<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://wiki.harrys.gg/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.69.224.3</id>
	<title>Harry&#039;s Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.harrys.gg/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.69.224.3"/>
	<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/Special:Contributions/172.69.224.3"/>
	<updated>2026-10-16T23:06:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Super_Egg&amp;diff=1040</id>
		<title>Super Egg</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Super_Egg&amp;diff=1040"/>
		<updated>2026-10-16T17:51:07Z</updated>

		<summary type="html">&lt;p&gt;172.69.224.3: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Super Eggs]]&lt;/div&gt;</summary>
		<author><name>172.69.224.3</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Mystic_Bow&amp;diff=1023</id>
		<title>Mystic Bow</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Mystic_Bow&amp;diff=1023"/>
		<updated>2026-10-16T17:48:50Z</updated>

		<summary type="html">&lt;p&gt;172.69.224.3: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mystic Items]]&lt;/div&gt;</summary>
		<author><name>172.69.224.3</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Mastery&amp;diff=1013</id>
		<title>Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Mastery&amp;diff=1013"/>
		<updated>2026-10-16T17:47:28Z</updated>

		<summary type="html">&lt;p&gt;172.69.224.3: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mastery Tree]]&lt;/div&gt;</summary>
		<author><name>172.69.224.3</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Telebow&amp;diff=964</id>
		<title>Telebow</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Telebow&amp;diff=964"/>
		<updated>2026-10-16T17:40:52Z</updated>

		<summary type="html">&lt;p&gt;172.69.224.3: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Telebow&#039;&#039;&#039; is a &amp;lt;span style=&amp;quot;color:#FF55FF&amp;quot;&amp;gt;&#039;&#039;&#039;RARE!&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Enchantments#Bow enchants|bow enchant]]. Sneak-shoot to fire a teleport arrow; teleport to where it lands.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; Sneak to shoot a teleportation arrow (90s cooldown, -2s per bow hit)&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; Sneak to shoot a teleportation arrow (45s cooldown, -2s per bow hit)&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; Sneak to shoot a teleportation arrow (25s cooldown, -2s per bow hit)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*RARE! enchants are stronger than regular enchants, and the number of them an item can hold is limited.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Bow enchants]]&lt;/div&gt;</summary>
		<author><name>172.69.224.3</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Super_Eggs&amp;diff=959</id>
		<title>Super Eggs</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Super_Eggs&amp;diff=959"/>
		<updated>2026-10-16T17:40:11Z</updated>

