with this rune adds 0.3 blocks || — || — || — || Legendary / Shiny only&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Double Cross&amp;#039;&amp;#039;&amp;#039; || Immunity from Crossbow, and +10% damage against Crossbow users || — || — || — || Legendary / Shiny only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rune Sacrificing==&lt;br /&gt;
With Runecrafting Tier II, you can sacrifice runes of the same rarity for one random rune of the same rarity or higher. Shiny runes cannot be sacrificed.&lt;br /&gt;
*Below Fishing Level 62 a sacrifice takes 5 runes. From Fishing Level 62, &amp;#039;&amp;#039;&amp;#039;3-Rune Sacrificing&amp;#039;&amp;#039;&amp;#039; unlocks and it takes only 3.&lt;br /&gt;
*There is a 30% chance that the new rune is one of the types you sacrificed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity sacrificed !! Cost !! Same rarity !! One rarity higher&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || $60,000 || 35% || 65% (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| Rare || $250,000 || 52% || 48% (Epic)&lt;br /&gt;
|-&lt;br /&gt;
| Epic || $1,000,000 || 82% || 18% (Legendary)&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || $5,000,000 || 100% || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rune containers==&lt;br /&gt;
*A &amp;#039;&amp;#039;&amp;#039;Random Rune Container&amp;#039;&amp;#039;&amp;#039; gives 1 rune: 8% Legendary, 13% Epic, 22% Rare, 57% Uncommon.&lt;br /&gt;
*A &amp;#039;&amp;#039;&amp;#039;Mega Rune Container&amp;#039;&amp;#039;&amp;#039; holds 10 unrevealed runes, each rolled with the same odds.&lt;br /&gt;
*Rarity containers (Uncommon, Rare, Epic, Legendary, Shiny) give 1 guaranteed rune of that rarity.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pit Sandbox]]&lt;/div&gt;</summary>
		<author><name>172.68.229.30</name></author>
	</entry>
</feed>