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'''Riftwalker''' is the endgame challenge [[Megastreaks|megastreak]], unlocked at [[Prestige]] 60. A Riftwalker run alternates between <span style="color:#55FFFF">'''β½ HARMONY'''</span> phases, where you level up Rift Abilities, and <span style="color:#FF5555">'''β CHAOS'''</span> phases inside The Rift, where you must survive Rift Attacks. Past 3,000 streak you can sacrifice yourself to The Rift for some of the most powerful rewards in the game, including the Riftslayer Crown. ==Unlocking and Rift Energy== *Unlock the Riftwalker node in the [[Mastery Tree]] (Prestige 60), then buy the megastreak in the megastreak menu for $40,000,000. Bought megastreaks are lost when you prestige, so it must be bought again after each prestige; the Mastery Tree unlock stays. *Riftwalker activates at '''100 streak'''. *Each run uses one '''Rift Energy''' (β―). You can hold up to 4, and you gain 1 every 4 hours. Some items and deals give extra Rift Energy. If you reach 100 streak with Riftwalker selected and no Rift Energy, you die. *Dying on Riftwalker costs 2x [[Renown|Promotion]] uses. *Right-click Riftwalker in the megastreak menu to open the Riftwalker guide, which shows the abilities and attacks you have discovered, the Crownsmith and your Riftwalker level. ==Phase cycle== ===HARMONY=== *Riftwalker starts in HARMONY, and you return to HARMONY after every CHAOS phase. *Each HARMONY phase randomly selects one of the four [[#Rift Abilities|Rift Abilities]]. Earning that ability's resource levels it up, and once it is at least level 1 it is active for the phase. *Ability levels are kept for the rest of the run. *Every '''1,000 streak''', you enter CHAOS. ===CHAOS=== *A CHAOS phase lasts 20 seconds. The [[Trinkets|Firefighter Amulet]] makes it 27 seconds, and the Out of Time mastery node removes 0.5 seconds per tier. *You enter The Rift and become intangible to all external things. *All external healing is disabled. *All bonus hearts are divided by 4. *Your max health is reduced by 4β€. *Every 200 streak, plus 50 more per 1,000 streak, restores +1β€. Rift Artifacts and Earth Shatter lower this requirement. *You must endure 2 random [[#Rift Attacks|Rift Attacks]], plus 1 more per 5,000 streak, up to 5. The Nightshade Clover and Weather Dial trinkets and CTHONIC phases can add more. *Kills earn 2x [[Leagues|League Score]]. *After the phase ends, you go back to HARMONY. ==Rift Abilities== Each ability levels up from 1 to 5 by earning its resource during the run. The amounts below are the totals needed for each level. {| class="wikitable" ! Ability !! Resource (Lv. 1 β 5) !! Proc chance (Lv. 1 β 5) !! Effect (Lv. 1 β 5) !! Level 5 form |- | <span style="color:#FFAA00">'''β Earth Shatter'''</span> || Coins: 250,000 / 500,000 / 1,000,000 / 2,500,000 / 5,000,000 || 1.5% β 3.5% || A ground slam with a 3 β 5 block radius dealing 1.1x β 1.5x damage. Passive: the CHAOS heal requirement is 5% lower per level. Level 5 does 2 ground slams || World Breaker |- | <span style="color:#55FFFF">'''β Frost Nova'''</span> || XP: 250,000 / 500,000 / 1,000,000 / 2,500,000 / 5,000,000 || 1.25% β 2.5% || Freezes the ground in a 3 β 4 block radius. Standing on it gives a 60% β 100% damage buff and heals 0.25β€ β 0.65β€ every half second || Snap Freeze |- | <span style="color:#FF5555">'''β Celestial Cascade'''</span> || Damage dealt: 1,500 / 4,000 / 10,000 / 15,000 / 60,000 || 1.5% β 3.5% || Meteors dealing 4β€ β 6β€, with a 0% β 100% chance of a bonus meteor. Passive: 5% β 25% damage resistance in CHAOS || Ethereal Avalanche |- | <span style="color:#FFFF55">'''β Sacred Surge'''</span> || True damage dealt: 600 / 1,400 / 3,000 / 5,500 / 8,000 || 3.5% β 5.5% || Chain lightning, plus a 20% β 40% speed buff on proc. Passive: 2% β 10% speed in CHAOS || Ritual Rush |} Abilities proc when you kill bots. Outside Riftwalker, the [[Trinkets#Trinket list|The