<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://wiki.harrys.gg/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.69.43.245</id>
	<title>Harry&#039;s Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.harrys.gg/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.69.43.245"/>
	<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/Special:Contributions/172.69.43.245"/>
	<updated>2026-10-16T23:06:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Category:Resource_enchants&amp;diff=1057</id>
		<title>Category:Resource enchants</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Category:Resource_enchants&amp;diff=1057"/>
		<updated>2026-10-16T17:53:27Z</updated>

		<summary type="html">&lt;p&gt;172.69.43.245: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages in the Resource enchants category of the [[Pit Sandbox]] wiki.&lt;/div&gt;</summary>
		<author><name>172.69.43.245</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Category:Pit_Sandbox&amp;diff=1056</id>
		<title>Category:Pit Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Category:Pit_Sandbox&amp;diff=1056"/>
		<updated>2026-10-16T17:53:18Z</updated>

		<summary type="html">&lt;p&gt;172.69.43.245: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages about the Pit Sandbox gamemode.&lt;/div&gt;</summary>
		<author><name>172.69.43.245</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Squishy&amp;diff=955</id>
		<title>Squishy</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Squishy&amp;diff=955"/>
		<updated>2026-10-16T17:39:39Z</updated>

		<summary type="html">&lt;p&gt;172.69.43.245: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Squishy&#039;&#039;&#039; is a [[Perks|perk]]. Perks are unlocked through [[Perks#Contracts|contracts]] and Perk Amulets, and upgraded as described on the [[Perks#Upgrading perks|Perks]] page.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
Level text as shown in the perk menu in game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; Take &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;18%&amp;lt;/span&amp;gt; less multiplicative damage on &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;absorption hearts&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; Take &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;36%&amp;lt;/span&amp;gt; less multiplicative damage on &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;absorption hearts&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; Take &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt; less multiplicative damage on &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;absorption hearts&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;IV&#039;&#039;&#039; (with a [[Perks#Perk Pushers|Perk Pusher]]): Take &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;60%&amp;lt;/span&amp;gt; less multiplicative damage on &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;absorption hearts&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>172.69.43.245</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Skills&amp;diff=947</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Skills&amp;diff=947"/>
		<updated>2026-10-16T17:38:33Z</updated>

		<summary type="html">&lt;p&gt;172.69.43.245: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skills&#039;&#039;&#039; are levelled side activities in [[Pit Sandbox]]: &#039;&#039;&#039;Fishing&#039;&#039;&#039;, &#039;&#039;&#039;Mining&#039;&#039;&#039;, &#039;&#039;&#039;Farming&#039;&#039;&#039; and &#039;&#039;&#039;Hunting&#039;&#039;&#039;. Each skill has 100 levels. Fishing, Mining and Farming each have their own shop of tools and items. Use &amp;lt;code&amp;gt;/skills&amp;lt;/code&amp;gt; to see your progress and upcoming unlocks.&lt;br /&gt;
&lt;br /&gt;
==Levelling==&lt;br /&gt;
Fishing, Mining and Farming use the same XP curve. Skill XP is counted as a running total: each level needs roughly 14% more XP than the one before, plus a small flat amount.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Total XP needed&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 735&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2,008&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 5,370&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 16,484&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 56,331&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 202,698&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 743,958&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 2,749,178&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 10,181,617&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 37,733,962&lt;br /&gt;
|}&lt;br /&gt;
The Transferrable Skills [[Renown]] upgrade gives bonus XP from kills for every skill level you have.&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
Fishing is run by the Runecrafter NPC in spawn, who also sells the Fishing Shop items and handles [[Runes|runes]].&lt;br /&gt;
*Every catch gives 15 fishing XP.&lt;br /&gt;
*Without a monster, a catch is Raw Fish (42%), Raw Salmon (42%), Pufferfish (3%), Clownfish (3%) or an XP bottle (10%). Picking up an XP bottle gives 100 fishing XP and starts a short XP minigame.&lt;br /&gt;
*Once you have the Runecrafting Renown upgrade, catches can also be &#039;&#039;&#039;fish monsters&#039;&#039;&#039; (Uncommon, Rare, Epic or Legendary). Killing one gives more fishing XP (150 to 2,000) and can drop rune containers, lures and other fishing loot.&lt;br /&gt;
*Lures and other rod upgrades are applied to a fishing rod.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Unlock !! Price&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Fishing Shop; Empty Rune Sack (packages 10 runes) || 32 Pufferfish&lt;br /&gt;
|-&lt;br /&gt;
