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	<id>https://wiki.harrys.gg/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.70.86.96</id>
	<title>Harry&#039;s Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.harrys.gg/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.70.86.96"/>
	<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/Special:Contributions/172.70.86.96"/>
	<updated>2026-10-16T23:06:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=The_Pact&amp;diff=1043</id>
		<title>The Pact</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=The_Pact&amp;diff=1043"/>
		<updated>2026-10-16T17:51:32Z</updated>

		<summary type="html">&lt;p&gt;172.70.86.96: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Xaroth#The Pact]]&lt;/div&gt;</summary>
		<author><name>172.70.86.96</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Perk_Amulet&amp;diff=1031</id>
		<title>Perk Amulet</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Perk_Amulet&amp;diff=1031"/>
		<updated>2026-10-16T17:49:54Z</updated>

		<summary type="html">&lt;p&gt;172.70.86.96: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Perks#Perk Amulets]]&lt;/div&gt;</summary>
		<author><name>172.70.86.96</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Megacoins&amp;diff=1017</id>
		<title>Megacoins</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Megacoins&amp;diff=1017"/>
		<updated>2026-10-16T17:48:01Z</updated>

		<summary type="html">&lt;p&gt;172.70.86.96: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Currencies#Megacoins]]&lt;/div&gt;</summary>
		<author><name>172.70.86.96</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Mastery_Points&amp;diff=1014</id>
		<title>Mastery Points</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Mastery_Points&amp;diff=1014"/>
		<updated>2026-10-16T17:47:37Z</updated>

		<summary type="html">&lt;p&gt;172.70.86.96: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mastery Tree#Mastery Points]]&lt;/div&gt;</summary>
		<author><name>172.70.86.96</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Fishing&amp;diff=1000</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Fishing&amp;diff=1000"/>
		<updated>2026-10-16T17:45:43Z</updated>

		<summary type="html">&lt;p&gt;172.70.86.96: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Skills#Fishing]]&lt;/div&gt;</summary>
		<author><name>172.70.86.96</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Blessing&amp;diff=982</id>
		<title>Blessing</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Blessing&amp;diff=982"/>
		<updated>2026-10-16T17:43:18Z</updated>

		<summary type="html">&lt;p&gt;172.70.86.96: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Blessings]]&lt;/div&gt;</summary>
		<author><name>172.70.86.96</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=True_Shot&amp;diff=966</id>
		<title>True Shot</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=True_Shot&amp;diff=966"/>
		<updated>2026-10-16T17:41:08Z</updated>

		<summary type="html">&lt;p&gt;172.70.86.96: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;True Shot&#039;&#039;&#039; is a &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;&#039;&#039;&#039;RARE!&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Enchantments#Bow enchants|bow enchant]]. A portion of arrow damage is dealt as true damage.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; Deal &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;15%&amp;lt;/span&amp;gt; of arrow damage as true damage (ignores armor)&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; Deal &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;25% + 0.25❤&amp;lt;/span&amp;gt; of arrow damage as true damage (ignores armor)&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; Deal &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;35% + 0.5❤&amp;lt;/span&amp;gt; of arrow damage as true damage (ignores armor)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*RARE! enchants are stronger than regular enchants, and the number of them an item can hold is limited.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Bow enchants]]&lt;/div&gt;</summary>
		<author><name>172.70.86.96</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Silent_and_Sticky&amp;diff=944</id>
		<title>Silent and Sticky</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Silent_and_Sticky&amp;diff=944"/>
		<updated>2026-10-16T17:38:08Z</updated>

		<summary type="html">&lt;p&gt;172.70.86.96: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Silent and Sticky&#039;&#039;&#039; is a &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;&#039;&#039;&#039;RARE!&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Enchantments#Fishing enchants|fishing enchant found on Aqua Pants]]. Silent fish stay catchable slightly longer.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; Silent fish attracted with &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;Silent Spotter&amp;lt;/span&amp;gt; stay for &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;0.1s&amp;lt;/span&amp;gt; longer.&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; Silent fish attracted with &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;Silent Spotter&amp;lt;/span&amp;gt; stay for &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;0.2s&amp;lt;/span&amp;gt; longer.&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; Silent fish attracted with &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;Silent Spotter&amp;lt;/span&amp;gt; stay for &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;0.25s&amp;lt;/span&amp;gt; longer.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*RARE! enchants are stronger than regular enchants, and the number of them an item can hold is limited.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Fishing enchants]]&lt;/div&gt;</summary>
		<author><name>172.70.86.96</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Riftwalker&amp;diff=931</id>
		<title>Riftwalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Riftwalker&amp;diff=931"/>
		<updated>2026-10-16T17:36:23Z</updated>