World, Pendant of Bitter Frost, Endless Looking Glass and Storm in a Bottle]] trinkets can trigger these abilities. ==Rift Attacks== {| class="wikitable" ! Attack !! Description !! Rift Damage |- | '''β¨ Fire Pits''' || Pits of pure flame consume middle, swapping positions every few seconds. Standing inside one immolates you || 6β€ |- | '''β Demon Bots''' || An evil bot appears, siphoning your health and stealing 2β€ of your max health while it is alive || 0.25β€ per hit |- | '''β’ Void Holes''' || A corner of middle is consumed by the void. Falling inside twists your atoms around || 9β€ |- | '''β‘ Storm-Touched Snake''' || Raw energy forms into a snake that periodically slithers across middle. Standing on it rapidly drains your health || 1β€ every 0.1s |- | '''β½ Eldritch Horrors''' || A gruelling face appears at a point around middle and has an outburst after 3 seconds. It only hurts you if you are looking at it when it bursts || 4β€ |} A single phase can have at most 3 Void Holes and 3 Eldritch Horrors. ===Rift Storm=== From '''13,000 streak''', every CHAOS phase becomes a '''Rift Storm'''. It brings 1 Demon Bot, 2 Fire Pits, 2 Void Holes, 2 Storm-Touched Snakes and 2 Eldritch Horrors at once. For every 3,000 streak past 13,000, the Demon Bot steals 1β€ more max health and 1 extra random Rift Attack is added. The Rift Storm is delayed by 1,000 streak per level of the Weather Dial trinket and per tier of the Fend Off The Storm mastery node. ==Sacrificing to The Rift== After the CHAOS phase at '''3,000 streak''', and again every 2,000 streak after that (5,000, 7,000 and so on), the '''Rift Choice''' menu opens: *'''SACRIFICE!''': end your run and collect your rewards. *'''KEEP FIGHTING''': continue for the chance of more rewards. If you die, you lose your sacrifice rewards (see [[#Dying on a run|Dying on a run]]). *'''CTHONIC PHASE''': sometimes offered instead, see [[#CTHONIC phases|CTHONIC phases]]. If you don't choose within 15 seconds, you keep fighting. ===Rewards=== *A sacrifice at 3,000 streak gives '''4 rewards''', plus 1 more for every 2,000 streak after that (5 at 5,000, 6 at 7,000, and so on). *You also earn 100 Riftwalker XP per reward from your streak (400 at 3,000 streak). Bonus rewards from CTHONIC phases, Insurmountable, MVP+ and the Boost Potion add no XP. *Each CTHONIC phase completed during the run adds 2 rewards. *With the Weather Dial trinket, each 2,000 streak past 13,000 adds 1 reward and 100 Riftwalker XP. *With the Nightshade Clover evolution, reaching the Rift Storm adds 1 reward and 100 Riftwalker XP. *At 10,000 streak or more, the [[Insurmountable]] enchant gives a chance of 3 bonus rewards. *A Riftwalker Boost Potion used before the run doubles your rewards. It is used up if you die. The MVP+ rank then adds 2 more rewards. *Sacrificing also banks any Soul Shards you are carrying (see [[Xaroth]]). ===Dying on a run=== If you die without sacrificing, you lose the run's rewards. *With the Rollback mastery node, dying above 3,000 streak recovers 20% per tier (rounded down) of the rewards of your last possible sacrifice. *Otherwise, dying above 1,000 streak gives a consolation prize: 20% chance of +500 [[Currencies|Megacoins]], 65% chance of one random Rift reward, 15% chance of a Rift Energy refund. ===CTHONIC phases=== At a sacrifice point, the Rift Choice menu may offer a '''CTHONIC PHASE''' ("The Deal"). Choosing it makes the next CHAOS phase CTHONIC: *+2 Rift Attacks for that phase. *3x phase rewards: each CTHONIC phase you complete adds 2 rewards to your sacrifice. *If you die, the run's sacrifice rewards are lost as usual. The chance of being offered a CTHONIC phase is 0% until Riftwalker level 6. From level 6 it is 10% plus 1% per level above 5 (11% at level 6, 30% at level 25). The Planted Boots trinket adds 5β30%, and with it you cannot turn the offer down: the CTHONIC phase replaces Keep Fighting, though you can still