| 24 || XP Lure: +40% XP bottle chance, 30 uses || $250,000&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Rare rune drops ||&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Rare Fish Lure: +50% rare fish chance and a 50% chance to double rare fish, 50 uses || $150,000&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Monster Dictionary ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Monster Lure: +40% monster chance, 60 uses || $350,000&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Epic rune drops ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Magnetised Rod: catches go straight to your inventory || $200,000 and 24 Raw Fish&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Aqua Pants Lure: a chance to fish up Aqua Pants, 50 uses || $400,000&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Legendary rune drops ||&lt;br /&gt;
|-&lt;br /&gt;
| 55 || Super Monster Lure: +200% monster chance, 40 uses || $4,000,000 and 16 Clownfish&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Epic Monster RNG Meter: fishing fills a meter that raises your Epic Monster chance; the rod becomes unbreakable || $2,500,000 and 64 Raw Salmon&lt;br /&gt;
|-&lt;br /&gt;
| 62 || 3-Rune Sacrificing: sacrifice 3 runes instead of 5 (also needs Runecrafting Tier II) ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || Silent Spotter: lets you catch fish that pull on your rod silently || $1,000,000 and 8 Pufferfish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
Mining is run by the [[Miner]] in spawn, who sells pickaxes and the Mining Shop items. Ores appear in mining spots around each map and can be mined for mining XP and loot.&lt;br /&gt;
*Gold ore gives 5 to 10 XP and gold nuggets worth $30 each.&lt;br /&gt;
*Redstone ore gives 10 to 25 XP and a small chance of an Empty [[Blood Stone]].&lt;br /&gt;
*Emerald ore gives 8 to 15 XP and a chance of an emerald.&lt;br /&gt;
*Some maps also have coal, iron and diamond ore. Iron ore can drop Pickaxe Upgraders.&lt;br /&gt;
&lt;br /&gt;
===Pickaxes===&lt;br /&gt;
Pickaxes are bought from the Miner with coins. Each pickaxe gives Haste while held, and the higher ones also raise your chance of bonus drops from ores.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pickaxe !! Mining level !! Price !! Haste !! Drop chance&lt;br /&gt;
|-&lt;br /&gt;
| Level I (Old Pickaxe) || – || Free || None || –&lt;br /&gt;
|-&lt;br /&gt;
| Level II || 2 || $5,000 || I || –&lt;br /&gt;
|-&lt;br /&gt;
| Level III || 22 || $10,000 || II || –&lt;br /&gt;
|-&lt;br /&gt;
| Level IV || 32 || $17,000 || III || –&lt;br /&gt;
|-&lt;br /&gt;
| Level V (gold) || 39 || $60,000 || VII || +10%&lt;br /&gt;
|-&lt;br /&gt;
| Level VI || 45 || $100,000 || VIII || +20%&lt;br /&gt;
|-&lt;br /&gt;
| Level VII || 51 || $125,000 || IX || +30%&lt;br /&gt;
|-&lt;br /&gt;
| Level VIII (diamond) || 55 || $150,000 || III || +40%&lt;br /&gt;
|-&lt;br /&gt;
| Level IX || 60 || $175,000 || IV || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Level X || 62 || $250,000 || VI, plus Speed II for 4 seconds when you mine an ore || +60%&lt;br /&gt;
|-&lt;br /&gt;
| Level XI || 73 || $500,000 || LII || +70%, but −40% mining XP&lt;br /&gt;
|}&lt;br /&gt;
*A pickaxe can also be upgraded one level with 64 Pickaxe Upgraders, or repaired for $5,000.&lt;br /&gt;
*Each mining level also slightly raises your chance of bonus drops.&lt;br /&gt;
&lt;br /&gt;
===Mining Shop===&lt;br /&gt;
Other items sold by the Miner unlock at these mining levels: Strength Stealer (26), Blood-Powered Magnet (29), Midnight Artifact (33), Stone Mystery Box (42), Strong Pickaxe (46), Dust Bundle (56), Miner Helmet (59), Fresh Night Pants (73) and Super Star (80).&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
Farming is run by the Farmer NPC in spawn. Break wheat, melon and carrot crops to earn farming XP. The Farm Shop opens at farming level 10.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Unlock !! Price&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Farm Shop; Wheat Hoe || $2,500,000&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Crop Info menu ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Melon Hoe || $5,000,000 and 128 Yummy Bread&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Carrot Hoe || $10,000,000 and 128 Melon Slices&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Hoe upgrading; you get a Hoe Upgrader every level from 30 on ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Passive upgrade: Nuclear Furnace ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Wheat Crop Barrel || 500 Farm Respect&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Melon Crop Barrel || 500 Farm Respect&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Passive upgrade: Muscle Memory ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Passive upgrade: Clone Imaging ||&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Carrot Crop Barrel || 500 Farm Respect&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Sprinklers || $2,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 53 || Lucky Foot || 750 Farm Respect&lt;br /&gt;
|-&lt;br /&gt;
| 60 || Hoe Enchantment Booster || $50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 70 || Elite Farmer Badge || 1,000 Farm Respect and $5,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 77 || Glistering Melon Slice || 1 Melon Slice, 10 Farm Respect and 1,000 [[Currencies#Megacoins|Megacoins]]&lt;br /&gt;
|-&lt;br /&gt;
| 81 || Dust Compactor 4000 || 500 Farm Respect&lt;br /&gt;
|}&lt;br /&gt;
Farm Respect is earned by breaking crops during the [[Events#Minor Events|Harvest Season]] minor event (5% chance per crop). With the Elite Farmer Badge, crops also have a 0.1% chance to give Farm Respect at other times.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