		<summary type="html">&lt;p&gt;172.70.86.96: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Riftwalker&#039;&#039;&#039; is the endgame challenge [[Megastreaks|megastreak]], unlocked at [[Prestige]] 60. A Riftwalker run alternates between &amp;lt;span style=&amp;quot;color:#55FFFF&amp;quot;&amp;gt;&#039;&#039;&#039;✽ HARMONY&#039;&#039;&#039;&amp;lt;/span&amp;gt; phases, where you level up Rift Abilities, and &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;&#039;&#039;&#039;⚘ CHAOS&#039;&#039;&#039;&amp;lt;/span&amp;gt; phases inside The Rift, where you must survive Rift Attacks. Past 3,000 streak you can sacrifice yourself to The Rift for some of the most powerful rewards in the game, including the Riftslayer Crown.&lt;br /&gt;
&lt;br /&gt;
==Unlocking and Rift Energy==&lt;br /&gt;
*Unlock the Riftwalker node in the [[Mastery Tree]] (Prestige 60), then buy the megastreak in the megastreak menu for $40,000,000. Bought megastreaks are lost when you prestige, so it must be bought again after each prestige; the Mastery Tree unlock stays.&lt;br /&gt;
*Riftwalker activates at &#039;&#039;&#039;100 streak&#039;&#039;&#039;.&lt;br /&gt;
*Each run uses one &#039;&#039;&#039;Rift Energy&#039;&#039;&#039; (↯). You can hold up to 4, and you gain 1 every 4 hours. Some items and deals give extra Rift Energy. If you reach 100 streak with Riftwalker selected and no Rift Energy, you die.&lt;br /&gt;
*Dying on Riftwalker costs 2x [[Renown|Promotion]] uses.&lt;br /&gt;
*Right-click Riftwalker in the megastreak menu to open the Riftwalker guide, which shows the abilities and attacks you have discovered, the Crownsmith and your Riftwalker level.&lt;br /&gt;
&lt;br /&gt;
==Phase cycle==&lt;br /&gt;
===HARMONY===&lt;br /&gt;
*Riftwalker starts in HARMONY, and you return to HARMONY after every CHAOS phase.&lt;br /&gt;
*Each HARMONY phase randomly selects one of the four [[#Rift Abilities|Rift Abilities]]. Earning that ability&#039;s resource levels it up, and once it is at least level 1 it is active for the phase.&lt;br /&gt;
*Ability levels are kept for the rest of the run.&lt;br /&gt;
*Every &#039;&#039;&#039;1,000 streak&#039;&#039;&#039;, you enter CHAOS.&lt;br /&gt;
&lt;br /&gt;
===CHAOS===&lt;br /&gt;
*A CHAOS phase lasts 20 seconds. The [[Trinkets|Firefighter Amulet]] makes it 27 seconds, and the Out of Time mastery node removes 0.5 seconds per tier.&lt;br /&gt;
*You enter The Rift and become intangible to all external things.&lt;br /&gt;
*All external healing is disabled.&lt;br /&gt;
*All bonus hearts are divided by 4.&lt;br /&gt;
*Your max health is reduced by 4❤.&lt;br /&gt;
*Every 200 streak, plus 50 more per 1,000 streak, restores +1❤. Rift Artifacts and Earth Shatter lower this requirement.&lt;br /&gt;
*You must endure 2 random [[#Rift Attacks|Rift Attacks]], plus 1 more per 5,000 streak, up to 5. The Nightshade Clover and Weather Dial trinkets and CTHONIC phases can add more.&lt;br /&gt;
*Kills earn 2x [[Leagues|League Score]].&lt;br /&gt;
*After the phase ends, you go back to HARMONY.&lt;br /&gt;
&lt;br /&gt;
==Rift Abilities==&lt;br /&gt;
Each ability levels up from 1 to 5 by earning its resource during the run. The amounts below are the totals needed for each level.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ability !! Resource (Lv. 1 → 5) !! Proc chance (Lv. 1 → 5) !! Effect (Lv. 1 → 5) !! Level 5 form&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;&#039;&#039;&#039;⏚ Earth Shatter&#039;&#039;&#039;&amp;lt;/span&amp;gt; || Coins: 250,000 / 500,000 / 1,000,000 / 2,500,000 / 5,000,000 || 1.5% → 3.5% || A ground slam with a 3 → 5 block radius dealing 1.1x → 1.5x damage. Passive: the CHAOS heal requirement is 5% lower per level. Level 5 does 2 ground slams || World Breaker&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#55FFFF&amp;quot;&amp;gt;&#039;&#039;&#039;❄ Frost Nova&#039;&#039;&#039;&amp;lt;/span&amp;gt; || XP: 250,000 / 500,000 / 1,000,000 / 2,500,000 / 5,000,000 || 1.25% → 2.5% || Freezes the ground in a 3 → 4 block radius. Standing on it gives a 60% → 100% damage buff and heals 0.25❤ → 0.65❤ every half second || Snap Freeze&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;&#039;&#039;&#039;☄ Celestial Cascade&#039;&#039;&#039;&amp;lt;/span&amp;gt; || Damage dealt: 1,500 / 4,000 / 10,000 / 15,000 / 60,000 || 1.5% → 3.5% || Meteors dealing 4❤ → 6❤, with a 0% → 100% chance of a bonus meteor. Passive: 5% → 25% damage resistance in CHAOS || Ethereal Avalanche&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;&#039;&#039;&#039;✠ Sacred Surge&#039;&#039;&#039;&amp;lt;/span&amp;gt; || True damage dealt: 600 / 1,400 / 3,000 / 5,500 / 8,000 || 3.5% → 5.5% || Chain lightning, plus a 20% → 40% speed buff on proc. Passive: 2% → 10% speed in CHAOS || Ritual Rush&lt;br /&gt;
|}&lt;br /&gt;
Abilities proc when you kill bots. Outside Riftwalker, the [[Trinkets#Trinket list|The World, Pendant of Bitter Frost, Endless Looking Glass and Storm in a Bottle]] trinkets can trigger these abilities.&lt;br /&gt;
&lt;br /&gt;
==Rift Attacks==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attack !! Description !! Rift Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;♨ Fire Pits&#039;&#039;&#039; || Pits of pure flame consume middle, swapping positions every few seconds. Standing inside one immolates you || 6❤&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;☠ Demon Bots&#039;&#039;&#039; || An evil bot appears, siphoning your health and stealing 2❤ of your max health while it is alive || 0.25❤ per hit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;☢ Void Holes&#039;&#039;&#039; || A corner of middle is consumed by the void. Falling inside twists your atoms around || 9❤&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;⚡ Storm-Touched Snake&#039;&#039;&#039; || Raw energy forms into a snake that periodically slithers across middle. Standing on it rapidly drains your health || 1❤ every 0.1s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;☽ Eldritch Horrors&#039;&#039;&#039; || A gruelling face appears at a point around middle and has an outburst after 3 seconds. It only hurts you if you are looking at it when it bursts || 4❤&lt;br /&gt;
|}&lt;br /&gt;
A single phase can have at most 3 Void Holes and 3 Eldritch Horrors.&lt;br /&gt;
&lt;br /&gt;
===Rift Storm===&lt;br /&gt;
From &#039;&#039;&#039;13,000 streak&#039;&#039;&#039;, every CHAOS phase becomes a &#039;&#039;&#039;Rift Storm&#039;&#039;&#039;. It brings 1 Demon Bot, 2 Fire Pits, 2 Void Holes, 2 Storm-Touched Snakes and 2 Eldritch Horrors at once. For every 3,000 streak past 13,000, the Demon Bot steals 1❤ more max health and 1 extra random Rift Attack is added.&lt;br /&gt;
&lt;br /&gt;
The Rift Storm is delayed by 1,000 streak per level of the Weather Dial trinket and per tier of the Fend Off The Storm mastery node.&lt;br /&gt;
&lt;br /&gt;
==Sacrificing to The Rift==&lt;br /&gt;
After the CHAOS phase at &#039;&#039;&#039;3,000 streak&#039;&#039;&#039;, and again every 2,000 streak after that (5,000, 7,000 and so on), the &#039;&#039;&#039;Rift Choice&#039;&#039;&#039; menu opens:&lt;br /&gt;
*&#039;&#039;&#039;SACRIFICE!&#039;&#039;&#039;: end your run and collect your rewards.&lt;br /&gt;
*&#039;&#039;&#039;KEEP FIGHTING&#039;&#039;&#039;: continue for the chance of more rewards. If you die, you lose your sacrifice rewards (see [[#Dying on a run|Dying on a run]]).&lt;br /&gt;
*&#039;&#039;&#039;CTHONIC PHASE&#039;&#039;&#039;: sometimes offered instead, see [[#CTHONIC phases|CTHONIC phases]].&lt;br /&gt;
If you don&#039;t choose within 15 seconds, you keep fighting.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
*A sacrifice at 3,000 streak gives &#039;&#039;&#039;4 rewards&#039;&#039;&#039;, plus 1 more for every 2,000 streak after that (5 at 5,000, 6 at 7,000, and so on).&lt;br /&gt;
*You also earn 100 Riftwalker XP per reward from your streak (400 at 3,000 streak). Bonus rewards from CTHONIC phases, Insurmountable, MVP+ and the Boost Potion add no XP.&lt;br /&gt;
*Each CTHONIC phase completed during the run adds 2 rewards.&lt;br /&gt;
*With the Weather Dial trinket, each 2,000 streak past 13,000 adds 1 reward and 100 Riftwalker XP.&lt;br /&gt;
*With the Nightshade Clover evolution, reaching the Rift Storm adds 1 reward and 100 Riftwalker XP.&lt;br /&gt;
*At 10,000 streak or more, the [[Insurmountable]] enchant gives a chance of 3 bonus rewards.&lt;br /&gt;
*A Riftwalker Boost Potion used before the run doubles your rewards. It is used up if you die. The MVP+ rank then adds 2 more rewards.&lt;br /&gt;
*Sacrificing also banks any Soul Shards you are carrying (see [[Xaroth]]).&lt;br /&gt;
&lt;br /&gt;
===Dying on a run===&lt;br /&gt;
If you die without sacrificing, you lose the run&#039;s rewards.&lt;br /&gt;
*With the Rollback mastery node, dying above 3,000 streak recovers 20% per tier (rounded down) of the rewards of your last possible sacrifice.&lt;br /&gt;
*Otherwise, dying above 1,000 streak gives a consolation prize: 20% chance of +500 [[Currencies|Megacoins]], 65% chance of one random Rift reward, 15% chance of a Rift Energy refund.&lt;br /&gt;
&lt;br /&gt;
===CTHONIC phases===&lt;br /&gt;
At a sacrifice point, the Rift Choice menu may offer a &#039;&#039;&#039;CTHONIC PHASE&#039;&#039;&#039; (&amp;quot;The Deal&amp;quot;). Choosing it makes the next CHAOS phase CTHONIC:&lt;br /&gt;
*+2 Rift Attacks for that phase.&lt;br /&gt;
*3x phase rewards: each CTHONIC phase you complete adds 2 rewards to your sacrifice.&lt;br /&gt;
*If you die, the run&#039;s sacrifice rewards are lost as usual.&lt;br /&gt;
The chance of being offered a CTHONIC phase is 0% until Riftwalker level 6. From level 6 it is 10% plus 1% per level above 5 (11% at level 6, 30% at level 25). The Planted Boots trinket adds 5–30%, and with it you cannot turn the offer down: the CTHONIC phase replaces Keep Fighting, though you can still sacrifice.&lt;br /&gt;
&lt;br /&gt;
==Riftwalker levels==&lt;br /&gt;
Riftwalker has its own level, from 1 to 25, raised with &#039;&#039;&#039;Riftwalker XP&#039;&#039;&#039; earned from sacrifices. Riftwalker XP is a running total. The level menu shows your total against the total needed for the next level.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Total XP for next level !! Level !! Total XP for next level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 500 || 13 || 99,750&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1,500 || 14 || 117,050&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3,000 || 15 || 135,750&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8,000 || 16 || 155,850&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 11,100 || 17 || 177,300&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 17,350 || 18 || 200,150&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 24,950 || 19 || 224,400&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 33,950 || 20 || 250,000&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 44,350 || 21 || 277,000&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 56,100 || 22 || 305,500&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 69,250 || 23 || 335,500&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 83,500 || 24 || 367,000&lt;br /&gt;