sacrifice. ==Riftwalker levels== Riftwalker has its own level, from 1 to 25, raised with '''Riftwalker XP''' earned from sacrifices. Riftwalker XP is a running total. The level menu shows your total against the total needed for the next level. {| class="wikitable" ! Level !! Total XP for next level !! Level !! Total XP for next level |- | 1 || 500 || 13 || 99,750 |- | 2 || 1,500 || 14 || 117,050 |- | 3 || 3,000 || 15 || 135,750 |- | 4 || 8,000 || 16 || 155,850 |- | 5 || 11,100 || 17 || 177,300 |- | 6 || 17,350 || 18 || 200,150 |- | 7 || 24,950 || 19 || 224,400 |- | 8 || 33,950 || 20 || 250,000 |- | 9 || 44,350 || 21 || 277,000 |- | 10 || 56,100 || 22 || 305,500 |- | 11 || 69,250 || 23 || 335,500 |- | 12 || 83,500 || 24 || 367,000 |- | || || 25 || Max level |} ===Level rewards=== {| class="wikitable" ! Level !! Rewards |- | 1, 2, 4 || +1 Trinket Bag, +1% Rare Reward Chance |- | 3 || +1 Trinket Bag, +1% Rare Reward Chance, access to the Void Chef |- | 5 || +1 Wild Card, +1% Rare Reward Chance |- | 6 || +1 Trinket Bag, +1% Rare Reward Chance, '''+10% CTHONIC Chaos Phase chance''' |- | 7β9, 11β14, 16β19, 21β24 || +1 Trinket Bag, +1% Rare Reward Chance, +1% CTHONIC Chaos Phase chance |- | '''10, 15, 20, 25''' || '''+1 Wild Card, +1 Riftslayer Crown''', +1% Rare Reward Chance, +1% CTHONIC Chaos Phase chance |} *Every 5th level gives a Wild Card instead of a Trinket Bag. From level 10, those levels also give a Riftslayer Crown. *Rare Reward Chance raises the chance of Riftslayer Crowns, Wild Cards and Rift Artifacts in your sacrifice rewards by 1% (of their chance) per level. *From Riftwalker level 3, the '''Void Chef''' sells the '''Rift Stew''' for $100,000,000. Sipping it during a CHAOS phase heals 2β€ plus 0.5β€ per stew level (2.5β€ at level 1, 4.5β€ at level 5). It has 2 uses per run, which reset on death. *Drinking from a stew slowly matures it. A mature stew can be upgraded at the Void Chef: {| class="wikitable" ! Upgrade !! Hearts healed needed !! Cost |- | Level 1 β 2 || 80β€ || $200,000,000 |- | Level 2 β 3 || 150β€ || $500,000,000 |- | Level 3 β 4 || 350β€ || $750,000,000 |- | Level 4 β 5 || 700β€ || $1,000,000,000 |} ==Sacrifice rewards== Each reward is rolled from this pool. The base weights add up to 99, so they are close to percentages. {| class="wikitable" ! Reward !! Base weight !! Description |- | Apocalyptic Uberdrop || 18.5 || A high-tier [[Uberdrops|Uberdrop]] |- | Megacoins || 17 || 1,250β2,500 Megacoins, with a 7.5% chance of 10,000 instead |- | Magical Revealer (1β2) || 13 || Apply to a Hidden Jewel item to skip its kill requirement (see [[Mystic Items]]) |- | Dewdrop || 11 || +1 Dewdrop β, the currency for Monk buffs (if you are below your Dewdrop limit) |- | Trinket Bag || 7 || A random [[Trinkets|trinket]] |- | Ultimate Uberdrop || 7 || A top-tier Uberdrop |- | Random Rune Container || 6 || A random [[Runes|rune]]. 2.5% of these are Legendary Rune Containers instead |- | Philosopher's Cactus || 5.5 || Can be turned into a completed Jewel item with an enchant of your choice |- | Rift Artifact || 5 || During CHAOS, reduces the requirement for +1β€ by 10% |- | Attribute Reroller || 5 || Rerolls a Jewel item's Attribute buffs |- | <span style="color:#FFAA00">'''Riftslayer Crown'''</span> || 3 || The rarest Riftwalker item, see below |- | Wild Card || 1 || Choose any trinket you meet the prestige requirement for |} *Riftslayer Crown, Wild Card and Trinket Bag chances are raised by the Nightshade Clover trinket and the Riftwalker Rare Drop Chance crown stat. Riftslayer Crown, Wild Card and Rift Artifact chances are also raised by your Riftwalker level. *Sneak and right-click with 5 Rift Artifacts to combine them into a '''Rift Relic''' (20% lower requirement). 