Hunting is levelled by fighting [[Bosses|bosses]]: each boss kill gives Hunting XP. Hunting has its own XP curve and goes up to level 100. Each Hunting level gives one Talent Point to spend in the [[Hunting Talent Tree]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Pit Sandbox]]&lt;/div&gt;</summary>
		<author><name>172.69.43.245</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Pacifism&amp;diff=896</id>
		<title>Pacifism</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Pacifism&amp;diff=896"/>
		<updated>2026-10-16T17:31:39Z</updated>

		<summary type="html">&lt;p&gt;172.69.43.245: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pacifism&#039;&#039;&#039; is a &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;&#039;&#039;&#039;RES!&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Enchantments#Pants enchants|pants enchant]]. While in mid, massively reduce megastreak bonus damage taken.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; While in &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;middle&amp;lt;/span&amp;gt;, Megastreak bonus damage from enemy players is reduced by &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;30%&amp;lt;/span&amp;gt; and from bots by &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; While in &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;middle&amp;lt;/span&amp;gt;, Megastreak bonus damage from enemy players is reduced by &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;60%&amp;lt;/span&amp;gt; and from bots by &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; While in &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;middle&amp;lt;/span&amp;gt;, Megastreak bonus damage from enemy players is reduced by &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;90%&amp;lt;/span&amp;gt; and from bots by &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;30%&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*RES! (Resurrector) enchants go in a fourth enchant slot. From [[Prestige|Prestige 50]], a rare Magical Resurrector can add a random RES! enchant to a [[Mystic Items#Magical Resurrector|Jewel item]] of its type that already has 3 enchants, for $100,000,000. The new enchant is tier I (50%), II (30%) or III (20%), and the item&#039;s enchants are then permanently locked.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Pants enchants]]&lt;/div&gt;</summary>
		<author><name>172.69.43.245</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Infernal_Ritual&amp;diff=861</id>
		<title>Infernal Ritual</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Infernal_Ritual&amp;diff=861"/>
		<updated>2026-10-16T17:26:54Z</updated>

		<summary type="html">&lt;p&gt;172.69.43.245: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Infernal Ritual&#039;&#039;&#039; is a &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;&#039;&#039;&#039;RES!&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Enchantments#Pants enchants|pants enchant]]. Hold sneak 1.25s to activate: gain speed and leave a fire trail dealing 1.5–2.75 hearts very true damage/s. Disabled in mid (no charging, no trail, no speed, no damage to players in mid).&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; Hold shift for &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;1.25s&amp;lt;/span&amp;gt; to charge &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;Ritual&amp;lt;/span&amp;gt;. While &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;Ritual&amp;lt;/span&amp;gt; is active, gain +20% speed and leave a trail of fire where you run! Fire deals 1.5❤ very true damage per second and reduces enemy healing by 30% for &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;3s&amp;lt;/span&amp;gt;. Disabled in middle.&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; Hold shift for &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;1.25s&amp;lt;/span&amp;gt; to charge &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;Ritual&amp;lt;/span&amp;gt;. While &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;Ritual&amp;lt;/span&amp;gt; is active, gain +30% speed and leave a trail of fire where you run! Fire deals 2❤ very true damage per second and reduces enemy healing by 40% for &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;4s&amp;lt;/span&amp;gt;. Disabled in middle.&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; Hold shift for &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;1.25s&amp;lt;/span&amp;gt; to charge &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;Ritual&amp;lt;/span&amp;gt;. While &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;Ritual&amp;lt;/span&amp;gt; is active, gain +40% speed and leave a trail of fire where you run! Fire deals 2.5❤ very true damage per second and reduces enemy healing by 50% for &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;5s&amp;lt;/span&amp;gt;. Disabled in middle.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*RES! (Resurrector) enchants go in a fourth enchant slot. From [[Prestige|Prestige 50]], a rare Magical Resurrector can add a random RES! enchant to a [[Mystic Items#Magical Resurrector|Jewel item]] of its type that already has 3 enchants, for $100,000,000. The new enchant is tier I (50%), II (30%) or III (20%), and the item&#039;s enchants are then permanently locked.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Pants enchants]]&lt;/div&gt;</summary>
		<author><name>172.69.43.245</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Gold_Boost&amp;diff=844</id>
		<title>Gold Boost</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Gold_Boost&amp;diff=844"/>
		<updated>2026-10-16T17:24:09Z</updated>

