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	<id>https://wiki.harrys.gg/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.69.224.28</id>
	<title>Harry&#039;s Wiki - User contributions [en-gb]</title>
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	<updated>2026-10-16T23:06:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Currencies&amp;diff=818</id>
		<title>Currencies</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Currencies&amp;diff=818"/>
		<updated>2026-10-16T17:20:38Z</updated>

		<summary type="html">&lt;p&gt;172.69.224.28: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Currencies&#039;&#039;&#039; in [[Pit Sandbox]] are the resources you earn and spend as you progress. Gold and XP drive the early game; later systems add their own currencies.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Currency !! Main sources !! Main uses&lt;br /&gt;
|-&lt;br /&gt;
| [[#Gold (Coins)|Gold (Coins)]] || Kills, bounties, events || Almost everything: upgrades, killstreaks, megastreaks, enchanting&lt;br /&gt;
|-&lt;br /&gt;
| [[#XP|XP]] || Kills || Levels and prestiging&lt;br /&gt;
|-&lt;br /&gt;
| [[#Megacoins|Megacoins]] || Reward Chests || Megacoin Emporium upgrades&lt;br /&gt;
|-&lt;br /&gt;
| [[#Renown|Renown]] || Prestiging, Reward Chests, the Battlepass || Permanent Renown Shop upgrades&lt;br /&gt;
|-&lt;br /&gt;
| [[#Mastery Points|Mastery Points]] || Mastery XP from kills, daily rewards, the Battlepass, prestiging || Mastery Tree nodes&lt;br /&gt;
|-&lt;br /&gt;
| [[#Soul Shards|Soul Shards]] || Xaroth activities (kills with The Pact active, bosses, Soulshredder) || Xaroth reputation and cards&lt;br /&gt;
|-&lt;br /&gt;
| [[#Night Shards|Night Shards]] || Night Quests, the Nightmare megastreak || Perk upgrades&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hunting XP|Hunting XP]] || Boss kills || Hunting levels and the Hunting Talent Tree&lt;br /&gt;
|-&lt;br /&gt;
| [[#Grinded Coins|Grinded Coins]] || All coins earned since your last prestige || The coin requirement to prestige&lt;br /&gt;
|-&lt;br /&gt;
| [[#Gems|Gems]] || The store || Skips, restores, cosmetics, deals, gifting ranks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gold (Coins)==&lt;br /&gt;
&#039;&#039;&#039;Gold&#039;&#039;&#039;, shown in game as &#039;&#039;&#039;Coins&#039;&#039;&#039; with a $ sign, is the main currency. You earn it from kills on bots and players, from claiming [[Streaks and Bounties|bounties]], from [[Events|events]] and from many other rewards. Each kill pays a base amount that is raised by your multipliers, up to a per-kill coin cap.&lt;br /&gt;
&lt;br /&gt;
Gold is spent on almost everything: [[Upgrades|upgrades]], [[Killstreaks|killstreaks]], [[Megastreaks|megastreaks]], [[Enchantments|enchanting]], armor and items. Your gold is kept when you prestige.&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
&#039;&#039;&#039;XP&#039;&#039;&#039; fills your level bar. You earn it from kills, with a bonus that grows with your [[Streaks and Bounties#Streak XP bonus|streak]], up to a per-kill XP cap. Reaching level 120 lets you [[Prestige|prestige]], and every prestige raises the XP needed per level. See [[Prestige#Levels|Levels]] for the XP needed per level.&lt;br /&gt;
&lt;br /&gt;
==Megacoins==&lt;br /&gt;
&#039;&#039;&#039;Megacoins&#039;&#039;&#039; are an alternate currency, mainly earned from [[Reward Chests]] (from Prestige 12). Other sources include [[Tryhard Bot|Tryhard Bots]], Loot Bags from the [[Event Shop]], and [[Renown#Renown Absorption|Renown Absorption]].&lt;br /&gt;
&lt;br /&gt;
They are spent at Cookie&#039;s [[Megacoin Emporium]] (unlocked at Prestige 12) and on Yummy Biscuits.&lt;br /&gt;
&lt;br /&gt;
You can hold at most &#039;&#039;&#039;20,000 Megacoins&#039;&#039;&#039;. The [[Renown#Upgrade list|Megacoin Investor]] Renown upgrade raises the cap by 2,000 per tier, up to 50,000 at tier XV.&lt;br /&gt;
&lt;br /&gt;
==Renown==&lt;br /&gt;
