Super Eggs

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Super Eggs are consumable items that charge up during a streak and can be activated for a powerful temporary combat effect. A normal Super Egg has 10 uses; 100-use Super Eggs are sold in the Event Shop.

How they work[edit]

  • Every 50 streak, one Super Egg in your inventory gains a charge: the first egg that is not yet full. Each egg holds up to 2 charges, so a second egg only starts charging once the first is full.
  • When an egg is charged, hold it and click to activate it.
  • Each activation rolls a random ability. An egg with 2 charges rolls two abilities at once.
  • Each activation uses 1 of the egg's uses. The Queen's Fortune perk gives a chance to keep the use.
  • On death, streak charges reset.
  • Super Eggs cannot be activated in spawn.
  • The Lucky Three blessing gives a 10% chance to roll an extra ability, and the Another One card from Xaroth adds a further chance.
  • Super Eggs stop charging past 400 streak on Uberstreak, and one of the Apocalyptic Uberstreak debuffs disables them.

Abilities[edit]

Ability Base chance Effect
Bonus Resources 12.5% 2x coins and 2.5x XP from kills for 10 seconds
Magma Cubes 15% Spawns 2 magma cubes that split and explode, dealing area damage to bots
Regeneration 25% Regeneration X for 15 seconds
Electrified Hits 22.5% For 10 seconds, each hit on a bot has a 60% chance to strike up to 3 more bots within 4 blocks of it. Each struck bot has a 30% chance to die instantly.
Hit Delay Reduction 25% Half the hit delay on bots for 10 seconds

If Bonus Resources, Electrified Hits or Hit Delay Reduction is rolled again while it is still active, the new duration is added on.

Egg Incubator[edit]

The Egg Incubator is an upgrade in the Megacoin Emporium, available from Prestige 32. It evolves Super Eggs so that they favour one ability.

  • Choose one ability to evolve. Evolved eggs roll that ability more often, and the other four abilities share the remaining chance in proportion to their base chances.
  • The evolved ability is also stronger (see below). Durations are not changed.
  • Deposit Super Eggs into the incubator. Once an ability is chosen, each use (egg life) incubates in 90 seconds and uses 1 Heat. Heat is bought in the incubator for 1,000 Megacoins per 10 Heat.
  • Incubation can be skipped with coins (950,000 per use) or Gems (3 per use), up to 100 uses at a time; skipping still needs Heat.
  • Collect finished uses as evolved 10-use or 100-use Super Eggs.

The chance boost grows with the incubator's level. Higher incubator levels need a higher prestige.

Incubator level Chance of the evolved ability
1 1.05x
Each further level +0.01x
45 1.49x
65 1.69x
85 (max) 1.89x

For example, an egg evolved for Regeneration at level 1 rolls Regeneration about 26% of the time instead of 25%.

What evolving does to each ability's effect:

Evolved ability Effect at incubator level 1 Growth with level
Bonus Resources 2.5x coins and 3.125x XP Rises very slightly with each level
Magma Cubes Stronger cubes A third cube from level 54
Regeneration Regeneration XII Rises with level
Electrified Hits Strikes reach 4.8 blocks, up to 3 bots Range rises with level; a 4th bot from level 25
Hit Delay Reduction Half the hit delay, as normal One third of the hit delay from level 10