|-&lt;br /&gt;
| || || 25 || Max level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level rewards===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 1, 2, 4 || +1 Trinket Bag, +1% Rare Reward Chance&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +1 Trinket Bag, +1% Rare Reward Chance, access to the Void Chef&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +1 Wild Card, +1% Rare Reward Chance&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +1 Trinket Bag, +1% Rare Reward Chance, &#039;&#039;&#039;+10% CTHONIC Chaos Phase chance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 7–9, 11–14, 16–19, 21–24 || +1 Trinket Bag, +1% Rare Reward Chance, +1% CTHONIC Chaos Phase chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10, 15, 20, 25&#039;&#039;&#039; || &#039;&#039;&#039;+1 Wild Card, +1 Riftslayer Crown&#039;&#039;&#039;, +1% Rare Reward Chance, +1% CTHONIC Chaos Phase chance&lt;br /&gt;
|}&lt;br /&gt;
*Every 5th level gives a Wild Card instead of a Trinket Bag. From level 10, those levels also give a Riftslayer Crown.&lt;br /&gt;
*Rare Reward Chance raises the chance of Riftslayer Crowns, Wild Cards and Rift Artifacts in your sacrifice rewards by 1% (of their chance) per level.&lt;br /&gt;
*From Riftwalker level 3, the &#039;&#039;&#039;Void Chef&#039;&#039;&#039; sells the &#039;&#039;&#039;Rift Stew&#039;&#039;&#039; for $100,000,000. Sipping it during a CHAOS phase heals 2❤ plus 0.5❤ per stew level (2.5❤ at level 1, 4.5❤ at level 5). It has 2 uses per run, which reset on death.&lt;br /&gt;
*Drinking from a stew slowly matures it. A mature stew can be upgraded at the Void Chef:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade !! Hearts healed needed !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Level 1 → 2 || 80❤ || $200,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Level 2 → 3 || 150❤ || $500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Level 3 → 4 || 350❤ || $750,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Level 4 → 5 || 700❤ || $1,000,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sacrifice rewards==&lt;br /&gt;
Each reward is rolled from this pool. The base weights add up to 99, so they are close to percentages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward !! Base weight !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Apocalyptic Uberdrop || 18.5 || A high-tier [[Uberdrops|Uberdrop]]&lt;br /&gt;
|-&lt;br /&gt;
| Megacoins || 17 || 1,250–2,500 Megacoins, with a 7.5% chance of 10,000 instead&lt;br /&gt;
|-&lt;br /&gt;
| Magical Revealer (1–2) || 13 || Apply to a Hidden Jewel item to skip its kill requirement (see [[Mystic Items]])&lt;br /&gt;
|-&lt;br /&gt;
| Dewdrop || 11 || +1 Dewdrop ☔, the currency for Monk buffs (if you are below your Dewdrop limit)&lt;br /&gt;
|-&lt;br /&gt;
| Trinket Bag || 7 || A random [[Trinkets|trinket]]&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Uberdrop || 7 || A top-tier Uberdrop&lt;br /&gt;
|-&lt;br /&gt;
| Random Rune Container || 6 || A random [[Runes|rune]]. 2.5% of these are Legendary Rune Containers instead&lt;br /&gt;
|-&lt;br /&gt;
| Philosopher&#039;s Cactus || 5.5 || Can be turned into a completed Jewel item with an enchant of your choice&lt;br /&gt;
|-&lt;br /&gt;
| Rift Artifact || 5 || During CHAOS, reduces the requirement for +1❤ by 10%&lt;br /&gt;
|-&lt;br /&gt;
| Attribute Reroller || 5 || Rerolls a Jewel item&#039;s Attribute buffs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;&#039;&#039;&#039;Riftslayer Crown&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 3 || The rarest Riftwalker item, see below&lt;br /&gt;
|-&lt;br /&gt;
| Wild Card || 1 || Choose any trinket you meet the prestige requirement for&lt;br /&gt;
|}&lt;br /&gt;
*Riftslayer Crown, Wild Card and Trinket Bag chances are raised by the Nightshade Clover trinket and the Riftwalker Rare Drop Chance crown stat. Riftslayer Crown, Wild Card and Rift Artifact chances are also raised by your Riftwalker level.&lt;br /&gt;
*Sneak and right-click with 5 Rift Artifacts to combine them into a &#039;&#039;&#039;Rift Relic&#039;&#039;&#039; (20% lower requirement). 5 Rift Relics combine into a &#039;&#039;&#039;Rift Heirloom&#039;&#039;&#039; (30%). Only your best one counts, and while you hold a Rift Heirloom no more Rift Artifacts drop.&lt;br /&gt;
&lt;br /&gt;
==Riftslayer Crowns==&lt;br /&gt;
&#039;&#039;&#039;Riftslayer Crowns&#039;&#039;&#039; are golden helmets that give permanent stat boosts while worn. They are the ultimate endgame chase item.&lt;br /&gt;
*Each crown has &#039;&#039;&#039;tier + 1&#039;&#039;&#039; random stats: 2 at Tier I, up to 6 at Tier V.&lt;br /&gt;
*Each stat has a float, shown as the number in brackets. Higher is better.&lt;br /&gt;
*Crowns are as strong as diamond armor with Protection V at Tier I, up to Protection IX at Tier V.&lt;br /&gt;
*A crown&#039;s stats only work if your prestige is high enough for its tier:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! I !! II !! III !! IV !! V&lt;br /&gt;
|-&lt;br /&gt;
| Stats || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Protection || V || VI || VII || VIII || IX&lt;br /&gt;
|-&lt;br /&gt;
| Prestige needed || 45 || 55 || 60 || 70 || 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Upgrading crowns===&lt;br /&gt;
*Hold a crown and combine it with 9 other Riftslayer Crowns of the same tier to raise it one tier, up to Tier V. You need the prestige for the new tier.&lt;br /&gt;
*Upgrading adds one new random stat and raises every existing stat by 0.5–1.0.&lt;br /&gt;
*If the crown holds a rune, there is a 30% chance it breaks during the upgrade. Shiny runes never break.&lt;br /&gt;
*The Long Live the Riftslayer mastery node gives dropped crowns a chance to be Tier II.&lt;br /&gt;
&lt;br /&gt;
===Crown stats===&lt;br /&gt;
There are 17 possible stats. Each stat&#039;s strength is rolled per tier, so a Tier II crown&#039;s stats are roughly double a Tier I crown&#039;s.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat !! Effect per tier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bot Damage&#039;&#039;&#039; || +5–10% damage to bots&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bot Defense&#039;&#039;&#039; || -5–10% damage from bots&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Player Damage&#039;&#039;&#039; || +2.5–5% damage to players&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Player Defense&#039;&#039;&#039; || -2–4% damage from players&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tryhard Bot Spawn Chance&#039;&#039;&#039; || +5–10% chance of [[Tryhard Bot|Tryhard Bots]] spawning when you kill a bot&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;XP Multiplier&#039;&#039;&#039; || +10–20% XP from kills&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coin Multiplier&#039;&#039;&#039; || +10–20% coins from kills&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;XP Cap&#039;&#039;&#039; || +5–10% max XP per kill&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coin Cap&#039;&#039;&#039; || +5–10% max coins per kill&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Streak Increase&#039;&#039;&#039; || 10% chance per kill to gain +0.5–1 extra streak&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bounty Bumps&#039;&#039;&#039; || +5–10% bounty from high streaks&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health&#039;&#039;&#039; || +0.5–1❤ max health&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Event Token Reward Boost&#039;&#039;&#039; || +2.5–5% Event Tokens from events&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; || +1.25–2.5% speed at all times&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Boss Anti-Heal Reduction&#039;&#039;&#039; || Reduces healing reduction from bosses by 5–10%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Boss Loot Multiplier&#039;&#039;&#039; || +5–10% loot from [[Bosses|bosses]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Riftwalker Rare Drop Chance&#039;&#039;&#039; || +5–10% chance of rare Riftwalker loot&lt;br /&gt;
|}&lt;br /&gt;
Crown items for adjusting stats:&lt;br /&gt;
*&#039;&#039;&#039;Crown Float Booster&#039;&#039;&#039;: raises a random stat&#039;s float by 0.01–0.10.&lt;br /&gt;
*&#039;&#039;&#039;Crown Float Reroller&#039;&#039;&#039; (Full or Single): rerolls all of a crown&#039;s floats, or one.&lt;br /&gt;
*&#039;&#039;&#039;Crown Stat Reroller&#039;&#039;&#039; (Full or Single): rerolls all of a crown&#039;s stat types, or one.&lt;br /&gt;
&lt;br /&gt;
===Crown Attributes===&lt;br /&gt;
A Tier III or higher crown can be given a random Attribute with a &#039;&#039;&#039;Riftslayer Crown Attribute Crystal&#039;&#039;&#039; from the Spectral Market:&lt;br /&gt;
*&#039;&#039;&#039;Rune Slot&#039;&#039;&#039;: a [[Runes|rune]] can be applied to the crown.&lt;br /&gt;
*&#039;&#039;&#039;+3 Bonus Bots&#039;&#039;&#039;: your lobby has 3 extra bots (max 1 user per lobby).&lt;br /&gt;
*&#039;&#039;&#039;Main Attraction&#039;&#039;&#039;: +25 base Event Tokens from Major [[Events]].&lt;br /&gt;
&lt;br /&gt;
==Mastery nodes==&lt;br /&gt;
Riftwalker has its own branch in the [[Mastery Tree]]:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Effect !! Tiers&lt;br /&gt;
|-&lt;br /&gt;
| Earth, Lightning, Ice and Fire Mastery || +10% progress per tier towards Earth Shatter, Sacred Surge, Frost Nova and Celestial Cascade levels || 10 each&lt;br /&gt;
|-&lt;br /&gt;
| Fend Off The Storm || The Rift Storm is delayed by 1,000 streak per tier || 5&lt;br /&gt;
|-&lt;br /&gt;
| Long Live the Riftslayer || 1% chance per tier for dropped Riftslayer Crowns to be Tier II || 10&lt;br /&gt;
|-&lt;br /&gt;
| Energetic || 5% chance per tier to earn 2x ability progress for a HARMONY phase || 5&lt;br /&gt;
|-&lt;br /&gt;
| Rollback || On Riftwalker fail, recover 20% of the rewards from your last possible sacrifice, +20% per tier || 3&lt;br /&gt;
|-&lt;br /&gt;
| Out of Time || -0.5 seconds of CHAOS duration per tier || 10&lt;br /&gt;
|-&lt;br /&gt;
| Deal with the Devil || In HARMONY, kills have a 6.66% chance to give +6 streak per tier. Can be toggled || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pit Sandbox]]&lt;/div&gt;</summary>
		<author><name>172.70.86.96</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Quickshot&amp;diff=917</id>
		<title>Quickshot</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Quickshot&amp;diff=917"/>
		<updated>2026-10-16T17:34:30Z</updated>