		<summary type="html">&lt;p&gt;172.69.43.245: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gold Boost&#039;&#039;&#039; is a [[Enchantments#Resource enchants|resource enchant that can go on any mystic item]]. Bonus coins from kills.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; Earn &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;+20% coins&amp;lt;/span&amp;gt; from kills&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; Earn &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;+35% coins&amp;lt;/span&amp;gt; from kills&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; Earn &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;+50% coins&amp;lt;/span&amp;gt; from kills&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Resource enchants]]&lt;/div&gt;</summary>
		<author><name>172.69.43.245</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=False_Gold&amp;diff=833</id>
		<title>False Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=False_Gold&amp;diff=833"/>
		<updated>2026-10-16T17:22:40Z</updated>

		<summary type="html">&lt;p&gt;172.69.43.245: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;False Gold&#039;&#039;&#039; is a [[Enchantments#Sword enchants|sword enchant]]. Deal bonus damage to targets with absorption hearts.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; Deal &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; damage to players with &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;absorption hearts&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; Deal &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; damage to players with &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;absorption hearts&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; Deal &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; damage to players with &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;absorption hearts&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Sword enchants]]&lt;/div&gt;</summary>
		<author><name>172.69.43.245</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Enchantments&amp;diff=828</id>
		<title>Enchantments</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Enchantments&amp;diff=828"/>
		<updated>2026-10-16T17:21:59Z</updated>

		<summary type="html">&lt;p&gt;172.69.43.245: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Enchantments&#039;&#039;&#039; (enchants) are modifiers on [[Mystic Items|mystic items]]: swords, bows and pants. Each one changes how the item behaves in certain situations, and choosing a combination of enchants is a big part of building a loadout.&lt;br /&gt;
&lt;br /&gt;
==How enchanting works==&lt;br /&gt;
*Every mystic item has 3 enchant slots, and enchants go from tier I to tier III.&lt;br /&gt;
*Bring a fresh mystic sword, bow or pants to the Mystic Well. Pay coins to add a random enchant to the item, up to 3 times (one per enchant slot). The three rolls cost $1,000, $2,000 and $3,000, and later rolls can also upgrade enchants already on the item (for example, the second roll has a 75% chance to raise a tier I enchant to tier II).&lt;br /&gt;
*The first time you discover an enchant it is permanently unlocked, and from then on it can be applied to, or swapped onto, any item at any time.&lt;br /&gt;
*[[Prestige|Prestige 1]] unlocks enchant selection through the Enchantment Catalogue, and [[Prestige|Prestige 5]] unlocks the Enchant Unlocker, which sells random enchants for gold. The Mystic Artisan [[Renown]] upgrade halves the price of custom enchant selections.&lt;br /&gt;
*From [[Prestige|Prestige 50]], a rare Magical Resurrector can add a random RES! enchant in a new fourth slot on a [[Mystic Items#Magical Resurrector|Jewel item]] that already has 3 enchants, for $100,000,000. The item&#039;s enchants are then permanently locked.&lt;br /&gt;
&lt;br /&gt;
==Rarities==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;Regular&amp;lt;/span&amp;gt; || Standard enchants from the Mystic Well.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Stronger enchants, often with special mechanics. The number an item can hold is limited.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Resurrector enchants for the fourth slot, unlocked in the endgame.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#C34DFF&amp;quot;&amp;gt;ANCIENT!&amp;lt;/span&amp;gt; || An alternate tier of enchants that comes from [[Bosses|boss]] drops.&lt;br /&gt;
|-&lt;br /&gt;
| Resource || Enchants that raise XP, coins and other rewards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sword enchants==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enchant !! Rarity !! Summary&lt;br /&gt;
|-&lt;br /&gt;
| [[Beat the Spammers]] || Regular || Deal bonus damage to players holding a bow.&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]] || Regular || Chance to critically strike while on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blockbuster]] || Regular || Block one hit and retaliate with very true damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullet Time]] || Regular || Block to destroy incoming arrows and heal.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combo: Damage]] || Regular || Every Nth strike in a combo deals bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combo: Heal]] || Regular || Every Nth strike heals you and grants absorption.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combo: Swift]] || Regular || Every Nth strike grants Speed boost.&lt;br /&gt;
|-&lt;br /&gt;
| [[Diamond Stomp]] || Regular || Deal bonus damage to diamond armor wearers.&lt;br /&gt;
|-&lt;br /&gt;