		<summary type="html">&lt;p&gt;172.69.224.3: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Super Eggs&#039;&#039;&#039; are consumable items that charge up during a [[Streaks and Bounties|streak]] and can be activated for a powerful temporary combat effect. A normal Super Egg has 10 uses; 100-use Super Eggs are sold in the [[Event Shop]].&lt;br /&gt;
&lt;br /&gt;
==How they work==&lt;br /&gt;
* Every 50 streak, one Super Egg in your inventory gains a charge: the first egg that is not yet full. Each egg holds up to 2 charges, so a second egg only starts charging once the first is full.&lt;br /&gt;
* When an egg is charged, hold it and click to activate it.&lt;br /&gt;
* Each activation rolls a random ability. An egg with 2 charges rolls two abilities at once.&lt;br /&gt;
* Each activation uses 1 of the egg&#039;s uses. The [[Queen&#039;s Fortune]] perk gives a chance to keep the use.&lt;br /&gt;
* On death, streak charges reset.&lt;br /&gt;
* Super Eggs cannot be activated in spawn.&lt;br /&gt;
* The [[Blessings#Lucky Three|Lucky Three]] blessing gives a 10% chance to roll an extra ability, and the Another One card from [[Xaroth]] adds a further chance.&lt;br /&gt;
* Super Eggs stop charging past 400 streak on [[Megastreaks#Uberstreak|Uberstreak]], and one of the [[Megastreaks#Apocalyptic Uberstreak|Apocalyptic Uberstreak]] debuffs disables them.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ability !! Base chance !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bonus Resources&#039;&#039;&#039; || 12.5% || &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;2x coins&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#55FFFF&amp;quot;&amp;gt;2.5x XP&amp;lt;/span&amp;gt; from kills for 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magma Cubes&#039;&#039;&#039; || 15% || Spawns 2 magma cubes that split and explode, dealing area damage to bots&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regeneration&#039;&#039;&#039; || 25% || Regeneration X for 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Electrified Hits&#039;&#039;&#039; || 22.5% || For 10 seconds, each hit on a bot has a 60% chance to strike up to 3 more bots within 4 blocks of it. Each struck bot has a 30% chance to die instantly.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hit Delay Reduction&#039;&#039;&#039; || 25% || Half the hit delay on bots for 10 seconds&lt;br /&gt;
|}&lt;br /&gt;
If Bonus Resources, Electrified Hits or Hit Delay Reduction is rolled again while it is still active, the new duration is added on.&lt;br /&gt;
&lt;br /&gt;
==Egg Incubator==&lt;br /&gt;
The &#039;&#039;&#039;Egg Incubator&#039;&#039;&#039; is an upgrade in the [[Megacoin Emporium#Egg Incubator|Megacoin Emporium]], available from Prestige 32. It &#039;&#039;&#039;evolves&#039;&#039;&#039; Super Eggs so that they favour one ability.&lt;br /&gt;
* Choose one ability to evolve. Evolved eggs roll that ability more often, and the other four abilities share the remaining chance in proportion to their base chances.&lt;br /&gt;
* The evolved ability is also stronger (see below). Durations are not changed.&lt;br /&gt;
* Deposit Super Eggs into the incubator. Once an ability is chosen, each use (egg life) incubates in 90 seconds and uses 1 Heat. Heat is bought in the incubator for 1,000 Megacoins per 10 Heat.&lt;br /&gt;
* Incubation can be skipped with coins (950,000 per use) or Gems (3 per use), up to 100 uses at a time; skipping still needs Heat.&lt;br /&gt;
* Collect finished uses as evolved 10-use or 100-use Super Eggs.&lt;br /&gt;
&lt;br /&gt;
The chance boost grows with the incubator&#039;s level. Higher incubator levels need a higher prestige.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Incubator level !! Chance of the evolved ability&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1.05x&lt;br /&gt;
|-&lt;br /&gt;
| Each further level || +0.01x&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 1.49x&lt;br /&gt;
|-&lt;br /&gt;
| 65 || 1.69x&lt;br /&gt;
|-&lt;br /&gt;
| 85 (max) || 1.89x&lt;br /&gt;
|}&lt;br /&gt;
For example, an egg evolved for Regeneration at level 1 rolls Regeneration about 26% of the time instead of 25%.&lt;br /&gt;
&lt;br /&gt;
What evolving does to each ability&#039;s effect:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Evolved ability !! Effect at incubator level 1 !! Growth with level&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Resources || 2.5x coins and 3.125x XP || Rises very slightly with each level&lt;br /&gt;
|-&lt;br /&gt;
| Magma Cubes || Stronger cubes || A third cube from level 54&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration || Regeneration XII || Rises with level&lt;br /&gt;
|-&lt;br /&gt;
| Electrified Hits || Strikes reach 4.8 blocks, up to 3 bots || Range rises with level; a 4th bot from level 25&lt;br /&gt;
|-&lt;br /&gt;
| Hit Delay Reduction || Half the hit delay, as normal || One third of the hit delay from level 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pit Sandbox]]&lt;/div&gt;</summary>
		<author><name>172.69.224.3</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Streaks_and_Bounties&amp;diff=957</id>
		<title>Streaks and Bounties</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Streaks_and_Bounties&amp;diff=957"/>
		<updated>2026-10-16T17:39:55Z</updated>