		<summary type="html">&lt;p&gt;172.70.86.96: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Quickshot&#039;&#039;&#039; is a [[Perks|perk]]. Perks are unlocked through [[Perks#Contracts|contracts]] and Perk Amulets, and upgraded as described on the [[Perks#Upgrading perks|Perks]] page.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
Level text as shown in the perk menu in game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; Hitting a player with a fully charged arrow shot (&amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;Mega Longbow&amp;lt;/span&amp;gt; not included) makes the arrow ricochet to a maximum of &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; nearby player, dealing &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt; of the arrow damage and applying all enchant effects.&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; Hitting a player with a fully charged arrow shot (&amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;Mega Longbow&amp;lt;/span&amp;gt; not included) makes the arrow ricochet to a maximum of &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; nearby players, dealing &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt; of the arrow damage and applying all enchant effects.&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; Hitting a player with a fully charged arrow shot (&amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;Mega Longbow&amp;lt;/span&amp;gt; not included) makes the arrow ricochet to a maximum of &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; nearby players, dealing &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt; of the arrow damage and applying all enchant effects.&lt;br /&gt;
*&#039;&#039;&#039;IV&#039;&#039;&#039; (with a [[Perks#Perk Pushers|Perk Pusher]]): Hitting a player with a fully charged arrow shot (&amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;Mega Longbow&amp;lt;/span&amp;gt; not included) makes the arrow ricochet to a maximum of &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; nearby players, dealing &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;70%&amp;lt;/span&amp;gt; of the arrow damage and applying all enchant effects.&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>172.70.86.96</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Pullbow&amp;diff=911</id>
		<title>Pullbow</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Pullbow&amp;diff=911"/>
		<updated>2026-10-16T17:33:41Z</updated>