| [[False Gold]] || Regular || Deal bonus damage to targets with absorption hearts.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fancy Raider]] || Regular || Deal bonus damage to leather armor wearers.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gildstorm]] || Regular || Killing a Lucky Bot deals AoE damage to all bots nearby.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold and Boosted]] || Regular || Consume 2 hearts on hit to gain stacking damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunt the Hunter]] || Regular || Deal bonus damage to players using the Khanate killstreak.&lt;br /&gt;
|-&lt;br /&gt;
| [[King Buster]] || Regular || Deal bonus damage to players above 50% HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Knockback]] || Regular || Hits knock enemies further back.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lifesteal]] || Regular || Heal a percentage of damage dealt (max 2–2.5 hearts).&lt;br /&gt;
|-&lt;br /&gt;
| [[Pain Focus]] || Regular || Deal bonus damage per heart you&#039;re missing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Punisher]] || Regular || Deal bonus damage to players below 50% HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Realtor]] || Regular || Deal bonus damage based on enemy&#039;s current hearts.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shark]] || Regular || Deal bonus damage per nearby player below 6 hearts.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharp]] || Regular || Critical hits deal bonus damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Billionaire]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Deal massive bonus damage but pay gold per bot hit ($50–$200).&lt;br /&gt;
|-&lt;br /&gt;
| [[Combo: Perun&#039;s Wrath]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Every few hits strikes lightning that deals true damage, with extra damage per diamond armor piece the victim wears at higher tiers.&lt;br /&gt;
|-&lt;br /&gt;
| [[Executioner]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Instantly kill enemies below a health threshold.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gamble]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || 50% chance to deal true damage to target; 50% to yourself (2x dealt to bots).&lt;br /&gt;
|-&lt;br /&gt;
| [[Healer]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Hit heals you and the target (1s cd).&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemorrhage]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Strikes inflict bleed: reduces healing and applies slowness (12/10/8/7s cd).&lt;br /&gt;
|-&lt;br /&gt;
| [[Inferno]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Hitting a boss builds Infernal energy; at 100% unleash amplified damage and burn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucky Hit]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Chance for a strike to deal massively increased damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Adaptive Output]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Deal true damage based on enemy&#039;s remaining health (capped vs players/bots).&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruiser]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Blocking empowers your next strike and reduces incoming damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Charged Crowd]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Chance for hits to also strike several nearby entities.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combo: Seeing Red]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Every Nth hit steals absorption hearts from the target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combo: Stun]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Combo strike stuns the target (can only stun every 7s).&lt;br /&gt;
|-&lt;br /&gt;
| [[Generosity]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Deal bonus damage but every hit costs $20,000.&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Hits deal AoE damage to all nearby bots.&lt;br /&gt;
|-&lt;br /&gt;
| [[Revengeance]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Deal bonus damage to the last player who killed you (90s expiry).&lt;br /&gt;
|-&lt;br /&gt;
| [[Selfish]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Hits cause enemy kills to count for 0 streak (5s cd).&lt;br /&gt;
|-&lt;br /&gt;
| [[Shred]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || If the target is blocking, unblock them and deal amplified damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul Scythe]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Kills with The Pact active amplify soul shard gain and death penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combo: Annihilate]] || &amp;lt;span style=&amp;quot;color:#C34DFF&amp;quot;&amp;gt;ANCIENT!&amp;lt;/span&amp;gt; || Land consecutive hits on same target without taking damage for massive true damage burst.&lt;br /&gt;
|-&lt;br /&gt;
| [[Momentum]] || &amp;lt;span style=&amp;quot;color:#C34DFF&amp;quot;&amp;gt;ANCIENT!&amp;lt;/span&amp;gt; || Each hit increases speed; resets when you take damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightcloak]] || &amp;lt;span style=&amp;quot;color:#C34DFF&amp;quot;&amp;gt;ANCIENT!&amp;lt;/span&amp;gt; || Deal massive bonus damage when hitting from behind.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierce]] || &amp;lt;span style=&amp;quot;color:#C34DFF&amp;quot;&amp;gt;ANCIENT!&amp;lt;/span&amp;gt; || Critical hits deal bonus very true damage (bypasses all defenses).&lt;br /&gt;
|-&lt;br /&gt;
