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	<id>https://wiki.harrys.gg/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Mystic_Items</id>
	<title>Mystic Items - Revision history</title>
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	<updated>2026-10-16T22:35:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Mystic_Items&amp;diff=892&amp;oldid=prev</id>
		<title>172.68.229.30: Rebuild from the current game data and the Pit Sandbox content reference</title>
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		<updated>2026-10-16T17:31:07Z</updated>

		<summary type="html">&lt;p&gt;Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Mystic Items&amp;#039;&amp;#039;&amp;#039; are the enchantable swords, bows and pants of Pit Sandbox. They come in two kinds: regular mystic items, which are permanent, and &amp;#039;&amp;#039;&amp;#039;Jewel items&amp;#039;&amp;#039;&amp;#039;, which are stronger but have a limited number of lives.&lt;br /&gt;
&lt;br /&gt;
Enchants are added and upgraded at the Mystic Well. See [[Enchantments]] for how enchanting works and for every enchant.&lt;br /&gt;
&lt;br /&gt;
==Regular items and Jewel items==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Regular mystic item !! Jewel item&lt;br /&gt;
|-&lt;br /&gt;
| Lives || None, kept on death || 25–50, one lost per death&lt;br /&gt;
|-&lt;br /&gt;
| Enchant slots || 3 || 3, plus a 4th with a Magical Resurrector&lt;br /&gt;
|-&lt;br /&gt;
| Total enchant tiers (tokens) || 8 || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An item can hold at most 2 rare enchants.&lt;br /&gt;
&lt;br /&gt;
==Regular mystic items==&lt;br /&gt;
Regular mystic swords, bows and pants have 3 enchant slots. They have no lives: they are permanent and are kept when you die, but they are weaker than Jewel items.&lt;br /&gt;
&lt;br /&gt;
==Jewel items==&lt;br /&gt;
===Getting a Jewel===&lt;br /&gt;
A Jewel starts as a &amp;#039;&amp;#039;&amp;#039;Hidden Jewel&amp;#039;&amp;#039;&amp;#039; sword, bow or pants, found for example in [[Uberdrops]]. Complete its [[Hidden Jewel]] enchant by getting 117 kills with the item, and it becomes a Tier I Jewel with a random tier III enchant.&lt;br /&gt;
*A &amp;#039;&amp;#039;&amp;#039;Magical Revealer&amp;#039;&amp;#039;&amp;#039; applied to a Hidden Jewel skips the kill requirement.&lt;br /&gt;
*A &amp;#039;&amp;#039;&amp;#039;Philosopher&amp;#039;s Cactus&amp;#039;&amp;#039;&amp;#039; can be turned into a completed Jewel item with an enchant of your choice.&lt;br /&gt;
&lt;br /&gt;
Jewel Shards are a Mystic Well material used for mystic item upgrades.&lt;br /&gt;
&lt;br /&gt;
===Lives===&lt;br /&gt;
*Each Jewel item starts with 25–50 lives, rolled at random. The item shows them as &amp;#039;&amp;#039;Lives: current/max&amp;#039;&amp;#039;.&lt;br /&gt;
*Every time you die, each Jewel item in your inventory and armor slots loses a life.&lt;br /&gt;
*At 3 lives or fewer, the lives counter on the item turns &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; as a warning.&lt;br /&gt;
*At 0 lives the item &amp;#039;&amp;#039;&amp;#039;breaks&amp;#039;&amp;#039;&amp;#039; and is gone for good.&lt;br /&gt;
*Some effects make a death cost more lives: being killed by a [[Soul Scythe]] sword while you both have The Pact active, or having the [[Trinkets|Artisan&amp;#039;s Guidebook]] trinket equipped (3 lives per death).&lt;br /&gt;
&lt;br /&gt;
===Protecting lives===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Inventory Beacon&amp;#039;&amp;#039;&amp;#039;: if you carry enough Inventory Beacons when you die, they are used up instead of your Jewel lives (one beacon per life you would lose). Beacons drop from [[Bosses]] and Uberdrops, and can be bought in the [[Event Shop]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Promotion&amp;#039;&amp;#039;&amp;#039; ([[Renown]] upgrade): while toggled on, saves your Jewel lives when you die on a megastreak, using Promotion uses. On Gilded, Made of Time and Riftwalker each save costs 2 uses. On Uberstreak it only works from 400 streak, and on Apocalyptic Uberstreak from 2,500 streak. It does not work while you use the [[Locked on Target]] perk.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Divine Intervention&amp;#039;&amp;#039;&amp;#039; (Renown upgrade): +5% chance per tier to keep your inventory, and your lives, on death.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Divine Protection&amp;#039;&amp;#039;&amp;#039; (Renown upgrade): while toggled on and you are not on a megastreak, 30% chance to keep your lives on death.&lt;br /&gt;
*[[Divine Miracle]] (pants enchant): 20% chance per tier to save item lives on death. It does not work while you carry an Inventory Beacon.&lt;br /&gt;
*A &amp;#039;&amp;#039;&amp;#039;Mystic Repair Kit&amp;#039;&amp;#039;&amp;#039; restores one Jewel item to its maximum lives.&lt;br /&gt;
&lt;br /&gt;
==Magical Resurrector==&lt;br /&gt;
From [[Prestige]] 50, the rare &amp;#039;&amp;#039;&amp;#039;Magical Resurrector&amp;#039;&amp;#039;&amp;#039; can be found in Apocalyptic [[Uberdrops]]. Each Resurrector is for one item type: sword, bow or pants.&lt;br /&gt;
*Right-click it and pick a Jewel item of that type with 3 enchants. Applying it costs $100,000,000.&lt;br /&gt;
*It adds a random Resurrector (&amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;RES!&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;) enchant in a new 4th enchant slot: 50% chance of tier I, 30% tier II, 20% tier III.&lt;br /&gt;
*After this, the item&amp;#039;s enchants are permanently locked.&lt;br /&gt;
*The [[Trinkets|Experimental Attuner]] trinket gives a chance at a higher tier, at a higher price and a risk of breaking the Resurrector.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pit Sandbox]]&lt;/div&gt;</summary>
		<author><name>172.68.229.30</name></author>
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