		<summary type="html">&lt;p&gt;172.70.86.96: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pullbow&#039;&#039;&#039; is a &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;&#039;&#039;&#039;RARE!&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Enchantments#Bow enchants|bow enchant]]. Hit pulls the target toward you (Tier IV also disables target&#039;s Telebow for 4s).&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; Hitting a player pulls them toward you (8s cooldown per player)&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; Hitting a player pulls them toward you (8s cooldown)&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; Hitting a player pulls them toward you (7s cooldown per player)&lt;br /&gt;
*&#039;&#039;&#039;IV:&#039;&#039;&#039; Hitting a player pulls them toward you and disables their telebow ability for 4 seconds (7s cooldown per player)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Tier IV is only found on the Pullbow IV Jewel Bow, a 2.5% drop (raised by Luck) from killing legendary fish monsters.&lt;br /&gt;
*RARE! enchants are stronger than regular enchants, and the number of them an item can hold is limited.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Bow enchants]]&lt;/div&gt;</summary>
		<author><name>172.70.86.96</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Poker_Face&amp;diff=906</id>
		<title>Poker Face</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Poker_Face&amp;diff=906"/>
		<updated>2026-10-16T17:33:00Z</updated>

		<summary type="html">&lt;p&gt;172.70.86.96: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Poker Face&#039;&#039;&#039; is a [[Perks|perk]]. Perks are unlocked through [[Perks#Contracts|contracts]] and Perk Amulets, and upgraded as described on the [[Perks#Upgrading perks|Perks]] page.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
Level text as shown in the perk menu in game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; Gamble self-damage is reduced by &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; Gamble self-damage is reduced by &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; Gamble self-damage is reduced by &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;30%&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;IV&#039;&#039;&#039; (with a [[Perks#Perk Pushers|Perk Pusher]]): Gamble self-damage is reduced by &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;40%&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>172.70.86.96</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Marked&amp;diff=880</id>
		<title>Marked</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Marked&amp;diff=880"/>
		<updated>2026-10-16T17:29:29Z</updated>