| [[Quadrillionaire]] || &amp;lt;span style=&amp;quot;color:#C34DFF&amp;quot;&amp;gt;ANCIENT!&amp;lt;/span&amp;gt; || Deal bonus damage scaling with your wealth; costs $1,000–2,000 per hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Refraction]] || &amp;lt;span style=&amp;quot;color:#C34DFF&amp;quot;&amp;gt;ANCIENT!&amp;lt;/span&amp;gt; || Blocking deflects arrows in your look direction, maintaining enchant effects; II+ amplifies damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Siphon]] || &amp;lt;span style=&amp;quot;color:#C34DFF&amp;quot;&amp;gt;ANCIENT!&amp;lt;/span&amp;gt; || Hits apply siphon stacks that reduce enemy lifesteal against you and heal you for that amount.&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulripper]] || &amp;lt;span style=&amp;quot;color:#C34DFF&amp;quot;&amp;gt;ANCIENT!&amp;lt;/span&amp;gt; || Killing a bot that was below a health threshold rips souls from nearby bots.&lt;br /&gt;
|-&lt;br /&gt;
| [[Superconductor]] || &amp;lt;span style=&amp;quot;color:#C34DFF&amp;quot;&amp;gt;ANCIENT!&amp;lt;/span&amp;gt; || Deal bonus true damage to bots on every hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bow enchants==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enchant !! Rarity !! Summary&lt;br /&gt;
|-&lt;br /&gt;
| [[Chipping]] || Regular || Arrows deal bonus true damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Faster than their shadow]] || Regular || Consecutive arrow hits grant escalating speed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fletching]] || Regular || Deal bonus bow damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Parasite]] || Regular || Heal on arrow hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pin down]] || Regular || Fully charged shots pin victim, preventing speed/jump boosts and halving custom speed.&lt;br /&gt;
|-&lt;br /&gt;
| [[Push comes to shove]] || Regular || Every Nth shot applies Punch knockback.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprint Drain]] || Regular || Arrows grant you Speed; II+ also reduces victim&#039;s Speed (II–III: -I, IV: -II).&lt;br /&gt;
|-&lt;br /&gt;
| [[Wasp]] || Regular || Arrows apply Weakness to hit targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aim Assist]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Missing fully charged shots charges your next arrow to home.&lt;br /&gt;
|-&lt;br /&gt;
| [[Devil Chicks]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Arrows spawn chickens that explode on contact.&lt;br /&gt;
|-&lt;br /&gt;
| [[Explosive]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Arrows explode on impact dealing AoE damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucky Shot]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Chance for an arrow to deal massively amplified damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mega Longbow]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Shoot fully charged arrows every second; grants Jump Boost.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pullbow]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Hit pulls the target toward you (Tier IV also disables target&#039;s Telebow for 4s).&lt;br /&gt;
|-&lt;br /&gt;
| [[Sticky Bomb]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Melee hits load a sticky bomb into your bow; on landing it explodes for true damage in 3-block radius.&lt;br /&gt;
|-&lt;br /&gt;
| [[Telebow]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Sneak-shoot to fire a teleport arrow; teleport to where it lands.&lt;br /&gt;
|-&lt;br /&gt;
| [[True Shot]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || A portion of arrow damage is dealt as true damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Volley]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Shoot multiple arrows per shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Certain Sight]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Arrow hits grant +1 tier of Speed (8s cd).&lt;br /&gt;
|-&lt;br /&gt;
| [[First Strike]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || First sword hit after an arrow hit deals bonus damage (7s cd).&lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Glitter]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Arrow hits steal absorption from the target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Instancy]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Left-click to instantly fire a fully charged arrow.&lt;br /&gt;
|-&lt;br /&gt;
| [[Punch]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Arrows apply extra knockback (2s cd).&lt;br /&gt;
|-&lt;br /&gt;
| [[Swap]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Hitting a player with an arrow swaps your locations.&lt;br /&gt;
|-&lt;br /&gt;
| [[TNT]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Arrows plant an explosive where they land: 4 hearts very true damage in 5 blocks after 2s (-2s cd on player hit).&lt;br /&gt;
|-&lt;br /&gt;
| [[Uncertain Strike]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Arrow hits knock the player in a random direction (5s cd).&lt;br /&gt;
|-&lt;br /&gt;
| [[Apothecary]] || &amp;lt;span style=&amp;quot;color:#C34DFF&amp;quot;&amp;gt;ANCIENT!&amp;lt;/span&amp;gt; || Arrows apply a cocktail of potion effects to yourself and the target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combo: Artillery]] || &amp;lt;span style=&amp;quot;color:#C34DFF&amp;quot;&amp;gt;ANCIENT!&amp;lt;/span&amp;gt; || Land consecutive hits to fire a volley of homing arrows at 50% damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rend]] || &amp;lt;span style=&amp;quot;color:#C34DFF&amp;quot;&amp;gt;ANCIENT!&amp;lt;/span&amp;gt; || Arrows embed in targets; left-click to rip them out and heal.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vortex]] || &amp;lt;span style=&amp;quot;color:#C34DFF&amp;quot;&amp;gt;ANCIENT!&amp;lt;/span&amp;gt; || Arrows create a vortex pulling enemies toward impact point.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pants enchants==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enchant !! Rarity !! Summary&lt;br /&gt;
|-&lt;br /&gt;
