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'''Runes''' are armor upgrades that give a stat bonus or a special effect. They are applied to [[Diamond Armor|diamond armor]] through '''Runecrafting''', which is unlocked with a [[Renown]] upgrade. ==Unlocking Runecrafting== The '''Runecrafting''' renown upgrade unlocks at [[Prestige]] 8: *'''Tier I''' (25 Renown): fish up monsters, and apply and use runes. *'''Tier II''' (125 Renown): unlocks Rune Sacrificing. Runes on your armor are disabled if you do not own Runecrafting. The Runecrafting menu is opened from the same NPC that sells fishing rods. ==Getting runes== *Runes are found while fishing. Which rarities you can find depends on your Fishing level (see below). *Monsters you fish up can drop rune containers when killed, and better monsters drop better containers. *Runes and rune containers are also given by [[Daily Rewards]] and [[Riftwalker]] sacrifices. ==Rarities== Better rarities can only be found once your [[Skills|Fishing]] level is high enough. {| class="wikitable" ! Rarity !! Found from |- | <span style="color:#55FF55">'''Uncommon'''</span> || Always |- | <span style="color:#5555FF">'''Rare'''</span> || Fishing Level 25 |- | <span style="color:#C34DFF">'''Epic'''</span> || Fishing Level 35 |- | <span style="color:#FFAA00">'''Legendary'''</span> || Fishing Level 46 |- | <span style="color:#FF55FF">'''Shiny'''</span> || Fishing Level 46 |} Shiny runes have the same effects as Legendary runes. The Crossbow and Double Cross runes only exist as Legendary or Shiny. ==Applying runes== *A rune can go on a diamond helmet, diamond chestplate or diamond boots, one rune per piece. Leggings cannot hold runes. A Riftslayer Crown with the Rune Slot attribute can also hold one (see [[Riftwalker#Riftslayer Crowns|Riftslayer Crowns]]). *Runes of the same type on several pieces stack. *Legendary and Shiny runes are soulbound once applied: only you can use them. {| class="wikitable" ! Rarity !! Cost to apply !! Cost to remove |- | Uncommon || $25,000 || $40,000 |- | Rare || $175,000 || $250,000 |- | Epic || $2,000,000 || $1,000,000 |- | Legendary || $5,000,000 || $3,000,000 |- | Shiny || $250,000,000 || $500,000,000 |} ==Rune list== {| class="wikitable" ! Rune !! Effect !! Uncommon !! Rare !! Epic !! Legendary / Shiny |- | '''Unholy''' || Deal more damage for every bot within 5 blocks of you || +0.01% || +0.02% || +0.05% || +0.1% |- | '''Warrior''' || Deal more critical hit damage || +1% || +2% || +5% || +10% |- | '''Archer''' || Deal more arrow damage || +1% || +2% || +5% || +10% |- | '''Fortification''' || Take less damage || -0.5% || -1% || -1.5% || -3% |- | '''Dash''' || Increase base speed || +1% || +2% || +3.5% || +5% |- | '''Justice''' || Deal more damage to players over a 50 streak, but take more damage from bots || +2% dealt, +5% taken || +3%, +10% || +5%, +15% || +10%, +20% |- | '''Haymaker''' || Absorb and store a share of damage taken. At 2.5β€ stored, release it on your next hit || 3% || 5% || 6% || 8% |- | '''Breakthrough''' || Chance on hit to remove your enemy's Resistance and stop them getting it for 4s || 1% || 2% || 3% || 5% |- | '''Weakening''' || Hits apply Weakness for 2 seconds (3s cooldown). Extra Weakening runes add Weakness levels || Weakness I, +0.5 levels per extra rune || Weakness II, +1 || Weakness III, +1.5 || Weakness IV, +2 |- | '''Endurance''' || Weakness is less effective on you || 10% || 15% || 20% || 25% |- | '''Toxicity''' || Hits on players drain your opponent's healing. Caps at -30%, plus -5% per extra Toxicity rune. The reduction decays by 8% every 5 seconds || 0.48% || 0.96% || 1.44% || 2.4% |- | '''Dazed''' || Chance on hit to remove your opponent's Speed and apply Slowness I for 2s || 2.5% || 5% || 10% || 20% |- | '''Undefeated''' || When hit, chance to lose Slowness || 7% || 14% || 20% || 35% |- | '''Poison''' || Melee hits on players stack Poison (max 8). Each stack refreshes the 5s duration, with 1s between hits. When it expires or reaches 8 stacks, it deals very true damage per stack. Adds with other Poison runes || 0.02β€ per stack || 0.025β€ || 0.035β€ || 0.05β€ |- | '''Power Hunter''' || Deal a share of your enemy's health as true damage per hit, up to a cap per rune || 1% (max 0.5β€) || 2% (max 1β€) || 3% (max 1.5β€) || 5% (max 2β€) |- | '''Piercing''' || When hitting a bot, chance to also hit a bot near it || 1% || 2% || 5% || 10% |- | '''Controller''' || You are moved less by enemy control effects || 4% || 8% || 12% || 20% |- | '''Heal Beam''' || Hold right-click to heal your target. Uses 20 energy per second and recharges 10 energy per second plus some per attack, up to 100 energy || 0.4β€/s, +1 energy per attack || 1β€/s, +1 || 1.5β€/s, +2 || 2.5β€/s, +4 |- | '''Crossbow''' || Your arrows home to the nearest player within 2.5 blocks. Each extra armor piece with this rune adds 0.3 blocks || β || β || β || Legendary / Shiny only |- | '''Double Cross''' || Immunity from Crossbow, and +10% damage against Crossbow users || β || β || β || Legendary / Shiny only |} ==Rune Sacrificing== With Runecrafting Tier II, you can sacrifice runes of the same rarity for one random rune of the same rarity or higher. Shiny runes cannot be sacrificed. *Below Fishing Level 62 a sacrifice takes 5 runes. From Fishing Level 62, '''3-Rune Sacrificing''' unlocks and it takes only 3. *There is a 30% chance that the new rune is one of the types you sacrificed. {| class="wikitable" ! Rarity sacrificed !! Cost !! Same rarity !! One rarity higher |- | Uncommon || $60,000 || 35% || 65% (Rare) |- | Rare || $250,000 || 52% || 48% (Epic) |- | Epic || $1,000,000 || 82% || 18% (Legendary) |- | Legendary || $5,000,000 || 100% || β |} ==Rune containers== *A '''Random Rune Container''' gives 1 rune: 8% Legendary, 13% Epic, 22% Rare, 57% Uncommon. *A '''Mega Rune Container''' holds 10 unrevealed runes, each rolled with the same odds. *Rarity containers (Uncommon, Rare, Epic, Legendary, Shiny) give 1 guaranteed rune of that rarity. [[Category:Pit Sandbox]]
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