		<summary type="html">&lt;p&gt;172.70.86.96: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Marked&#039;&#039;&#039; is a [[Perks|perk]]. Perks are unlocked through [[Perks#Contracts|contracts]] and Perk Amulets, and upgraded as described on the [[Perks#Upgrading perks|Perks]] page.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
Level text as shown in the perk menu in game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; A &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;fully charged bow shot&amp;lt;/span&amp;gt; marks a player, causing all others to deal &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; more damage to them for &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;12s&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; A &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;fully charged bow shot&amp;lt;/span&amp;gt; marks a player, causing all others to deal &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; more damage to them for &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;12s&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; A &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;fully charged bow shot&amp;lt;/span&amp;gt; marks a player, causing all others to deal &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;30%&amp;lt;/span&amp;gt; more damage to them for &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;12s&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;IV&#039;&#039;&#039; (with a [[Perks#Perk Pushers|Perk Pusher]]): A &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;fully charged bow shot&amp;lt;/span&amp;gt; marks a player, causing all others to deal &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;40%&amp;lt;/span&amp;gt; more damage to them for &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;12s&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>172.70.86.96</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Gold_and_Boosted&amp;diff=846</id>
		<title>Gold and Boosted</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Gold_and_Boosted&amp;diff=846"/>
		<updated>2026-10-16T17:24:25Z</updated>