| [[Absorber]] || Regular || Chance to convert 70% of incoming damage to absorption hearts instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[Artisan]] || Regular || Dealing enough damage to a boss grants bonus token drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Boo-boo]] || Regular || Passively regenerate health over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[Connoisseur]] || Regular || Yummy Bread gives bonus XP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Critically Funky]] || Regular || Incoming crits are weakened; tier II+ also charges up your next attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[David and Goliath]] || Regular || Take less damage from players with $1,000+ bounty.&lt;br /&gt;
|-&lt;br /&gt;
| [[Electrolytes]] || Regular || Gain bonus Speed duration on kill (halved for Speed II+).&lt;br /&gt;
|-&lt;br /&gt;
| [[Fractional Reserve]] || Regular || Take less damage per digit in your coin count.&lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Heart]] || Regular || Gain absorption hearts on kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Last Stand]] || Regular || When dropping to 4 hearts, gain Resistance.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror]] || Regular || Protects you from true damage; from tier III you are immune to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Not Gladiator]] || Regular || Take less damage per nearby player.&lt;br /&gt;
|-&lt;br /&gt;
| [[Peroxide]] || Regular || Heal when hit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Prick]] || Regular || Enemies take true damage when they hit you; higher tiers also reduce incoming damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Protection]] || Regular || Take reduced damage from all sources.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring Armor]] || Regular || Chance to completely cancel incoming arrow damage (including true damage).&lt;br /&gt;
|-&lt;br /&gt;
| [[Sugar Rush]] || Regular || Move faster when out of combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vermin Hunter]] || Regular || Increased Vermin loot from Hermit megastreak.&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || I: sneaking teleports behind players bowing you; II+: teleports behind your attacker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Combo: Ladder]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Each hit on same target deals more damage; resets if they hit you back.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dewcatcher]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Increased chance to earn Dewdrops from kills.&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Miracle]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Chance to save item lives on death (does NOT save lives while holding an Inventory Beacon).&lt;br /&gt;
|-&lt;br /&gt;
| [[Insurmountable]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Reaching 10,000 streak on Riftwalker grants chance for bonus drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Resistance]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Take small constant very true damage per hit but massively reduce all other damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Retro-Gravity Microcosm]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || When hit from above repeatedly: heal, gain damage bonus, deal true damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Self-checkout]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || At a $25,000 bounty or more, clear your own bounty for a multiple of its value plus Mastery XP; each use costs two lives.&lt;br /&gt;
|-&lt;br /&gt;
| [[Solitude]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || I: reduced damage when only 1 player within 7 blocks; II+: when 2 or fewer players within 7 blocks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Anti-Dote]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || All negative potion effects are reduced in tier.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arctic Assault]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Right-click sword to dash forward; freeze the ground where you land.&lt;br /&gt;
|-&lt;br /&gt;
| [[Attractive]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Sneak to magnetically pull nearby players toward you.&lt;br /&gt;
|-&lt;br /&gt;
| [[Backspace]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Double-sneak to mark your position; double-sneak again to teleport back.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounty Bottler]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Drastically reduce bounty accumulation and take less damage from bountied players.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heal Void]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Double right-click to splash a void zone that cuts enemy healing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hearts]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Gain permanent extra max health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Infernal Ritual]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Hold sneak 1.25s to activate: gain speed and leave a fire trail dealing 1.5–2.75 hearts very true damage/s. Disabled in mid (no charging, no trail, no speed, no damage to players in mid).&lt;br /&gt;
|-&lt;br /&gt;
| [[Pacifism]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || While in mid, massively reduce megastreak bonus damage taken.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paparazzi]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Bonus rewards from major events (costs 3 mystic lives per event).&lt;br /&gt;
|-&lt;br /&gt;
| [[Phoenix]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || On death, revive with health and a damage boost; 2–3.5s immunity (costs 1 mystic life).&lt;br /&gt;
|-&lt;br /&gt;