&#039;&#039;&#039;[[Renown]]&#039;&#039;&#039; is earned by prestiging: the amount grows with your prestige, from 10 per prestige early on to 500 at Prestige 85 (see [[Prestige#Rewards|Prestige rewards]]). From Prestige 1, [[Reward Chests]] can also contain Renown, and Renown also comes from the [[Battlepass]], the [[Event Shop]] and the [[Guilds|guild]] shop (see [[Renown#Earning Renown|Earning Renown]]).&lt;br /&gt;
&lt;br /&gt;
Renown is spent in the Renown Shop at the Archivist on permanent upgrades that are never lost, even when you prestige. See [[Renown]] for the full list.&lt;br /&gt;
&lt;br /&gt;
==Mastery Points==&lt;br /&gt;
&#039;&#039;&#039;Mastery Points&#039;&#039;&#039; buy nodes in the [[Mastery Tree]]. Every 1,000 Mastery XP turns into 1 Mastery Point. Mastery XP comes mostly from killing bots; see [[Mastery Tree#Mastery Points|Mastery Points]] for every source.&lt;br /&gt;
&lt;br /&gt;
You also get Mastery Points directly:&lt;br /&gt;
*5 for every prestige.&lt;br /&gt;
*15 on day 4 of the [[Daily Rewards]].&lt;br /&gt;
*From the [[Battlepass]] and [[Guilds]].&lt;br /&gt;
&lt;br /&gt;
You can hold at most &#039;&#039;&#039;40 unspent Mastery Points&#039;&#039;&#039;. At the cap, Mastery XP that would become a new point is lost.&lt;br /&gt;
&lt;br /&gt;
==Soul Shards==&lt;br /&gt;
&#039;&#039;&#039;Soul Shards&#039;&#039;&#039; are the currency of [[Xaroth]], unlocked with the [[Renown#Upgrade list|Bad Decisions]] Renown upgrade. They come from kills while [[Pit Sandbox#Key terms|The Pact]] is active, from bosses and from the [[Megastreaks#Soulshredder|Soulshredder]] megastreak. Some Xaroth cards add bonus shards, for example after completing a Night Quest.&lt;br /&gt;
&lt;br /&gt;
Shards start &#039;&#039;&#039;unbanked&#039;&#039;&#039;. Any player who kills you while you carry unbanked shards loots them from you. To keep them, escape to spawn through an extraction point, which banks them. You can hold up to 2,500 banked Soul Shards.&lt;br /&gt;
&lt;br /&gt;
Spend 200 shards to raise your Xaroth reputation by one level and choose one of two cards to unlock; extra copies of a card make it stronger. See [[Xaroth]] for the cards.&lt;br /&gt;
&lt;br /&gt;
==Night Shards==&lt;br /&gt;
&#039;&#039;&#039;Night Shards&#039;&#039;&#039; are used to upgrade [[Perks|perks]], and some items from the [[Miner]] also need them. Sources include:&lt;br /&gt;
*[[Pit Sandbox#Key terms|Night Quests]] (from Prestige 7): 10 Night Shards for each completed quest.&lt;br /&gt;
*The [[Megastreaks#Nightmare|Nightmare]] megastreak: a 20% chance of 1 Night Shard when you die above 200 streak.&lt;br /&gt;
*[[Uberdrops]].&lt;br /&gt;
*The &#039;&#039;&#039;Dark Merchant&#039;&#039;&#039;, who sells 1 Night Shard for 2 [[Moon Stone|Moon Stones]]. He moves to a new spot each time day turns to night or night to day.&lt;br /&gt;
&lt;br /&gt;
==Hunting XP==&lt;br /&gt;
&#039;&#039;&#039;Hunting XP&#039;&#039;&#039; comes from killing [[Bosses|bosses]] and from some boss drops. It levels up your Hunting skill (your Hunter Level), up to level 100. Higher Hunter Levels unlock harder bosses, and every level gives a talent point for the [[Hunting Talent Tree]].&lt;br /&gt;
&lt;br /&gt;
==Grinded Coins==&lt;br /&gt;
&#039;&#039;&#039;Grinded Coins&#039;&#039;&#039; count every coin you have earned since your last prestige. They are tracked separately from your balance, so spending coins does not lower them. To prestige you need a set amount, from $1,000 at Prestige 0 to $450,000,000,000 at Prestige 84. They reset to 0 when you prestige. See [[Prestige#Prestige requirements|Prestige requirements]].&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
&#039;&#039;&#039;Gems&#039;&#039;&#039; are the premium currency, bought from the store. They are used for:&lt;br /&gt;
*Skipping cooldowns and timers, such as contract and perk upgrade timers.&lt;br /&gt;
*Opening your [[Reward Chests|Reward Chest]] without the kill requirement (5 Gems).&lt;br /&gt;
*Restoring a lost [[Leagues|league]] winstreak.&lt;br /&gt;
*Cosmetics and deals.&lt;br /&gt;
*[[Gifting]] ranks to other players.&lt;br /&gt;
&lt;br /&gt;
==Other currencies==&lt;br /&gt;