		<summary type="html">&lt;p&gt;172.70.86.96: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gold and Boosted&#039;&#039;&#039; is a [[Enchantments#Sword enchants|sword enchant]]. Consume 2 hearts on hit to gain stacking damage.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; On hit, consume &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;2❤&amp;lt;/span&amp;gt; and gain &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;+2% damage&amp;lt;/span&amp;gt; for &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;6s&amp;lt;/span&amp;gt;. Stacks up to 5 times.&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; On hit, consume &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;2❤&amp;lt;/span&amp;gt; and gain &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;+3% damage&amp;lt;/span&amp;gt; for &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;6s&amp;lt;/span&amp;gt;. Stacks up to 5 times.&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; On hit, consume &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;2❤&amp;lt;/span&amp;gt; and gain &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;+5% damage&amp;lt;/span&amp;gt; for &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;6s&amp;lt;/span&amp;gt;. Stacks up to 5 times.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Sword enchants]]&lt;/div&gt;</summary>
		<author><name>172.70.86.96</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Executioner&amp;diff=831</id>
		<title>Executioner</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Executioner&amp;diff=831"/>
		<updated>2026-10-16T17:22:23Z</updated>

		<summary type="html">&lt;p&gt;172.70.86.96: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Executioner&#039;&#039;&#039; is a &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;&#039;&#039;&#039;RARE!&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Enchantments#Sword enchants|sword enchant]]. Instantly kill enemies below a health threshold.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; Hitting an enemy to below &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;1.5❤&amp;lt;/span&amp;gt; instantly kills them&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; Hitting an enemy to below &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;2❤&amp;lt;/span&amp;gt; instantly kills them&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; Hitting an enemy to below &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;2.5❤&amp;lt;/span&amp;gt; instantly kills them&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*RARE! enchants are stronger than regular enchants, and the number of them an item can hold is limited.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Sword enchants]]&lt;/div&gt;</summary>
		<author><name>172.70.86.96</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Electrolytes&amp;diff=827</id>
		<title>Electrolytes</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Electrolytes&amp;diff=827"/>
		<updated>2026-10-16T17:21:51Z</updated>

		<summary type="html">&lt;p&gt;172.70.86.96: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Electrolytes&#039;&#039;&#039; is a [[Enchantments#Pants enchants|pants enchant]]. Gain bonus Speed duration on kill (halved for Speed II+).&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; If you have &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;Speed&amp;lt;/span&amp;gt; on kill, add &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; second to its duration. (Halved for Speed II+, Max 6s)&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; If you have &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;Speed&amp;lt;/span&amp;gt; on kill, add &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;1.5&amp;lt;/span&amp;gt; seconds to its duration. (Halved for Speed II+, Max 9s)&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; If you have &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;Speed&amp;lt;/span&amp;gt; on kill, add &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;1.75&amp;lt;/span&amp;gt; seconds to its duration. (Halved for Speed II+, Max 12s)&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Pants enchants]]&lt;/div&gt;</summary>
		<author><name>172.70.86.96</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Combat&amp;diff=804</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Combat&amp;diff=804"/>
		<updated>2026-10-16T17:18:43Z</updated>