		<summary type="html">&lt;p&gt;172.69.224.3: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Streaks and Bounties&#039;&#039;&#039; are the core risk-and-reward loop of [[Pit Sandbox]]. Every kill without dying raises your streak and your rewards, and a long streak puts a growing gold bounty on your head.&lt;br /&gt;
&lt;br /&gt;
==Streaks==&lt;br /&gt;
Your &#039;&#039;&#039;streak&#039;&#039;&#039; (kill streak) counts your kills since your last death. Bot kills count the same as player kills. Your earnings grow the longer you survive, and many systems trigger at streak thresholds, including [[Killstreaks|killstreaks]] and [[Megastreaks|megastreaks]].&lt;br /&gt;
&lt;br /&gt;
Dying resets your streak to 0. The longer you survive, the more you earn, but the more you stand to lose.&lt;br /&gt;
&lt;br /&gt;
===Streak XP bonus===&lt;br /&gt;
Kills give extra base XP depending on your current streak. The bonus is added before your XP multipliers.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Streak !! Bonus XP per kill&lt;br /&gt;
|-&lt;br /&gt;
| 3–4 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 5–19 || +4&lt;br /&gt;
|-&lt;br /&gt;
| 20–29 || +5&lt;br /&gt;
|-&lt;br /&gt;
| 30–39 || +6&lt;br /&gt;
|-&lt;br /&gt;
| 40–49 || +11&lt;br /&gt;
|-&lt;br /&gt;
| 50–59 || +14&lt;br /&gt;
|-&lt;br /&gt;
| 60–69 || +17&lt;br /&gt;
|-&lt;br /&gt;
| 70–79 || +20&lt;br /&gt;
|-&lt;br /&gt;
| 80+ || +22&lt;br /&gt;
|}&lt;br /&gt;
With the [[Renown#Upgrade list|Experience-Industrial Complex]] Renown upgrade, the bonus keeps growing past 80 streak instead of stopping at +22:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Streak !! Bonus XP per kill&lt;br /&gt;
|-&lt;br /&gt;
| 80–89 || +25&lt;br /&gt;
|-&lt;br /&gt;
| 90–99 || +28&lt;br /&gt;
|-&lt;br /&gt;
| 100–109 || +30&lt;br /&gt;
|-&lt;br /&gt;
| 110–119 || +33&lt;br /&gt;
|-&lt;br /&gt;
| 120–129 || +36&lt;br /&gt;
|-&lt;br /&gt;
| 130–139 || +40&lt;br /&gt;
|-&lt;br /&gt;
| 140–149 || +42&lt;br /&gt;
|-&lt;br /&gt;
| 150–159 || +45&lt;br /&gt;
|-&lt;br /&gt;
| 160–169 || +47&lt;br /&gt;
|-&lt;br /&gt;
| 170–179 || +49&lt;br /&gt;
|-&lt;br /&gt;
| 180–189 || +52&lt;br /&gt;
|-&lt;br /&gt;
| 190–199 || +55&lt;br /&gt;
|-&lt;br /&gt;
| 200+ || +58&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bounties==&lt;br /&gt;
Once your streak is above 6, each kill has a chance to add a &#039;&#039;&#039;bounty bump&#039;&#039;&#039; to you: 15% on a bot kill and 80% on a player kill. The bounty is a gold value that stacks over time and stays on you until someone kills you. Players who have bounty messages turned on in their settings are told when a bounty is placed or bumped.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your streak !! Bounty bump&lt;br /&gt;
|-&lt;br /&gt;
| 7–10 || &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;$100&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 11–20 || &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;$150&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 21–30 || &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;$250&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 31–40 || &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;$300&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 41–50 || &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;$400&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 51+ || &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;$600&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
The [[Bounty Bottler]] enchant greatly reduces your own bounty bumps.&lt;br /&gt;
&lt;br /&gt;
===Bounty cap===&lt;br /&gt;
*The standard bounty cap is &amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;$100,000&amp;lt;/span&amp;gt;.&lt;br /&gt;
*The [[Megastreaks#Highlander|Highlander]] megastreak raises it by $100,000 while active.&lt;br /&gt;
*The On the Run node in the [[Mastery Tree]] adds another $100,000 per tier, up to +$400,000 at tier 4.&lt;br /&gt;
&lt;br /&gt;
===Claiming a bounty===&lt;br /&gt;
Other players can see your bounty. Kill a bounty target and you collect their whole bounty. Some effects multiply the bounty you claim, such as the [[Locked on Target]] perk. With [[Megastreaks#Highlander|Highlander]] active, you also receive your own bounty when you die.&lt;br /&gt;
&lt;br /&gt;
For early-game players, bounties create natural PvP tension: high-bounty players become hunted. Later in progression bounties matter less next to your income, but they are still a PvP incentive and several effects use them:&lt;br /&gt;
*[[David and Goliath]] reduces damage taken from players with a bounty of $1,000 or more.&lt;br /&gt;
*[[Self-checkout]] lets you cash out your own bounty.&lt;br /&gt;
*[[Megastreaks#Highlander|Highlander]] deals +20% damage to players with a bounty.&lt;br /&gt;
*The [[Killstreaks#Khanate|Khanate]] killstreak deals bonus damage to players with a bounty.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pit Sandbox]]&lt;/div&gt;</summary>
		<author><name>172.69.224.3</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Push_comes_to_shove&amp;diff=914</id>
		<title>Push comes to shove</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Push_comes_to_shove&amp;diff=914"/>
		<updated>2026-10-16T17:34:05Z</updated>