*&#039;&#039;&#039;Event Tokens&#039;&#039;&#039; are earned from [[Events]] and spent at the [[Event Shop]]. They reset each month alongside the [[Battlepass]]; tokens left over at the reset are turned into $1,000 each.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pit Sandbox]]&lt;/div&gt;</summary>
		<author><name>172.69.224.28</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Chipping&amp;diff=802</id>
		<title>Chipping</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Chipping&amp;diff=802"/>
		<updated>2026-10-16T17:18:27Z</updated>

		<summary type="html">&lt;p&gt;172.69.224.28: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chipping&#039;&#039;&#039; is a [[Enchantments#Bow enchants|bow enchant]]. Arrows deal bonus true damage.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; Deals &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;0.5❤&amp;lt;/span&amp;gt; extra true damage&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; Deals &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;1❤&amp;lt;/span&amp;gt; extra true damage&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; Deals &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;1.5❤&amp;lt;/span&amp;gt; extra true damage&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Bow enchants]]&lt;/div&gt;</summary>
		<author><name>172.69.224.28</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Bruiser&amp;diff=796</id>
		<title>Bruiser</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Bruiser&amp;diff=796"/>
		<updated>2026-10-16T17:17:38Z</updated>

		<summary type="html">&lt;p&gt;172.69.224.28: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bruiser&#039;&#039;&#039; is a &amp;lt;span style=&amp;quot;color:#FFFF55&amp;quot;&amp;gt;&#039;&#039;&#039;RES!&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Enchantments#Sword enchants|sword enchant]]. Blocking empowers your next strike and reduces incoming damage.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; Blocking a hit empowers your next strike with &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;+8%&amp;lt;/span&amp;gt; damage and multiplies damage taken by &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;0.95x&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; Blocking a hit empowers your next strike with &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;+16%&amp;lt;/span&amp;gt; damage and multiplies damage taken by &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;0.9x&amp;lt;/span&amp;gt;.&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; Blocking a hit empowers your next strike with &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;+24%&amp;lt;/span&amp;gt; damage and multiplies damage taken by &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;0.85x&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*RES! (Resurrector) enchants go in a fourth enchant slot. From [[Prestige|Prestige 50]], a rare Magical Resurrector can add a random RES! enchant to a [[Mystic Items#Magical Resurrector|Jewel item]] of its type that already has 3 enchants, for $100,000,000. The new enchant is tier I (50%), II (30%) or III (20%), and the item&#039;s enchants are then permanently locked.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Sword enchants]]&lt;/div&gt;</summary>
		<author><name>172.69.224.28</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Boo-boo&amp;diff=792</id>
		<title>Boo-boo</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Boo-boo&amp;diff=792"/>
		<updated>2026-10-16T17:17:05Z</updated>

		<summary type="html">&lt;p&gt;172.69.224.28: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Boo-boo&#039;&#039;&#039; is a [[Enchantments#Pants enchants|pants enchant]]. Passively regenerate health over time.&lt;br /&gt;
&lt;br /&gt;
==Tiers==&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; Passively regain &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;1❤&amp;lt;/span&amp;gt; every 5 seconds&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; Passively regain &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;1.5❤&amp;lt;/span&amp;gt; every 5 seconds&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; Passively regain &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;2❤&amp;lt;/span&amp;gt; every 5 seconds&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantments]]&lt;br /&gt;