		<summary type="html">&lt;p&gt;172.70.86.96: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Combat&#039;&#039;&#039; in [[Pit Sandbox]] is built around a server-side Auto Clicker and a damage system in which most bonuses add together. This page explains both.&lt;br /&gt;
&lt;br /&gt;
==The Auto Clicker==&lt;br /&gt;
Pit Sandbox has a &#039;&#039;&#039;built-in, server-side auto clicker&#039;&#039;&#039;. Hold your sword and press your drop key (&#039;&#039;&#039;Q&#039;&#039;&#039;) to turn it on or off, or use &amp;lt;code&amp;gt;/autoclicker&amp;lt;/code&amp;gt;. The Q toggle can be turned off in your settings. While it is on, the server attacks for you at &#039;&#039;&#039;14 clicks per second&#039;&#039;&#039; by default. It works on bots, bosses and players, with swords and a few special weapons.&lt;br /&gt;
&lt;br /&gt;
The [[Upgrades#Auto Clicker|Auto Clicker upgrade]] raises the speed by 1 click per second per tier, up to 20:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Cost !! Clicks per second&lt;br /&gt;
|-&lt;br /&gt;
| – || Free || 14&lt;br /&gt;
|-&lt;br /&gt;
| I || $5,000 || 15&lt;br /&gt;
|-&lt;br /&gt;
| II || $100,000 || 16&lt;br /&gt;
|-&lt;br /&gt;
| III || $1,000,000 || 17&lt;br /&gt;
|-&lt;br /&gt;
| IV || $5,000,000 || 18&lt;br /&gt;
|-&lt;br /&gt;
| V || $25,000,000 || 19&lt;br /&gt;
|-&lt;br /&gt;
| VI || $100,000,000 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Auto Clicker removes click speed as a skill gap, so combat comes down to builds, positioning and decisions.&lt;br /&gt;
&lt;br /&gt;
The [[Renown#Upgrade list|Free Shot]] Renown upgrade adds a passive strike on the bot you are facing in mid. It stacks with your own clicks and the Auto Clicker, and only hits bots.&lt;br /&gt;
&lt;br /&gt;
==Damage categories==&lt;br /&gt;
Most damage bonuses are percentages that &#039;&#039;&#039;add together&#039;&#039;&#039; into one total, which is applied to your hit once. The groups below are only a way to sort the examples: some bonuses always apply, some only in certain situations, and some only against players or only against bots.&lt;br /&gt;
&lt;br /&gt;
===Raw damage===&lt;br /&gt;
Always-on modifiers, for example:&lt;br /&gt;
*Base weapon damage.&lt;br /&gt;
*The Overkill node in the [[Mastery Tree]]: +5% per tier while on [[Megastreaks#Overdrive|Overdrive]].&lt;br /&gt;
*The [[Killstreaks#Enrage|Enrage]] killstreak: +20% damage and Speed III for 8 seconds while enraged.&lt;br /&gt;
*Dark Matter: +100% damage for 10 seconds.&lt;br /&gt;
*Strength Chaining: +8% per kill, stacking up to 5 times, for 7 seconds (see [[Upgrades#Strength Chaining|Upgrades]]).&lt;br /&gt;
&lt;br /&gt;
===Conditional damage===&lt;br /&gt;
Situational triggers, mostly from enchants, for example:&lt;br /&gt;
*[[Shark]]: +2% to +8% per other player below 6 hearts nearby.&lt;br /&gt;
*[[Billionaire]]: +33% to +105% damage, but hitting bots costs gold.&lt;br /&gt;
*[[Punisher]]: +10% to +40% against players below 50% health.&lt;br /&gt;
*[[King Buster]]: +15% to +46% against players above 50% health.&lt;br /&gt;
*[[Pain Focus]]: +1% to +4% per missing heart.&lt;br /&gt;
*The [[Killstreaks#Khanate|Khanate]] killstreak: +5% per 10 streak against players with a bounty (max +25%).&lt;br /&gt;
*The [[Berserker Brew]] perk: +3% per kill, falling by 3% per second without a kill.&lt;br /&gt;
&lt;br /&gt;
===Player-only damage===&lt;br /&gt;
Modifiers that only apply against other players, for example:&lt;br /&gt;
*The Hunter [[Guilds|guild]] perk: +5%.&lt;br /&gt;
*[[Phoenix]]: +10% to +25% for 10 seconds after it revives you.&lt;br /&gt;
*During one team-based major [[Events|event]], each team deals +30% damage to the team its element beats, and the Elemental team deals +10% damage to everyone.&lt;br /&gt;
&lt;br /&gt;
===Bot-only damage===&lt;br /&gt;
Modifiers that only apply against bots and bosses, for example:&lt;br /&gt;
*Megastreak-specific bonuses.&lt;br /&gt;
*Mastery Tree nodes such as Monk Rage and Mutation.&lt;br /&gt;
*Some enchants, such as [[Longsword]] and [[Soulripper]].&lt;br /&gt;
&lt;br /&gt;
===True multipliers===&lt;br /&gt;
A few effects sit on top of all categories as &#039;&#039;&#039;true multipliers&#039;&#039;&#039;. For example, the Haymaker [[Runes|rune]] absorbs part of the damage you take and releases it as a 2.5-heart burst on your next hit, which works as a damage amplifier.&lt;br /&gt;
&lt;br /&gt;
==True damage==&lt;br /&gt;
&#039;&#039;&#039;True damage&#039;&#039;&#039; bypasses normal defenses, and &#039;&#039;&#039;very true damage&#039;&#039;&#039; bypasses even more protections. The [[Mirror]] pants enchant protects you from true damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pit Sandbox]]&lt;/div&gt;</summary>
		<author><name>172.70.86.96</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Billionaire&amp;diff=788</id>
		<title>Billionaire</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Billionaire&amp;diff=788"/>
		<updated>2026-10-16T17:16:32Z</updated>

		<summary type="html">&lt;p&gt;172.70.86.96: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Billionaire&#039;&#039;&#039; is a &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;&#039;&#039;&#039;RARE!&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Enchantments#Sword enchants|sword enchant]]. Deal massive bonus damage but pay gold per bot hit ($50–$200).&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; Hits with this sword literally deal &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;+33%&amp;lt;/span&amp;gt; damage. Hitting bots costs &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;$50&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; Hits with this sword literally deal &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;+67%&amp;lt;/span&amp;gt; damage. Hitting bots costs &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;$100&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; Hits with this sword literally deal &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;+100%&amp;lt;/span&amp;gt; damage. Hitting bots costs &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;$150&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*RARE! enchants are stronger than regular enchants, and the number of them an item can hold is limited.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Sword enchants]]&lt;/div&gt;</summary>
		<author><name>172.70.86.96</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Absorber&amp;diff=769</id>
		<title>Absorber</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Absorber&amp;diff=769"/>
		<updated>2026-10-16T17:13:58Z</updated>

		<summary type="html">&lt;p&gt;172.70.86.96: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Absorber&#039;&#039;&#039; is a [[Enchantments#Pants enchants|pants enchant]]. Chance to convert 70% of incoming damage to absorption hearts instead.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; Have a &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; chance to convert &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;70%&amp;lt;/span&amp;gt; of incoming damage into &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;absorption hearts&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; Have a &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt; chance to convert &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;70%&amp;lt;/span&amp;gt; of incoming damage into &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;absorption hearts&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; Have a &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;40%&amp;lt;/span&amp;gt; chance to convert &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;70%&amp;lt;/span&amp;gt; of incoming damage into &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;absorption hearts&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Pants enchants]]&lt;/div&gt;</summary>
		<author><name>172.70.86.96</name></author>
	</entry>
</feed>