		<summary type="html">&lt;p&gt;172.69.224.3: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Push comes to shove&#039;&#039;&#039; is a [[Enchantments#Bow enchants|bow enchant]]. Every Nth shot applies Punch knockback.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; Every 3rd shot has &amp;lt;span style=&amp;quot;color:#55FFFF&amp;quot;&amp;gt;Punch&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; Every 3rd shot has &amp;lt;span style=&amp;quot;color:#55FFFF&amp;quot;&amp;gt;Punch II&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; Every 3rd shot has &amp;lt;span style=&amp;quot;color:#55FFFF&amp;quot;&amp;gt;Punch III&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Bow enchants]]&lt;/div&gt;</summary>
		<author><name>172.69.224.3</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Punisher&amp;diff=913</id>
		<title>Punisher</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Punisher&amp;diff=913"/>
		<updated>2026-10-16T17:33:57Z</updated>

		<summary type="html">&lt;p&gt;172.69.224.3: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Punisher&#039;&#039;&#039; is a [[Enchantments#Sword enchants|sword enchant]]. Deal bonus damage to players below 50% HP.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; Deal &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; damage vs. players below 50% HP&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; Deal &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;+22%&amp;lt;/span&amp;gt; damage vs. players below 50% HP&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; Deal &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;+35%&amp;lt;/span&amp;gt; damage vs. players below 50% HP&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Sword enchants]]&lt;/div&gt;</summary>
		<author><name>172.69.224.3</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Mechanical_Apprentice&amp;diff=883</id>
		<title>Mechanical Apprentice</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Mechanical_Apprentice&amp;diff=883"/>
		<updated>2026-10-16T17:29:54Z</updated>

		<summary type="html">&lt;p&gt;172.69.224.3: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mechanical Apprentice&#039;&#039;&#039; is a [[Perks|perk]]. Perks are unlocked through [[Perks#Contracts|contracts]] and Perk Amulets, and upgraded as described on the [[Perks#Upgrading perks|Perks]] page.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
Level text as shown in the perk menu in game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; On getting a kill, gain &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;1 mechanical part&amp;lt;/span&amp;gt;. At &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;64 mechanical parts&amp;lt;/span&amp;gt;, spawn a bot that gives you &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;35%&amp;lt;/span&amp;gt; of all kill rewards (and streak credit) that it gets. It has &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;10 lives&amp;lt;/span&amp;gt;, after which it &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;disappears&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; On getting a kill, gain &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;1 mechanical part&amp;lt;/span&amp;gt;. At &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;64 mechanical parts&amp;lt;/span&amp;gt;, spawn a bot that gives you &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;70%&amp;lt;/span&amp;gt; of all kill rewards (and streak credit) that it gets. It has &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;10 lives&amp;lt;/span&amp;gt;, after which it &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;disappears&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; On getting a kill, gain &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;1 mechanical part&amp;lt;/span&amp;gt;. At &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;64 mechanical parts&amp;lt;/span&amp;gt;, spawn a bot that gives you &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt; of all kill rewards (and streak credit) that it gets. It has &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;10 lives&amp;lt;/span&amp;gt;, after which it &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;disappears&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;IV&#039;&#039;&#039; (with a [[Perks#Perk Pushers|Perk Pusher]]): On getting a kill, gain &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;1 mechanical part&amp;lt;/span&amp;gt;. At &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;64 mechanical parts&amp;lt;/span&amp;gt;, spawn a bot that gives you &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;150%&amp;lt;/span&amp;gt; of all kill rewards (and streak credit) that it gets. It has &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;10 lives&amp;lt;/span&amp;gt;, after which it &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;disappears&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>172.69.224.3</name></author>
	</entry>
</feed>