[[Category:Pants enchants]]&lt;/div&gt;</summary>
		<author><name>172.69.224.28</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Battle_Cry&amp;diff=783</id>
		<title>Battle Cry</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Battle_Cry&amp;diff=783"/>
		<updated>2026-10-16T17:15:51Z</updated>

		<summary type="html">&lt;p&gt;172.69.224.28: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Battle Cry&#039;&#039;&#039; is a [[Perks|perk]]. Perks are unlocked through [[Perks#Contracts|contracts]] and Perk Amulets, and upgraded as described on the [[Perks#Upgrading perks|Perks]] page.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
Level text as shown in the perk menu in game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; Receive &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;5s&amp;lt;/span&amp;gt; of &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;Speed III&amp;lt;/span&amp;gt; on your first hit of a player (resets after 8s).&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; Receive &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;5s&amp;lt;/span&amp;gt; of &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;Speed IV&amp;lt;/span&amp;gt; on your first hit of a player (resets after 8s).&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; Receive &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;5s&amp;lt;/span&amp;gt; of &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;Speed V&amp;lt;/span&amp;gt; on your first hit of a player (resets after 8s).&lt;br /&gt;
*&#039;&#039;&#039;IV&#039;&#039;&#039; (with a [[Perks#Perk Pushers|Perk Pusher]]): Receive &amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;7s&amp;lt;/span&amp;gt; of &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;Speed V&amp;lt;/span&amp;gt; on your first hit of a player (resets after 8s).&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>172.69.224.28</name></author>
	</entry>
	<entry>
		<id>https://wiki.harrys.gg/mediawiki/index.php?title=Arquebusier&amp;diff=777</id>
		<title>Arquebusier</title>
		<link rel="alternate" type="text/html" href="https://wiki.harrys.gg/mediawiki/index.php?title=Arquebusier&amp;diff=777"/>
		<updated>2026-10-16T17:15:03Z</updated>

		<summary type="html">&lt;p&gt;172.69.224.28: Rebuild from the current game data and the Pit Sandbox content reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arquebusier&#039;&#039;&#039; is a [[Perks|perk]]. Perks are unlocked through [[Perks#Contracts|contracts]] and Perk Amulets, and upgraded as described on the [[Perks#Upgrading perks|Perks]] page.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
Level text as shown in the perk menu in game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I:&#039;&#039;&#039; Every time you get hit by a bow, increase the damage of your next melee hit by &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;3%&amp;lt;/span&amp;gt; (MAX: +40%)&lt;br /&gt;
*&#039;&#039;&#039;II:&#039;&#039;&#039; Every time you get hit by a bow, increase the damage of your next melee hit by &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;6%&amp;lt;/span&amp;gt; (MAX: +40%)&lt;br /&gt;
*&#039;&#039;&#039;III:&#039;&#039;&#039; Every time you get hit by a bow, increase the damage of your next melee hit by &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;9%&amp;lt;/span&amp;gt; (MAX: +40%)&lt;br /&gt;
*&#039;&#039;&#039;IV&#039;&#039;&#039; (with a [[Perks#Perk Pushers|Perk Pusher]]): Every time you get hit by a bow, increase the damage of your next melee hit by &amp;lt;span style=&amp;quot;color:#5555FF&amp;quot;&amp;gt;12%&amp;lt;/span&amp;gt; (MAX: +40%)&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;/div&gt;</summary>
		<author><name>172.69.224.28</name></author>
	</entry>
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