5 Rift Relics combine into a '''Rift Heirloom''' (30%). Only your best one counts, and while you hold a Rift Heirloom no more Rift Artifacts drop. ==Riftslayer Crowns== '''Riftslayer Crowns''' are golden helmets that give permanent stat boosts while worn. They are the ultimate endgame chase item. *Each crown has '''tier + 1''' random stats: 2 at Tier I, up to 6 at Tier V. *Each stat has a float, shown as the number in brackets. Higher is better. *Crowns are as strong as diamond armor with Protection V at Tier I, up to Protection IX at Tier V. *A crown's stats only work if your prestige is high enough for its tier: {| class="wikitable" ! Tier !! I !! II !! III !! IV !! V |- | Stats || 2 || 3 || 4 || 5 || 6 |- | Protection || V || VI || VII || VIII || IX |- | Prestige needed || 45 || 55 || 60 || 70 || 80 |} ===Upgrading crowns=== *Hold a crown and combine it with 9 other Riftslayer Crowns of the same tier to raise it one tier, up to Tier V. You need the prestige for the new tier. *Upgrading adds one new random stat and raises every existing stat by 0.5β1.0. *If the crown holds a rune, there is a 30% chance it breaks during the upgrade. Shiny runes never break. *The Long Live the Riftslayer mastery node gives dropped crowns a chance to be Tier II. ===Crown stats=== There are 17 possible stats. Each stat's strength is rolled per tier, so a Tier II crown's stats are roughly double a Tier I crown's. {| class="wikitable" ! Stat !! Effect per tier |- | '''Bot Damage''' || +5β10% damage to bots |- | '''Bot Defense''' || -5β10% damage from bots |- | '''Player Damage''' || +2.5β5% damage to players |- | '''Player Defense''' || -2β4% damage from players |- | '''Tryhard Bot Spawn Chance''' || +5β10% chance of [[Tryhard Bot|Tryhard Bots]] spawning when you kill a bot |- | '''XP Multiplier''' || +10β20% XP from kills |- | '''Coin Multiplier''' || +10β20% coins from kills |- | '''XP Cap''' || +5β10% max XP per kill |- | '''Coin Cap''' || +5β10% max coins per kill |- | '''Streak Increase''' || 10% chance per kill to gain +0.5β1 extra streak |- | '''Bounty Bumps''' || +5β10% bounty from high streaks |- | '''Health''' || +0.5β1β€ max health |- | '''Event Token Reward Boost''' || +2.5β5% Event Tokens from events |- | '''Movement Speed''' || +1.25β2.5% speed at all times |- | '''Boss Anti-Heal Reduction''' || Reduces healing reduction from bosses by 5β10% |- | '''Boss Loot Multiplier''' || +5β10% loot from [[Bosses|bosses]] |- | '''Riftwalker Rare Drop Chance''' || +5β10% chance of rare Riftwalker loot |} Crown items for adjusting stats: *'''Crown Float Booster''': raises a random stat's float by 0.01β0.10. *'''Crown Float Reroller''' (Full or Single): rerolls all of a crown's floats, or one. *'''Crown Stat Reroller''' (Full or Single): rerolls all of a crown's stat types, or one. ===Crown Attributes=== A Tier III or higher crown can be given a random Attribute with a '''Riftslayer Crown Attribute Crystal''' from the Spectral Market: *'''Rune Slot''': a [[Runes|rune]] can be applied to the crown. *'''+3 Bonus Bots''': your lobby has 3 extra bots (max 1 user per lobby). *'''Main Attraction''': +25 base Event Tokens from Major [[Events]]. ==Mastery nodes== Riftwalker has its own branch in the [[Mastery Tree]]: {| class="wikitable" ! Node !! Effect !! Tiers |- | Earth, Lightning, Ice and Fire Mastery || +10% progress per tier towards Earth Shatter, Sacred Surge, Frost Nova and Celestial Cascade levels || 10 each |- | Fend Off The Storm || The Rift Storm is delayed by 1,000 streak per tier || 5 |- | Long Live the Riftslayer || 1% chance per tier for dropped Riftslayer Crowns to be Tier II || 10 |- | Energetic || 5% chance per tier to earn 2x ability progress for a HARMONY phase || 5 |- | Rollback || On Riftwalker fail, recover 20% of the rewards from your last possible sacrifice, +20% per tier || 3 |- | Out of Time || -0.5 seconds of CHAOS duration per tier || 10 |- | Deal with the Devil || In HARMONY, kills have a 6.66% chance to give +6 streak per tier. Can be toggled || 6 |} [[Category:Pit Sandbox]]
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