| [[Reborn]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Kill heals to full and plants a Heavenly Flower (15s) that buffs nearby allies with damage, speed, healing, and regen.&lt;br /&gt;
|-&lt;br /&gt;
| [[Repulse]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Sneak to push all nearby players away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadowdance]] || &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;RES!&amp;lt;/span&amp;gt; || Chance on hit to phase out and gain a speed burst.&lt;br /&gt;
|-&lt;br /&gt;
| [[Glass Cannon]] || &amp;lt;span style=&amp;quot;color:#C34DFF&amp;quot;&amp;gt;ANCIENT!&amp;lt;/span&amp;gt; || Every hit you land also deals true damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Index Fund]] || &amp;lt;span style=&amp;quot;color:#C34DFF&amp;quot;&amp;gt;ANCIENT!&amp;lt;/span&amp;gt; || Increase your coin cap based on how many digits are in your held coins.&lt;br /&gt;
|-&lt;br /&gt;
| [[Introspection]] || &amp;lt;span style=&amp;quot;color:#C34DFF&amp;quot;&amp;gt;ANCIENT!&amp;lt;/span&amp;gt; || Multiply all XP earned and your XP cap.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reinforce]] || &amp;lt;span style=&amp;quot;color:#C34DFF&amp;quot;&amp;gt;ANCIENT!&amp;lt;/span&amp;gt; || Periodically block 80% of incoming damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resource enchants==&lt;br /&gt;
Resource enchants raise the coins, XP or other rewards you earn. They can go on any mystic item.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enchant !! Rarity !! Summary&lt;br /&gt;
|-&lt;br /&gt;
| [[Egocentrism]] || Regular || Bonus resources per player currently in mid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Boost]] || Regular || Bonus coins from kills.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Bump]] || Regular || Flat bonus coins per kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hidden Jewel]] || Regular || Kill players to progressively unlock it; once complete, the item recycles into a powerful item with a tier III enchant.&lt;br /&gt;
|-&lt;br /&gt;
| [[Moctezuma]] || Regular || Flat bonus coins on kill (assists excluded).&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweaty]] || Regular || Bonus XP from your streak XP bonus and, from tier II, a higher max XP per kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[XP Boost]] || Regular || Bonus XP from kills.&lt;br /&gt;
|-&lt;br /&gt;
| [[XP Bump]] || Regular || Flat bonus XP and increased max XP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aspirant]] || &amp;lt;span style=&amp;quot;color:#C34DFF&amp;quot;&amp;gt;ANCIENT!&amp;lt;/span&amp;gt; || Massive XP bonus and max XP per kill that stacks every 1,000 kills on your streak.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuauhtémoc]] || &amp;lt;span style=&amp;quot;color:#C34DFF&amp;quot;&amp;gt;ANCIENT!&amp;lt;/span&amp;gt; || Earn flat coins on every kill (assists excluded).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fishing enchants==&lt;br /&gt;
Fishing enchants are found on Aqua Pants, which are caught while [[Skills#Fishing|fishing]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Enchant !! Rarity !! Summary&lt;br /&gt;
|-&lt;br /&gt;
| [[Club Rod]] || Regular || Grants a free fishing rod.&lt;br /&gt;
|-&lt;br /&gt;
| [[Conversion Rate]] || Regular || Earn coins for every fishing XP gained.&lt;br /&gt;
|-&lt;br /&gt;
| [[Harpoon]] || Regular || Hooks deal true damage to players.&lt;br /&gt;
|-&lt;br /&gt;
| [[Monster Hunter]] || Regular || Increased chance to fish up monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rodback]] || Regular || Hooks deal increased knockback.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skillful]] || Regular || Bonus skill XP from fishing/mining/farming.&lt;br /&gt;
|-&lt;br /&gt;
| [[Leapfrog]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Rod acts as a grappling hook.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent and Sticky]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Silent fish stay catchable slightly longer.&lt;br /&gt;
|-&lt;br /&gt;
| [[Trying Harder]] || &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;RARE!&amp;lt;/span&amp;gt; || Chance to fish up a Tryhard Bot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pit Sandbox]]&lt;br /&gt;
[[Category:Enchantments]]&lt;/div&gt;</summary>
		<author><name>172.69.43.245</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Conversion_Rate&amp;diff=815</id>
		<title>Conversion Rate</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Conversion_Rate&amp;diff=815"/>
		<updated>2026-10-16T17:20:14Z</updated>

		<summary type="html">&lt;p&gt;172.69.43.245: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Conversion Rate&#039;&#039;&#039; is a [[Enchantments#Fishing enchants|fishing enchant found on Aqua Pants]]. Earn coins for every fishing XP gained.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; Receive &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;5 Coins&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:#55FFFF&amp;quot;&amp;gt;Fishing XP&amp;lt;/span&amp;gt; earned.&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; Receive &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;10 Coins&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:#55FFFF&amp;quot;&amp;gt;Fishing XP&amp;lt;/span&amp;gt; earned.&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; Receive &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;20 Coins&amp;lt;/span&amp;gt; for every &amp;lt;span style=&amp;quot;color:#55FFFF&amp;quot;&amp;gt;Fishing XP&amp;lt;/span&amp;gt; earned.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Fishing enchants]]&lt;/div&gt;</summary>
		<author><name>172.69.43.245</name></author>
	</entry>
</feed>