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Streaks and Bounties
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==Bounties== Once your streak is above 6, each kill has a chance to add a '''bounty bump''' to you: 15% on a bot kill and 80% on a player kill. The bounty is a gold value that stacks over time and stays on you until someone kills you. Players who have bounty messages turned on in their settings are told when a bounty is placed or bumped. {| class="wikitable" ! Your streak !! Bounty bump |- | 7β10 || <span style="color:#FFAA00">$100</span> |- | 11β20 || <span style="color:#FFAA00">$150</span> |- | 21β30 || <span style="color:#FFAA00">$250</span> |- | 31β40 || <span style="color:#FFAA00">$300</span> |- | 41β50 || <span style="color:#FFAA00">$400</span> |- | 51+ || <span style="color:#FFAA00">$600</span> |} The [[Bounty Bottler]] enchant greatly reduces your own bounty bumps. ===Bounty cap=== *The standard bounty cap is <span style="color:#FFAA00">$100,000</span>. *The [[Megastreaks#Highlander|Highlander]] megastreak raises it by $100,000 while active. *The On the Run node in the [[Mastery Tree]] adds another $100,000 per tier, up to +$400,000 at tier 4. ===Claiming a bounty=== Other players can see your bounty. Kill a bounty target and you collect their whole bounty. Some effects multiply the bounty you claim, such as the [[Locked on Target]] perk. With [[Megastreaks#Highlander|Highlander]] active, you also receive your own bounty when you die. For early-game players, bounties create natural PvP tension: high-bounty players become hunted. Later in progression bounties matter less next to your income, but they are still a PvP incentive and several effects use them: *[[David and Goliath]] reduces damage taken from players with a bounty of $1,000 or more. *[[Self-checkout]] lets you cash out your own bounty. *[[Megastreaks#Highlander|Highlander]] deals +20% damage to players with a bounty. *The [[Killstreaks#Khanate|Khanate]] killstreak deals bonus damage to players with a bounty. [[Category:Pit Sandbox]]
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