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Streaks and Bounties
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==Streaks== Your '''streak''' (kill streak) counts your kills since your last death. Bot kills count the same as player kills. Your earnings grow the longer you survive, and many systems trigger at streak thresholds, including [[Killstreaks|killstreaks]] and [[Megastreaks|megastreaks]]. Dying resets your streak to 0. The longer you survive, the more you earn, but the more you stand to lose. ===Streak XP bonus=== Kills give extra base XP depending on your current streak. The bonus is added before your XP multipliers. {| class="wikitable" ! Streak !! Bonus XP per kill |- | 3β4 || +2 |- | 5β19 || +4 |- | 20β29 || +5 |- | 30β39 || +6 |- | 40β49 || +11 |- | 50β59 || +14 |- | 60β69 || +17 |- | 70β79 || +20 |- | 80+ || +22 |} With the [[Renown#Upgrade list|Experience-Industrial Complex]] Renown upgrade, the bonus keeps growing past 80 streak instead of stopping at +22: {| class="wikitable" ! Streak !! Bonus XP per kill |- | 80β89 || +25 |- | 90β99 || +28 |- | 100β109 || +30 |- | 110β119 || +33 |- | 120β129 || +36 |- | 130β139 || +40 |- | 140β149 || +42 |- | 150β159 || +45 |- | 160β169 || +47 |- | 170β179 || +49 |- | 180β189 || +52 |- | 190β199 || +55 |- | 200+ || +58 |}
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